• Publisher: Konami
  • Release Date: Nov 17, 2004
Metascore

Universal acclaim - based on 68 Critics What's this?

User Score

Universal acclaim- based on 436 Ratings

  • Summary: In the struggle to achieve world peace and world dominance, rivaling governments are secretly developing weapons technology that could threaten the future existence of life. Destined to be the first, a race ensues to become the ultimate nation. A special elite tactical soldier is summoned to penetrate deep in the heart of enemy territory and obtain intel about "Metal Gear," a prototype weapon with nuclear capabilities. This is your mission and you must infiltrate alone. Interactive environments where traps catch enemies and prey. Rely on camouflage, combat, hunting and instincts to survive. Set in the 1960s where politics and war are shaping real world history. Blockbuster musical score composed by Harry Gregson-Williams. [Konami] Expand
Score distribution:
  1. Positive: 65 out of 68
  2. Negative: 0 out of 68
  1. Culminates in one of the greatest ending sequences in gaming and what's probably the most impressive display of the PlayStation 2's untapped graphical abilities.
  2. Snake Eater has one of the greatest gaggle of villains ever assembled in a game. [Jan 2005, p.60]
  3. Kojima is both retro and eccentric, and unless you're willing to accept that, his work won't fly for you. But if you are, if you are on his wave-length and able to appreciate all the witty touches that make his games sing, his work becomes rewarding in ways almost no other games are.
  4. There's little point in buying this version. Gamestyle recommends either waiting for the upgrade or renting this for a solid weekend of tactical espionage action.

See all 68 Critic Reviews

Score distribution:
  1. Negative: 11 out of 156
  1. I've only ever played Nintendo games my entire life. They were simple with decent stories and great gameplay. Then I played Super Paper Mario, which made me realize how immersive a game could be and how connected a game could make you to a character. I listened to my friend's advice and got Metal Gear Solid 3: Snake Eater(The 3D version, but I'm putting my review here). This game was a surprise. I'd heard the story in these games were boring and hard to follow, but this one was rather easy to understand. The characters like Eva and Sokolov were displayed very well and I felt for them like people. The gameplay works well for it and the boss battles were great, especially for shooter standards. I never minded the long cutscenes because they explained in great detail what was going on and further established my love for the characters(Even the optional Johnny). And just like any MGS game, it has one of the most satisfying endings I've ever seen. The game took 15 hours to complete, but those were some of the best hours I've spent playing a game. This game hasn't changed my opinions on gaming, other than proving that a game can have seem like a movie while excelling as a game. This game currently is in my Top Five Favorite Games and I don't see that changing any time soon. I recommend this game to anyone who enjoys a good story with a fair amount of plot twists. Expand
  2. La saga Metal Gear es una de las mas grandiosas de la industria, gracias a la originalidad en el desarrollo del gameplay, sus emotivas bandas sonoras y su historia, que bien puede ser catalogada como la mejor que se haya visto en un videojuego (o en una saga, en este caso).
    El título que venía a plantear el verdadero origen de Big Boss y el comienzo de todo el universo MG, pero la genialidad del juego se vieron opacadas por una cámara tosca y una excesiva cantidad de cinemas (de larga duración).
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  3. The healing and eating and the constantly changing of the camouflage are annoying and just disturbs the player. However the story is good and also the graphics are.
    Its a good game but i liked it predecessor more.
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  4. I can tell the game is vastly improved on earlier MGSs, the environment, the camouflage system etc.etc. I really want to enjoy it, but the camera system just does not work or suit the game. Usually looking down from a bird's eye view, you can only see a small area of the environment, you can only pan the camera a little way and this is the most frustrating, decrepit part of the game. Everything is off the camera! Out of sight! and the only way to get some environmental awareness is to use the awkward first person view.

    In previous titles this camera system was fine or acceptable and the reason it worked was because you had a radar/map, that gave you awareness of everything off the camera, making it less frustrating. In Snake Eater you don't have anything as useful as that and it's something Kojima failed to to spot or resolve to the games detriment.

    But you know what, after getting spotted on multiple occasions due to the camera, I never finished Snake Eater. I got fed up, ditched it and bought 'Subsistence'. I can confirm that the game is awesome. With the full 3D camera movements I can actually see what's up ahead! And I can actually appreciate how attractive the game is! Dear lord! If only Kojima could have done this sooner. But sadly, the camera makes Snake Eater obsolete.
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See all 156 User Reviews