Sega SuperStars PlayStation 2

  • Publisher: Sega
  • Release Date: Nov 3, 2004
Metascore
72

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 15 out of 28
  2. Negative: 0 out of 28
Buy On
  1. Excellent gameplay is the order of the day here, and the classic franchises will make Dreamcast and Saturn fans teary-eyed just at the thought of them. This is the best EyeToy compilation to date.
  2. Ultimately, this is a very solid package, with massive potential for future iterations of not only Superstars, but also for the actual franchises from where these Superstars came.
  3. These minigames take a step beyond previous eyetoy efforts because they use many of the gaming elements that make their original incarnations such fun to play.
  4. Game Informer
    80
    While there's not much new, it takes something old and makes it seem fresh. And where gaming fun is concerned, that's worth a lot. [Dec 2004, p.177]
  5. Substantially deeper than any EyeToy title I've seen so far. Granted, that's not hard to do, but it's still a nice surprise.
  6. Easily our favourite EyeToy game to date.
  7. There are tons of classics in here, from Super Monkey Ball to Nights. All have been converted as well as you could expect. [GamesMaster]
  8. Unfortunately, Sega SuperStars is missing one crucial thing - a multiplayer mode. You can enter your name at the end of each game if you've scored well enough, and the ability to take a photo of the winner and save it along with the score is nice, but there's no structured multiplayer mode such as the one found in EyeToy: Play.
  9. Sega Superstars’ many minigames may be of a decidedly variable quality, but those that are decent easily make up for the duds. All the Sega hallmarks are there, from the robust and colourful graphics to the faithful and sometimes nostalgia-inducing soundtrack.
  10. The inclusion of familiar characters is no doubt a bonus to the game and the way the developers have tried to move the gameplay from those games to a new medium was very ambitious and in some cases did not come off, but others like Samba De Amigo and Space Channel 5 can very easily be ported to a new control system.
  11. Play Magazine
    75
    Not a title that you'd likely want to spend much time with alone, but can be a good deal of fun in a party environment or for younger players. [Jan 2004, p.67]
  12. PSM Magazine
    75
    The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]
  13. 75
    Lacks the lastability of "Eyetoy: Play 2" as once the twelve games are over and the Chao garden has been exploited that is the end. There is no playroom and there are only small novel unlockables.
  14. Pretty good for what it is trying to be. There are a select few who like the Eye Toy, and this game is just as good as the rest of them.
  15. 75
    Whatever the case, it's absolutely perfect for parties.

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