Metascore
66

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 2 out of 10
Buy On
  1. There's not a lot of depth to it, and there are certainly better ways to get a fix for your giant robot jones, but Encounters in Space still stands as one of the more accessible Gundam games to be released.
  2. Game Informer
    65
    As intriguing as this setup may be, it comes up short on the gameplay end. The controls are unconventional and your general movement is implemented poorly. [Nov 2003, p.153]
  3. PSM Magazine
    70
    Rough controls, but Gundam and giant robot fans should love it. [Jan 2004, p.48]
  4. Like Gundam? Game = Good. Don't Know Gundam? Game = OK. Don't Like Gundam? Game = Makes You Sad.
  5. Encounters in Space makes up for its inevitably repetitive lock/dodge/shoot action with tons of replay value.

Awards & Rankings

#46 Most Discussed PS2 Game of 2003
User Score
8.5

Generally favorable reviews- based on 37 Ratings

User score distribution:
  1. Positive: 24 out of 30
  2. Negative: 2 out of 30
  1. Jun 18, 2015
    7
    I know I may have already reviewed this but seeing as though I can't edit my already=submitted review... :

    The Rankings are a pain in the
    I know I may have already reviewed this but seeing as though I can't edit my already=submitted review... :

    The Rankings are a pain in the hole. Seriously, it seems impossible to get an A-rank or higher on Mission to of Johnny Ridden's story. The highest I can get is B. Hell, I got S-ranks on my first try of Missions 3 & 4 of Shin Matsunaga's story, and even his 2nd mission as well. For the 2nd mission of Johnny's Ridden's story, you start off fighting a starting set of 2 Salamis-class cruisers, as well as a bunch of saberfish. Then after 2 Salamis' are destroyed four more salamis and a colombus-class comes in and sends in a bunch of respawning Saberfish. However, though, After you kill 25 of the saberfish they STOP RESPAWNING. I always found my self at the end with nothing on the field but me and the Colombus with 71320-74800 points, and waiting for anything else to kill, because to get an S-rank you need at least 131,900points, so there's no way a stupid Colombus-ship will give you at least 58,840 points (which would be how much more I would need to get an S-rank). I don't even need an S-rank, but seeing as though it's the only requisitory I can use for how much points I need. Because THEY DON't GIVE you enough points. And I can't even find out how much you need for an S-rank. I've been playing the american version until I couldn't stand Ridden and Bernie's horrible English voices, so I started doing the japanese versions (which is harder, oddly enough, especially the White Base mode's missions). But, the Japanese version seems to give you a slight bit more enemies, but regardless still not enough. The biggest score I could get was B-rank (Score: 74800. Special Bonus (being the how many RETRYs were used, in this case: NONE.): 35000. Total score.: 109800). 109,800 is 83.25% of the minimum required for S-rank and it only got to a B? What the HELL do you need for an A-rank?! Honestly, this game has amazing music. Neat gameplay (albeit some glitchy shooting here and there, i.e.:; with an enemy ms in front of you you shoot at him and the shoot flies really far-wide to the left or right, not even remotely aiming at the opp., especially when he's barely moving), but even people I know who are practically masters at the battle system can't even get bast a B-rank of alot of the missions. That much, is sad. I'd say use Action Replay. But sadly enough, I can't use it. The only code-based thing I have for a Japanese PS2 is the Karat Actionreplay thing, which doesn't even have the game (which I originally bought for Soulcalibur III, mind you it didn't even have it,despite the listing saying it had games of M-through-T). It only had Zeonic Front and Gundam Senki: Lost War Chronicles. ...lovely.. I honestly have no idea why they have it about destroying as much as poossible (especially since this game was a sequel to Journey to Jaburo, which the japanese for both games are MEGURIAI-SORA, but yet Journey to Jaburo had it's completeion rankings set up in quite the opposite, actually). I think it should be by the following:
    Impacts a big amount of the end-score
    "No. of allied-MS destroyed"
    "How much Health you have left after completing the said-mission"
    "Highest amount of enemies shot-down with one Multi-shot."
    Minorly-affects the end-score
    "How many times your Thrusters overheat" : -1500 each time
    "Loss of your shield"

    I'd keep the bonus of no. of retries, because that's something I agree with how that impacts your score.
    Full Review »
  2. JakeM.
    Jun 12, 2007
    9
    This is a beastly game. Never before have i played that good of a game. Gundam wing was the bomb. Every other series was awesome. I wish that This is a beastly game. Never before have i played that good of a game. Gundam wing was the bomb. Every other series was awesome. I wish that bandai could make more to wing ,but sometimes wishes can't come true. But believe. Full Review »
  3. DanielM.
    Mar 3, 2007
    8
    Pretty good. I was simply impressed by the fact that a Gundam game (FINALLY!!) get's out of the One Year War for at least some of Pretty good. I was simply impressed by the fact that a Gundam game (FINALLY!!) get's out of the One Year War for at least some of it's storylines. Honestly, the One Year War is as much of a beaten, dead horse as World War II. The graphics are excellent, and the game fully captures the fast paced dogfighting aspect of Gundam, but the controls are hard to get used to, and the game is overall quite difficult. If you're a gundam fan, you'll love it. If you're not a Gundam fan, I don't see why you're even looking this game up. Full Review »