Ratchet & Clank: Going Commando PlayStation 2

Metascore
90

Universal acclaim - based on 46 Critics

Critic score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
Buy On
  1. Edge Magazine
    70
    Ratchet & Clank 2 shows all the signs of a game that's been focus tested to death; at no point will you have to repeat a section more than three times. It's a frustration free journey but sometimes feels anodyne. [Dec 2003, p.97]
  2. games(TM)
    60
    The key word here is definitely 'more'; more weapons, more gadgets, more planets and plenty more instances where the platform-based exploration takes a back seat in favour of what can only be described as mini-games that try desperately to integrate themselves into the rest of the game. [Dec 2003, p.117]

Awards & Rankings

#8 Most Discussed PS2 Game of 2003
#36 Most Shared PS2 Game of 2003
User Score
9.1

Universal acclaim- based on 239 Ratings

User score distribution:
  1. Positive: 66 out of 67
  2. Negative: 0 out of 67
  1. May 7, 2012
    10
    Words can not express on how amazing this game is. One of the best OST's in gaming. Creative futuristic weapons and great characters. A greatWords can not express on how amazing this game is. One of the best OST's in gaming. Creative futuristic weapons and great characters. A great bonus re-play ability after you beat the game too. Full Review »
  2. BobT.
    Nov 30, 2003
    10
    I don't think it's really fair to consider the two low votes for this game in the average. In fact, go ahead and don't I don't think it's really fair to consider the two low votes for this game in the average. In fact, go ahead and don't consider two high votes as well because then you will get a good idea of how good this game is. This is easily a 94 or 95 score game that has been tanked by two publications that cannot accept or understand it. I, like others before me, give it a 10 . . . and I don't just hand out such a score. Full Review »
  3. Jan 19, 2015
    10
    After the original Ratchet and Clank being a brilliant game, there was bound to be a sequel. Ratchet and Clank 2: Locked and Loaded (GoingAfter the original Ratchet and Clank being a brilliant game, there was bound to be a sequel. Ratchet and Clank 2: Locked and Loaded (Going Commando in US) is not only the best game on the PlayStation 2, it's the best game ever made. The story continues from the first game, and you start the game working for Abercrombie Fizzwidget, trying to kill the Thugs-4-Less crew and stop the production of deadly but cute creatures called Protopets. The whole campaign is full of great humour and funny moments, Captain Qwark being particularly the funniest character. You start on cool weapons that become even cooler by upgrades, turning them into more powerful weapons with 'Heavy' put in front of their name. (Lancer becomes Heavy Lancer) Once you finish the game, you can buy even more powerful versions of your weapons with 'Mega' or 'Ultra' put in front of their name. The game is generally challenging, but not in a frustrating way. You actually know that you failed for a reason (unlike Flappy Bird) and can try again to get better. For the time (2003), the graphics look very good (better than the first) and look even better in the recently released Ratchet and Clank Trilogy. The sound effects are fun and memorable, and the same goes for the excellent music soundtrack. There is an area in the game, Planet Joba, which has Megacorp Games, a place where you face off against waves of enemies and bosses, under certain restrictions. Another area has Hoverbike Racing to take part in. Both of these areas are great fun, and they control very well too (just like the rest of the game). Several segments of the game have you playing as Clank, Ratchet's robot companion. In his missions, you do more of the same platforming that Ratchet does, but certain doors or jump pads require help from other robot friends you find throughout his missions. After you complete all objectives on Planet Dobbo, a small teleporter to a battle will unlock, where you play as a massive Clank trying to destroy a massive version of a boss. Other sections include spaceship battles, where you get to a new area, but have to fight off the enemy forces in flight. All planets are available to explore at any time during the game. You can also customise your ship at Slim Cognito's Ship Shack, where you can give your ship a different nose model or change the style of paint on it. Once you complete the game, you can do it again in Challenge Mode, where you go through the game as normal, but you keep all of your weapons and have the ability to buy Mega and Ultra weapons, as mentioned before. All weapons are very creative, including one that turns enemies into sheep. You always have your signature wrench. My favourite weapon is also the most overpowered one, the RYNO 2. Puzzles are a chunk of the game too, and they're quite frustrating but very satisfying and fun. There are a few Easter Eggs as well, the most noticeable one being Ratchet playing the first Ratchet and Clank game on the start screen, while Clank reads a book. However, there is another secret which is a button code for a demo of Sly Cooper. Overall, Ratchet and Clank 2: Locked and Loaded/Going Commando is the best game of the 2000s, the best game on the PS2, and most importantly, the best game ever made (in my opinion). It has an entertaining story, great controls and gameplay, good graphics, funny humour and characters, plenty of reasons to finish it a second time in Challenge Mode, and tons of things to do besides the main story. Full Review »