EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]
dirtyslobber And I thought you weren't suppose to give it a negative review like an idiot. Your review ****. and ThomasM, you **** at games and at life. Losers.
Essentially the same game with a slew of slick improvements, and gamers will have an absolute blast throwing down dunks while exploring its new features.
A textbook case of how to update a game like this--it makes a few solid improvements to the series' gameplay and visuals, and, most importantly, it doesn't break anything that was great in the first game.
The sequel is a better game in every way, but the original was so successful at combining extreme sports stunts with real basketball that there was little room left for improvement.
The best NBA Street game and also the best arcade basketball game period. The roster, the legends, the characters, this game has everything you are looking for. Wish they kept it like this instead of what they decided to do in the future.
Great game. The way basketball should be played. Controls are spot on. Ea Big was great but the department was shut down sadly. Soundtrack was not good. Even so one of the best basketball games money can buy.
To be fair, I think this game was a major upgrade over the original. But I feel if EA is going to make another NBA Street game in the future, here are some things they seriously need to address.
First things first, I had to turn Bobbito's commentary off. He just got way too annoying. And look, I never expected this game to be super realistic, but I don't think the folks in charge of the players' ratings did enough homework on most of their skillsets. Your AI teammates are kinda dumb/lazy because they don't get back on defense, which for the opponents, is an easy basket at the other end. I don't like preset heights and weights for your created players, their outfits and hair were trash, and the teams needed more than 5 players. 8 would have been perfect. The courts were boring; too many in New York. And why put the only court in L.A. indoors, while putting a court on the beach in Chicago? Makes no sense. The street legends (Stretch, Biggie Little, Dime, Nelly, etc.) are almost useless because they are either too small or too weak. (Hello, you're going up against NBA players!) I hate the random dunks and layups; makes it too easy to get blocked. I also don't like how your dunks can constantly get blocked by guys who can't even dunk themselves, especially on the off-the-backboard dunks. Oh, and the computer gets WAY too many cheap shots and cheap steals to keep the game close, which almost makes the trick moves and goaltending useless. If you really want to play to win, you're actually better off turning the gamebreakers off and playing more fundamentally sound basketball.
Otherwise, I do think it is a very fun game, especially for kids or for casual basketball fans. I just wish it had more substance to go with the style.
Summary25 NBA legends scrap, battle and brawl for ultimate bragging rights. Play as Dr. J, Bird, Wilt, Moses, and more! Seven authentic urban courts including Soul in the Hole in NYC, Mosswood in Oakland, and more. All-new electrifying moves, passes and alley-oops. Play against the CPU or with up to four ballers. Customize the rules and players...