Metascore
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Mixed or average reviews - based on 31 Critics What's this?

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7.4

Mixed or average reviews- based on 8 Ratings

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  • Summary: Gig, the fearsome Master of Death, is back...and he's pissed off! Taking over your body is just the first step on his quest for global domination. It's up to you to rein him in and use his power, along with your band of fellow warriors, to stop the horrific World Eaters from annihilating everything. But be careful...power always comes with a price. [NIS America] Collapse
Score distribution:
  1. Positive: 15 out of 31
  2. Negative: 0 out of 31
  1. Soul Nomad & The World Eaters isn't perfect, but it's an endlessly enjoyable game for fans of the strategy RPG.
  2. 83
    The changes has its ups and downs, but NIS has produced another fine game. The game has a sluggish start, but it picked up the pace by the end.
  3. 80
    It's proof that developers don't have to shamelessly rip off Final Fantasy Tactics to craft a compelling, addictive strategy-RPG.
  4. The real genius behind SNATWE comes in the creation of your battleunits. [July 2008, p.78]
  5. Soul Nomad & The World Eaters may be a disappointment to a minority of fans, being Nippon Ichi’s most mainstream release.
  6. With the powerful spirit Gig trapped in your body you must must use him more than he uses you if you want to stand a chance to save the world. This latest RPG from Nippon Ichi demands some invested time and effort from the player, with a complex gameplay that erects an unnecessarily high level of entry. But a solid cast of characters and plenty of units to build your army from makes this a worthwhile title nonetheless.
  7. 60
    This game is not for the faint of heart and should be reserved for those that enjoy repetitive battles and watching badly built sprites bumble across their television screen.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. AnonymousMC
    Aug 14, 2009
    6
    Clever premise; disappointing delivery. The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you select whom to talk to from a menu, and you generally shouldn't expect any frills (like an equipment system). Opportunities to sell your soul are few and far between, and frankly not as rewarding as they sound; you get what you pay for, and then the game just..ends. Gameplay is somewhere between Ogre Battle and a more traditional grid-based tactics game. Production values are pretty low; for fans of the genre, the graphics probably aren't so much an issue as certain amounts of awkwardness in the interface and a general lack of overall polish. Voice acting and translation (very nonliteral) are pretty good, and Japanese tracks are included, as we've come to expect from NIS.
    I enjoyed this game, but I'm a rather extreme fan of the genre, and I was constantly thinking about how much better it might have been.
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