Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 7 out of 20
  2. Negative: 1 out of 20
  1. This is the game all of us transforming robot fans have been waiting for...sign petitions, buy two copies, solicit your Congressman, just make sure you get this game and work to make sure it gets a sequel.
  2. 84
    I'd recommend renting it, or at least trying it out to make sure you can adapt to the control scheme. If you can, then by all means, give this a whirl.
  3. 82
    PS2 gamers win out with the best edition. Far more intuitive on the control pad than on the GameCube or Xbox, manipulating your Veritech is not only easier on Sony's machine, but it looks just as good.
  4. 70
    A capable homage to Robotech, but doesn't impress on its own merits as a shooter.
  5. The game suffers from a number of problems that even the most ardent fans of the series will have a hard time overlooking, not the least of which are repetitive missions, sluggish controls, and empty levels.
  6. 70
    Even if you strip away the Robotech coolness, you still have a decent action game that entertains but doesn’t surprise.
  7. True fans of the anime (like myself) will get their moneys worth just by watching the opening scene, and hearing the Robotech theme song.
  8. As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]
  9. Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]
  10. This lack of polish could be forgiven in a game with tight gameplay, but that’s not Battlecry. Your Veritech feels wimpy and clunky in every mode.
  11. Blistering combat that's wrapped in an almost flawless presentation. [Oct 2002, p.89]
  12. The game's real thrill: piloting your triple-changing fighter, which you'll transform constantly to handle different situations. [Nov 2002, p.283]
  13. The game also finds a nice balance in navigating your Robotech jets, and aiming the guns that they possess.
  14. Constrained environments, sluggish controls, and a lack of overall mission variety keep it from realizing its full potential.
  15. Unfortunately, the slightly awkward camera angles can make it tricky to see where enemy shots are coming from, which is very frustrating in the heat of combat.
  16. This Robotech virgin is sad to report that playing Battlecry without candy-colored nostalgia clouding one’s judgment will result in satisfying, but ultimately unfulfilling, mechanized shooter frustration.
  17. It's not the greatest game to ever grace a console because the missions degenerate into make-work projects but if you only play this game a few hours a day the repetition will be less noticeable.
  18. Battlecry also looks friggin' amazing - here's yet another game where cel-shading does wonders. [Nov 2002, p.188]
  19. The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]
  20. Whether you're a fan of anime or not - long after you know you've seen all the surprises there are to see, there is still something very cool and rewarding about all that crazy-missile combat.

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