- Publisher: Agetec Inc.
- Release Date: Sep 21, 2005
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So, if you've always wanted to try making a game for the PS2, or are just interested in design at all, then you should consider checking this out. Otherwise it's probably not for you. It all comes down to desire and imagination.
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The game is a powerful and easy-to-use tool, and you'll no doubt use it many more times in the future, although you may not be impressed by the mediocre graphics. As for me, I'll just stick to writing screenplays.
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78Considering the extent to which one can create an interactive adventure on the PlayStation 2 console system, RPG Maker 3 is a stalwart adventure that does a fine job of not only putting creation tools in the hands of gamers, but making them easy to use.
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77I can't help but feel a bit underwhelmed by RPG Maker 3. Sure, it allowed me to create a version of my ideal RPG, but it still didn't let me create it exactly as I wanted it.
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There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]
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74As with Neverwinter Nights, community will drive this game and a lack of it will easily kill it. Hopefully the community will pull together with Agetec's help (perhaps through a contest or something) and this game will give both classes of players plenty to do.
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73If you're the type of person that has great ideas for new RPG stories and have been looking for that outlet to get your ideas into an interactive media, then this game would be perfect for you.
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70Agetec gives you the means to fulfil the dream of creating your own RPG, with an intuitive interface and loads of customization options.
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70The actual engine and game mechanics aren't all that great, but if you're inventive you're certainly given the opportunity to create great characters and a lively back story through conversation and such.
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70It stinks that you can't upload your finished RPG to the internet, and it's a challenge to use. [Aug 2005, p.81]
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However, the magic of the original RPG Maker has been lost, somewhat, by the newest member of the family. There is too much that cannot be done, and no way to change it anymore.
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68Most would probably give up on their creations after 40-some-hours in the making. With that said, RPG game masters and RPG aficionados in general probably will fall in love with the incredible amount of customization available.
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In the time it takes to create any sort of viable or interesting content in RPG Maker, you could play through a real game. [Aug 2005, p.101]
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60Hardcore fans might balk at the scaled back customization, but new players should be able to get up and running quickly.
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While much more user-friendly than previous iterations, RPG Maker 3 is still a hell of a lot of work. [Nov 2005, p.101]
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Another mediocre game in a mediocre series, but is worth the time if you are an ardent, and I mean ardent, fan of RPGs and quite possibly that guy who plays DM during your friend's Dungeons and Dragons campaign.
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User score distribution:
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Positive: 2 out of 6
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Mixed: 3 out of 6
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Negative: 1 out of 6
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RPGFan4
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JacquelineI.8
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MelissaR.5