User Score
7.9

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 14 out of 19
  2. Negative: 1 out of 19

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 13, 2011
    4
    Though it's a bit of an improvement upon Enter the Dragonfly, A Hero's Tail suffers the same fate of feeling generic and overly cliched. Pros: Enchanting graphics, visuals, and colorful level design. Cons: Though varied, the characters and gameplay ultimately feel uninspiring, doesn't stray far from its predecessor in depth, and refuses to push any kind of boundaries in platforming.
  2. Nov 23, 2010
    7
    It's pretty obvious when you fight simple bosses, the enemies barely move and the gameplay is simple, if smooth, that Spyro: A Hero's Tail is a game designed at the younger market of gamers. The graphics are nice and colourful but the voice acting is above average and character dialog is so basic. The game play will feel familiar to anyone who's played a Spyro game: You play as Spyro the dragon and have a selection of abilites like the Horn dash or Fire/Electric/Water/Ice breath to defeat your enemies who most of the time just stand in one spot waiting to die. Along the levels, you collect gems which can be used to buy things in Moneybags shop like lockpicks to open locked chests or a butterfly jar which restores your guardian, Sparx's health. To progress though the game, Spyro must collect light gems to power up the professor's gadgets so he can gain access to a new area or smash dark gems located throughout the non-linear landscape to bring down the dark barrier and fight a boss. Traditional platformer obstacles in this game apply which include switches to horn dive to activate machinery or open doors and jumping over deadly pitfalls to reach the end of the level. The game progresses in an non-linear way so your not limited to one path and you don't have to get all the light gems or dragon eggs to complete the game but you do need to smash all of the dark gems. Spyro can power the Professor's gadgets that give Spyro temporarily invicibility or a more stronger horn dash, with power gems to transverse through areas that arent reachable. In some sections, Spyro can even use the ball gadget to roll through the environment. Despite the voice acting sounding quite poor, the composed soundtrack is great especially the boss battles. Spyro can gain abilities along the way like the horn dive and pole spin. Spyro's breath abilites add a touch of puzzle solving to the game in which he has 4 breath elements to choose from. Fire which can be used normally to defeat unarmored and organic enemies or light up furnaces, Electric which can be used to power some machinery and defeat robotic enemies, Water which can stun enemies and use it to turn water wheels and operate platforms and Ice, which can freeze spouting water jets and then used as poles to swing over pits or freeze enemies. In certain parts of the game, you can control one of Spyro's friends in a specific challenge to compete for a light gem or dragon egg. These playable characters are Hunter, Blink the Mole, Sgt Byrd and Sparx and each character has a few levels to beat which have different game play styles like Blinks levels resemble a Third Person Shooter platformer while Sgt Byrd's and Sparx's levels resemble a flying game. What is annoying is that you have to do these levels twice to get the dragon egg first, then the light gem: The level only changes in difficulty. There are some annoying things in this game in which the games camera sometimes goes where you don't want it to go, restricting your view and sometimes even if you undershoot a jump just a little bit, Spyro doesn't grab on to the ledge and just falls to his death. Also, the bosses are quite easy to beat. However, Spyro: A Hero's Tail is a decent platformer that will definatly appeal to young gamers but not hardcore platfomer gamers. Expand
  3. Aug 30, 2013
    9
    Amazing game. It's shocking that this got mixed reviews, as it is smooth, pretty and tons of fun. The worlds are magical and the game is fun. This game stole a lot of ideas from other games, and spyro acts like he did in spyro 1, too and arrogant.
  4. Nov 10, 2011
    9
    Probably the only non-Insomniac Spyro game that is good. Granted, there are a few faults. However, this is the only game in the series outside of the original three worth playing.
  5. Jul 1, 2013
    8
    I love this game even though I got stuck at the part where you get thr lightning. The characters are recognizable and lovable. I wouldnt recommend it for ragers.
  6. Dec 19, 2013
    8
    One of my favourite spyro games of all time.
    Spyro: a hero's tail is a fantastic adventure game for all sizes and ages that brings spyro back to its roots and most importantly it mixes the style of adventure and platform wich makes an incredible combination.
    You play as Spyro, a small purple dragon that has this puny look, but when he breathes fire and other elements he looks more badass
    than ever.
    The story is a bit weak, however it becomes progressively more relevant during the gameplay.
    In my opinion you don't need to play the other spyro games and that is a positive point about the weak story.
    It can not be a solid platformer, but it is a fantastic adventure game that will be truly significant to players that are beginners in the series.
    Expand
Metascore
60

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 1 out of 16
  2. Negative: 4 out of 16
  1. The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]
  2. 70
    A definite improvement over "Enter the Dragonfly." It’s a solid, albeit simple and slightly unimaginative platformer.
  3. Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]