Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. Once you start you won’t be able to put down the controller until you’ve beaten it.
  2. At a time when many games endorse themselves based on the power of a single gimmick, Midway has crammed all manner of ragdoll physics, realworld physics, particle and lighting effects into Psi-Ops, laid an innovation of its own over the top, and left the final product to speak for itself. In a perfect world, all games would be developed with this much attention to detail.
  3. You’ll never get enough of picking up a soldier, watching him flail around, followed by throwing him into a wall. The rag doll physics help add to the diabolical pleasure as limbs fly all over the place when tossed from one part of the room to the other.
  4. The physics engine makes everything look better as it is very lifelike.
  5. While bits of the game are predictable, such as fighting a boss whose only weakness is fire immediately after you obtain pyrokinesis, any flaws are insignificant thanks to the amazingly addictive and fun gameplay.
  6. Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
  7. Through innovative use of the nigh-ubiquitous Havok physics engine, a decent (if rather clichéd) storyline, and some impressively well fleshed-out game design, Midway has managed to create a game that offers something different, but more importantly, a whole hell of a lot of fun.
  8. I wasn’t expecting much more than a novelty act, to be honest. The well-implemented psychic elements in the game really make Psi-Ops stand out and provide a fun experience throughout.
  9. 90
    Not for the timid, Psi-Ops features some flat-out nasty moments. Sneak up on enemies to drain their minds of psi energy and pop open their heads. Set some poor bastard on fire and he'll run around screaming.
  10. The attention-grabbing graphic effects and tight control scheme that allows Psi-Ops players to wreck super-powered havoc on the enemy tips the balance in making it a good purchase for action game fans, despite its lone boss battle bug and minor design problems.
  11. 90
    The game is fast paced and keeps you on the edge of your seat. Unlike many games, you don't have to sneak through 80 percent of the game if you don't want to.
  12. No superhero game I've ever played made me feel more like, well, a superhero. [July 2004, p.89]
  13. Psi-Ops can be a gruesome toy at times (and one that earned its M-rating), but it is delightful, and much more open-ended than its linear plot might suggest. With your many powers, and an environment full of objects that can be manipulated with Scryer's mind, there is so much to do in Psi-Ops that it's hard to put down.
  14. A remarkably innovative title in design and concept.
  15. Falls short in one vital criteria. It’s a single player game. The prospect of a death match style arena with online support and 20 players tossing each other around with their powers of telekinesis would surely be great fun.
  16. When the end of the 2004 year of gaming comes, Psi-Ops: The Mindgate Conspiracy may end up being the sleeper hit of the year.
  17. Midway has delivered psychic splendour with great effect. Like a master hypnotist, Psi-Ops commands your attention and won't let go. [PSM2]
  18. 85
    It's a little profane, a little gory, a little short, and may have a few problems, but Psi-Ops is nevertheless sadistic fun from start to finish.
  19. The combination of decent plot, reality-defying powers and Havok-governed physics make one incredibly compelling experience.
  20. 85
    While Psi-Ops doesn't break a lot of new ground in the action or stealth fronts, the addition of psychic powers adds a boatload of entertainment value. Thanks to some of the best ragdoll physics ever seen on the PS2, you'll be happily tossing burning enemies into walls or off bridges for hours.
  21. A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
  22. Due to the fact that there are so many ways to eliminate the enemies on screen, there is a certain reply value to this other than unlocking the various movies, but the levels are quite linear in design and maybe once the novelty of the psi abilities has worn off this title may well start collecting dust a few weeks down the line.
  23. For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.
  24. It’s definitely not for children and it’s not intended for those with a low threshold for frustration, but come on. Who doesn’t love making people’s heads explode?
  25. The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]
  26. The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]
  27. Undoubtedly a highly enjoyable action romp with a clutch of deal clincher ideas that are well-realised and far from being mere gimmicks to brag about on the box.
  28. This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
  29. It isn't the longest game in the world and neither is it the toughest, but the psi-actions provide good entertainment for longer than they really should with the stealth action on offer standing up well, to boot.
User Score

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. May 28, 2012
    Was a good game.
  2. ApocalyseBrown
    Jul 24, 2005
    Honestly one of the best games of the year! Its everything you want in a game its fun, exciting, funnyish cut-scenes and simply Honestly one of the best games of the year! Its everything you want in a game its fun, exciting, funnyish cut-scenes and simply 'mind' blowing! Get it? Anyway the physics are brillant, controls easy to master and the gimmick of throwing bodies against enemies or burning guards to a crisp is such a rush. Ok its not perfect its very short, around ten hours but i plead with you fellow gamers BUY THIS CLASSIC! Even the soundtrack rocks, fantastic! Way better than the boring god of 'bore'! Full Review »
  3. PeteM.
    Jul 11, 2004
    Overall the game is really fun but the boss battles are pretty hay.