Siren’s ghouls not only search for you with flashlights and come at you with shovels, but they also skitter along telephone wires and snipe you from rooftops. They don’t die.
That is like it should be. It was better then Metal Gear Solid 2. The control have clear interaction with environment, considered many-sided plot. Of itself using clairvoyance was very innovative.
The characters are well designed and the animation is smooth. The creatures can really put a chill down your spine. A terrible oversight is the voiceovers which are poorly done.
Heavy on story and atmosphere and with a massive number of missions to complete, Siren should appeal to devoted fans of the survival-horror genre. But it's simply too complex and unwieldy to be appreciated by less hardcore players.
For newcomers to the scene, getting into the designer's desired mindset will arguably prove too daunting, but veteran adventurers will admire the new ground that Siren breaks and its chilling atmosphere, and be able to forgive some of its basic flaws long enough to follow through with what is, at times, an immensely challenging and absorbing experience.
I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
I like Siren’s creepy presentation and honorable attempts at innovation, but the gameplay just isn’t up to par. Things are far too frustrating, slow, and boring to make you even want to finish.
Ужасы гайдо-строения в туманном альбионе на 20-25 часов (в зависимости от завершенности арок персонажей). Прикольный стелс-экшн хоррор, со своими уникальными фишками, по типу бессмертных врагов, телепатии (вид из глаз монстров), куча арок и игровых персонажей с развилками событий по завершении миссии тем или иным способом, да и еще ряд побочных (обязательных) квестов, которые повлияют на прохождение других персонажей в будущем. Но реализация оказалась крайне скудной и проблемной, всё из за бесконечных повторов миссий и неочевидности обязательных квестов, из за чего игра руинится и становится просто невозможно пройти игру без текстовых гайдов и видео с прохождениями, что весьма душит. Благо у игры затягивающая атмосфера Сайлент Хилла и добротный хоррор эмбиент, что не дает забросить игру.
Es uno de los videojuegos mas difíciles de la historia de los videjuegos ( y no exagero ni un pelo ) , una de las historias mas bizarras y extrañas , pero que por supuesto todo esta excelentemente implantado . Un juego que no tiene nada que envidiar con sagas de terror mas famosas como Silent Hill o Project Zero
I liked the atmosphere, the graphics, and the setting. However, the gameplay is frustrating and slow. I wanted to like it, but there's too much trial and error for me.
This game murdered me. If you play it, you know you dead. It's too glitchy and controls are impossible to handle. The soundtrack is almost nonexistent which works well in some games, but it's just unfitting and ruins the atmosphere for a game such as this.
Summary(Also known as "Forbidden Siren") Keiichiro Toyama's Siren is a survival horror adventure title developed by Sony in the tradition of the "Silent Hill" series. Siren takes place in the Japanese village of Hanyuda, where the sea has turned blood red and the inhabitants are mutating into all manner of vile creatures.