• Publisher: Sega
  • Release Date: Mar 18, 2003

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 1 out of 21
  2. Negative: 4 out of 21
  1. 60
    Very shallow and an incredibly short.
  2. The lack of gameplay depth and the game's frequently erratic difficulty make it tough to recommend to anyone who isn't absolutely desperate for a game about big trucks.
  3. "18 Wheeler" was good, but The King of Route 66 is great; it's vastly improved over the original, with a huge increase in gameplay quality.
  4. Unfortunately the trip doesn't last long before you just want to pull over and grab some shuteye.
  5. An entertaining, but ultimately disposable, driving title. [Apr 2003, p.85]
  6. 66
    With shallow gameplay and minimal longevity, King of Route 66 is a coin-op in PS2 clothing.
  7. 50
    The gameplay itself is unchanged from 18 Wheeler, with your lumbering truck falling out of control at the drop of a feather and the graphics looking just a shade above Dreamcast quality.
  8. 40
    Plays just like it looks: a lumbering version of "Crazy Taxi."
  9. Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]
  10. The cruel difficulty hampers the enjoyment. [Apr 2003, p.116]
  11. This game is a subpar attempt at adding a new mode of transportation, and absolutely nothing more, to the racing genre. Worth perhaps a drunken rental, certainly no more.
  12. Challenges are all over the place, randomly ranging from boringly easy to annoying difficult. [Apr 2003, p.90]
  13. Whoever oversaw the conversion over at Sega must have had the reflexes of thh Flash, because you pretty much need them in order to win the game at the default difficulty setting. [Apr 2003, p.42]
  14. Worth a rental just to gawk in awe at how the Japanese perceive the people and culture living in the red states of the United States of America (AKA Bush country).
  15. The game's charm doesn't save it from supershort (though plentiful) levels and opponent A.I. that'll keep you playing the early levels over and over and over again. [Apr 2003, p.71]
  16. This type of game doesn’t lend itself well to repeated visits due to the simplistic control and driving requirements (gas, nitro, repeat).
  17. While the load times are not outrageously long, they do pile up, especially when there is a palatable pause just between flipping to the options screen!
  18. The game’s pace rarely manages to grind past second gear, making this a much longer haul than it really should be.
  19. 58
    A short and somewhat frustrating experience. [May 2003, p.48]
  20. While AM2 has gone in and added a bunch of modes to the game such as two-player and mini-games, it hasn’t really done anything to make the game any deeper or more enjoyable.
  21. Someday, game designers will come up with more original stereotypes.

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