User Score
6.9

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 8 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 2 out of 10

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  1. Oct 25, 2013
    7
    The challenge mode is still as fun as ever, but why do you have to unlock the higher difficulty options by beating the first ones when the other games before it didn't. In fact that's the problem with the game, too much stuff is locked and makes most minigames boring unless you play the adventure mode and unlock them which isn't very fun to begin with.
Metascore
53

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 2 out of 32
  2. Negative: 11 out of 32
  1. Certainly nothing to go ape for. The adventure slips on a banana peel, but the classic mode and mini-gmes redeem the package. [July 2006, p.76]
  2. The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There's no enthusiasm.
  3. While the decision to expand upon the Super Monkey Ball franchise is to be applauded, the fact that the execution is so lacklustre conspires to make Adventure a less than essential purchase.