Metascore
34

Generally unfavorable reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 0 out of 28
  2. Negative: 18 out of 28
  1. A solid beat-‘em-up built into a liquid loose foundation of repetition and pointless progression. If you simply must own everything McFarlane branded then go ahead and get it. I can’t stop you.
  2. It's an interesting concept, but it's ultimately a concept whose appeal will largely be based on your particular level of interest in McFarlane's designs--and on your ability to put up with some rather clunky gameplay and production values.
  3. The dark atmospheric ambience combined with the four monster hunters and a slew of monsters gets to be a little much after a while. It's not only hard on the eyes with such a busy screen but the non-stop fighting gets to be a drag about half-way through the game.
  4. Dull, depressing, and monotonous. Although the combat system is reasonably interesting, the game doesn't come close to making the most of it.
  5. The gameplay neither lives up to the legacy of the man or any other game in the genre.
  6. Cool elements that the game does possess are completely overshadowed by the glaring gameplay issues and non-existent audio.
  7. You know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]
  8. Just after the first section of the game I wanted to throw this game out the window. Where has the fun gone in beat-em up games? Where are the Final Fights, Streets of Rages, and Double Dragons today?
  9. What in the blue hell was going on when they released this out the door?
  10. The graphic design and overall presentation is nowhere near what many would expect from a game slapped with Todd McFarlane's stamp of approval. The monotony of the unrelenting combat adds to the bitter taste this game leaves in its wake.
  11. While I recommend you rent this, buying it would be a grave mistake.
  12. Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]
  13. The movement is torture, but does it really matter whether or not you get exactly where you need to go, since you don't have to worry much about the hordes of wolf guys and lizard dudes the game will constantly throw at you?
  14. Bland, boring characters...Repetitive, dull environments.
  15. As unplayable a mess of a game as I’ve ever seen come out of a reputable publisher.
  16. 30
    While all of this good on paper, the game fails miserably when it comes to execution. Simply put, Evil Prophecy just isn't any fun.
  17. 30
    With its drab backgrounds, poor animations, one-note gameplay, and clunky control, it would have fit right in with games like "7 Blades" or "X Squad."
  18. The completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104]
  19. 25
    Do not purchase Evil Prophecy. Do not rent it. Avert your eyes should it be demonstrated near you. And, if ever you meet a suicidal man, direct him to this article and assure him that things can always be worse.
  20. 20
    Not only do games such as "Dynamite Deka" and the even more ancient "Captain Commando" roundly trounce this apology for a beat 'em up, even "Target: Renegade" on the Spectrum gives it a run for its money. Risible.
  21. Something this bad defies description. [Sept 2004, p.95]
  22. It is offensively stupid, combining muddy graphics, horrible character design, sluggish controls, and miserable game play into a morass of anti-fun.
  23. The game is a total disaster, with no redeeming qualities. Konami has taken an interesting license and thrown away all potential.
  24. It's hard to believe this is a Konami game, as it looks and feels more like the type of crap that put 3DO six feed under. The character design, models, and animation are painfully bad, and teh gameplay is so arduous it's almost insulting. [Aug 2004, p.57]
  25. From the dull as dirt level design to the ugly graphics to the obscene amounts of backtracking required to power up all the characters' attacks, there's nothing at all to recommend about the game.
  26. Worthless combos, horrible-looking characters, poor level design, inexcusably low production value (no speech...at all), and absolutely pathetic special attacks that take five seconds to complete. [Sept 2004, p.97]
  27. There is no reason to buy or rent this tragic mess of code, and while it’s not the end of the world, it’s damn close. Evil indeed.
  28. Game play is a repetitive, easy, and unresponsive mess. Hack, slash, and repeat, but make sure you wait for the controls to react to the analog stick before you move.
User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jan 16, 2014
    6
    Sure the game has faults and a fair bit of them, but if you can live with them, it is a decent game. As far as i have seen it is a pretty longSure the game has faults and a fair bit of them, but if you can live with them, it is a decent game. As far as i have seen it is a pretty long game. The best things in the game is probably the different elemental attacks, the ability to switch between characters fast and cool looking bosses. The game does not look nice but ok for a game from 2004. I found myself enjoying the game by myself and with a friend. If you like beat-em-up games and can ignore the fact that it is getting old, you can have a good time with McFarlane`s Evil Prophecy. Full Review »
  2. ZACkM.
    Jul 21, 2004
    0
    Absolute piece of sh... This game was a total mess. Listen, save your money......