Metascore
64

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 7 out of 35
  2. Negative: 5 out of 35
  1. 70
    Micro Machines V4 is a worthy part of a traditionally sublime racing series, but its appeal mostly lies with the party gamer set. And sometimes that's enough.
  2. I thoroughly enjoyed Micro Machines V4, probably because of the heavy dosage of nostalgia that it administered to me, but also because the developers obeyed the golden rule of retro game reiteration: provide the gamer with a modern day standard game whilst maintaining the elements they loved from the original, something that is not at all easy to do.
  3. It comes across like fireworks, in that it's a lot of intense fun for a short period of time but when it's over, it's over. Don't expect much replay value unless you're one of those compulsive types that has to "collect-‘em-all.
  4. 80
    When it's all said and done, Micro Machines V4 proves to be a wonderfully addicting and simple game wrapped in a quaint little package.
  5. If you want a youth-friendly racer, you may be better off looking at the recent "Cars" videogame.
  6. There’s a nugget of brilliance at the heart of Micro Machines that’s too simple and solid to crush, it’s true, but the laughable track editor, fussy interface and baffling load times certainly don’t justify this release. [Aug 2006, p.93]
  7. It's a fab little game that's as unpretentious as they come and it's good to have it back - it's just a shame that the concept hasn't really moved on to any degree in the intervening years.
  8. 40
    The stop-and-go gameplay here seems catered to those with Ritalin prescriptions than those yearning for Mario Kart-style action.
  9. I’m not embarrassed to say that I really liked Micro Machines V4. After playing all of the more serious games that come my way, this was a pleasantly mindless, yet challenging diversion that showed some real ingenuity, especially in the visionary track designs and great use of scale.
  10. The graphics aren't much either, but the tracks are well designed and there's a genuine sense of fun here. [Aug 2006, p.85]
  11. 70
    By far, the best part of Micro Machines v4 is the level design. There are oodles of levels to speed through, such as a butcher's shop, a pool table, and a hair salon.
  12. Through the variety of single player challenges, multiplayer action, and sheer number of Micro Machines to unlock, there's a lot to do here, but the game may frustrate many with its slightly unhelpful camera and constant need to get the handling nailed down in several areas.
  13. Tiny-car heaven can't make up for a game that feels a bit wimpy next to bigger racers. [Aug 2006, p.79]
  14. Micro Machines V4’s only genuine problem is its overbearing similarity to "Mashed," a game that can be bought for a third of the price. [Aug 2006, p.120]
  15. This game has more weapons, more tracks, and more cars than you could possibly know what to do with. But for all that content, V4 just isn't fun to play. The novelty of racing tiny cars isn't as entertaining as it used to be, which leaves V4 sitting on four flat tires.
  16. 70
    The cars are simplistic, out-detailed even by their real life plastic counterparts. The tracks are colorful and filled with interactive objects, but this won't be mistaken for next-generation gaming.
  17. Micro Machines v4 doesn't stray one bit from its own gene pool and certainly doesn't impress on any level other than mindless, guilty arcade racing, but sometimes that's vastly preferable to all the stat-heavy, mod-crazy options out there.
  18. The single-player mode is where the game seems to stutter along with a few longer than necessary load times...The computer AI in the single-player mode does some crazy things that will have you frustrated and puzzled.
  19. A game that can be somewhat fun in multiplayer, boring in single player, and for the money, you can buy numerous superior titles that will keep your attention far longer than this game will.
  20. 70
    A surprisingly deep little racer that, while not without its problems, offers quite a decent trip down a virtual racetrack.
  21. If you want an inept and hurriedly put together version of an old classic, this is where it’s at. We suspect that’s one quote they won’t be sticking on the box.
  22. Offering a commedably laid-back and tongue-in-cheek driving experience, slick multiplayer racers make v4 well worth a spin. [July 2006, p.84]
  23. This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]
  24. 50
    Micro Machines v4 isn't the triumphant return to glory that we were hoping for, but a generic top-down racing game that's probably only going to appeal to retro fans who have been craving anything Micro Machines-related for a while now.
  25. The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]
  26. 80
    Micro Machines V4 is bloody brilliant. That's all you really need to know. [Issue 142, p.102]
  27. 82
    An extensive multiplayer mode, a track editor and the ability to trade vehicles online ensure almost infinite longevity and top off a title which is a micro masterpiece in its own right.
  28. Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]
  29. Save it for multi-player and you'll have a lot of fun - but there are too many niggles to make it a classic. [Aug 2006, p.54]
  30. So ignore the significantly-improved-yet-still--not-quit-brilliant single-player mode and bear in mind that this is a game that demands at least two people of roughly equal ability, preferably more.
  31. Good, clean fun. A solid concept, great execution and a ton of reasons to play again and again mean that this is a title that no PS2 owner could easily pass up.
  32. When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
  33. I would have loved to see this as the sort of ReVolt-style update that nostalgic gamers could go nuts over. The concept of taking little racers and placing them in the real world is so rife with good material, but MMv4 never pulls it off convincingly.
  34. As a harmless game for kids to play together, Micro Machines V4 serves its purpose, but a bit of flair and a larger scope could have made it the ultimate party racing game.
  35. Extras like a free, waypoint-based track editor add charm. The same thing goes for online car-swapping features. But between a Super Nintendo-era audio-library, limp-wristed vehicular duels, and snooze-inducing stages, it's too little, too late.
User Score
6.9

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Andyman
    Aug 19, 2006
    10
    Finally, a worthy sequel to the all-time classic PlayStation party game, Micro Machines V3. Let me make one thing clear... V4 is NOT worth Finally, a worthy sequel to the all-time classic PlayStation party game, Micro Machines V3. Let me make one thing clear... V4 is NOT worth getting for the single-player game, and neither was V3. This is a multiplayer party game to its core, and one that players of any skill level can enjoy together (even people who normally don't like videogames!) If ever there was a reason to buy a PS2 multitap, this game is it. Full Review »