Metascore

Mixed or average reviews - based on 31 Critics What's this?

User Score

Mixed or average reviews- based on 7 Ratings

  • Summary: Gig, the fearsome Master of Death, is back...and he's pissed off! Taking over your body is just the first step on his quest for global domination. It's up to you to rein him in and use his power, along with your band of fellow warriors, to stop the horrific World Eaters from annihilating everything. But be careful...power always comes with a price. [NIS America] Expand
Score distribution:
  1. Positive: 15 out of 31
  2. Negative: 0 out of 31
  1. Soul Nomad & The World Eaters isn't perfect, but it's an endlessly enjoyable game for fans of the strategy RPG.
  2. Though the game isn't without its own ridiculous levels of replay value (for those that really want to go evil without repercussions, a complete side story is unlocked that lets you just tear stuff up as a baddie), it's actually kinda nice to play an NIS game that doesn't take 100 hours to finish.
  3. The real genius behind SNATWE comes in the creation of your battleunits. [July 2008, p.78]
  4. It has major shortcomings in plot, graphics and linearity, but the good points help to overcome the flaws. That said, it's not a strategy RPG for someone new to the genre; while it's a fair bit easier than even Disgaea, Soul Nomad has very little tutorial on how to use its varied systems, and even when using the manual as a guide, if you aren't solid on how this type of game works, it's very easy to get lost.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. AnonymousMC
    6
    Clever premise; disappointing delivery. The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you select whom to talk to from a menu, and you generally shouldn't expect any frills (like an equipment system). Opportunities to sell your soul are few and far between, and frankly not as rewarding as they sound; you get what you pay for, and then the game just..ends. Gameplay is somewhere between Ogre Battle and a more traditional grid-based tactics game. Production values are pretty low; for fans of the genre, the graphics probably aren't so much an issue as certain amounts of awkwardness in the interface and a general lack of overall polish. Voice acting and translation (very nonliteral) are pretty good, and Japanese tracks are included, as we've come to expect from NIS.
    I enjoyed this game, but I'm a rather extreme fan of the genre, and I was constantly thinking about how much better it might have been.
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