Maximo: Ghosts to Glory PlayStation 2

  • Publisher: Capcom
  • Release Date: Feb 11, 2002

Generally favorable reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 28 out of 33
  2. Negative: 0 out of 33
Buy On
  1. 92
    A magnificent game. It's a wonderful treat that will have you shouting at the TV in anger, cursing puny pigs wielding giant hammers of destruction, and jumping with excitement at having beaten a boss or a mere single level.
  2. Players who have just jumped on the video game bandwagon with the PlayStation may become frustrated with Maximo's detail-oriented gameplay and repetitive nature.
  3. One of the most difficult games that I have ever played. I honestly hadn't screamed a game so much since "Donkey Kong Country." And I loved every minute of it.
  4. Game Informer
    The entire gameplay package evokes nostalgia, yet has enough advancements embedded in its coding to give it the high-end kick in the butt it needs to compete with today’s greatest releases. [Mar 2002, p.76]
  5. The cheap deaths and coin save feature make the solid gameplay tough to enjoy. But the package is attractive enough to fight through.
  6. 90
    This is exceptional fun, tests the mettle of even the most hardened platform junkie, remains completely true to its roots, and delivers spectacularly in the graphics, combat, design, music, and most importantly, gameplay departments.
  7. When all is said and done, Maximo just doesn't provide any staying power. If you've got all four special kisses (you'll have to find out about that for yourself) and pass the game, you'll unlock the art gallery. But since when has art ever been a highlight?
  8. 90
    The challenging action platformer fans have been waiting for, but it's not too tough for newcomers. Excellent. [March 2002, p.94]
  9. 80
    A perfect complement to Maximo's music is its sound effects. Everything from sword and shield clashes to more subtle ambient noises are excellent.
  10. It's sometimes the little details that are thrown in for the fun of it that really bring a game to the top of the stack, showing that those involved weren't just pumping out another game, but actually took the time to give it some personality.
  11. Play Magazine
    A true holds you in its grasp from start to finish, and then you'll probably want to play it all over again. [Mar 2002, p.59]
  12. Electronic Gaming Monthly
    I don’t know what kind of smack the graphics are on, but they just pop out of the screen at an almost unbearable intensity; it’s a very cool effect. [Mar 2002, p.136]
  13. Feels nearly perfect. Aside from the lazy camera, really, it’s as good as it gets.
  14. Ultimately, if you approach this with an open mind, you'll discover a well-designed and deeply engaging piece of software.
  15. Its frustrating gameplay could have easily become tiring, but they’ve got the balance just right to ensure you carry on playing, knowing that you can get that little bit further with a little bit of practise.
  16. PSM Magazine
    It’s not only a sterling initial effort, but also one of the best overall examples of the genre we’ve ever played. [Feb 2002, p.32]
  17. A great mix of cutting audio/visual splendor with tried and true platforming game play.
  18. Fun but frustrating at the same time and only a few steps from being brilliant, Maximo is a must play.
  19. netjak
    If you play platformers, you absolutely must buy this game. Meanwhile, watch as Maximo cuts the generic "jump and run" genre right in half.
  20. It’s all about action and reaction, which is almost becoming a dying breed as games move toward stealth, tactics, and exploration.
  21. It has everything a classic game should - good, inoffensive graphics, sturdy controls, and replayability - and it leaves a satisfying cramp in your fingers when you're done.
  22. Maintains a retro feel with plenty of humorous touches as well.
  23. Don't forget to bring your patience though because Maximo's poorly implemented camera system, semi-cheap enemy placement at the end of jumps, and save system may be the difference between you liking this game, and you hating this game.
  24. Ok, let me get this off my chest right away – Maximo is just too difficult, there, I said it!...but it was an enjoyable experience.
  25. Ghosts to Glory is one of the most addicting, angering, exciting, and unforgiving-as-all-get-out (when jumping onto moving targets) games that I have ever played! There is never a dull moment.
  26. Controlling Max is a cinch, with responsive movement and a well thought out button configuration.
  27. Although unforgiving design elements detract a bit from the overall fun factor, Maximo remains an exceptionally enjoyable and well-made game.
  28. The reason why Maximo excels at what it does is because it simply aims to do one thing well – be a great action platformer.

Awards & Rankings

#86 Most Discussed PS2 Game of 2002
#75 Most Shared PS2 Game of 2002
User Score

Generally favorable reviews- based on 16 Ratings

User score distribution:
  1. Positive: 8 out of 10
  2. Negative: 1 out of 10
  1. May 20, 2012
    This hack and slash was so fun back in the day, and its high amount of difficulty and strategy required make you want to approach this gameThis hack and slash was so fun back in the day, and its high amount of difficulty and strategy required make you want to approach this game with caution. Full Review »
  2. Jan 1, 2012
    This game is a classic. I can't remember the last time I've had this much fun. It's nice to have game that that executes platforming well.This game is a classic. I can't remember the last time I've had this much fun. It's nice to have game that that executes platforming well. Easily a must buy. Full Review »
  3. MateusC.
    Feb 1, 2005
    Wonderfull. Night Colors. Climax. All. Thanks Capcom.