• Publisher: Atari
  • Release Date: Nov 7, 2005
Metascore
69

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 15 out of 42
  2. Negative: 3 out of 42
Buy On
  1. The combat may lack depth in skill terms - certainly you wouldn't compare it to something like Ninja Gaiden in terms of technique - but in the end Neo's the perfect embodiment of stuff you want to and now can do in a game. It's just the Path that's the problem.
  2. Path of Neo is a chaotic but pretty good brawler worth the time for those who still think fondly of the Matrix series.
  3. Roughly six years ago, the man known as Morpheus once said that to know the path is different from walking the path. To all Matrix fans, gamers, and fellow human beings, please take the following advice: steer clear of the Path of Neo.
  4. 65
    The core of the game is simply a fun, great looking button-mashing brawler, and there's a good time to be had with it if that's all you expect.
  5. netjak
    63
    Overall, this game really surprised me. I had initially picked it up during a deep sale and didn't expect much but it turned out to be a lot of fun. The combat system is especially well done given how complex it is. Still it's a bit dragged down by the mangled plot scenes and the sharp increase in difficulty.
  6. I am very done with the Matrix universe and I don't think I want to play games in it anymore. Serious Matrix-philes have probably already given Path of Neo a look and moved on. I suggest the rest of you do the same.
  7. games(TM)
    70
    There’s no denying its flaws – it can feel rushed, glitchy and rough around the edges, but when it does flow, it’s a magnificent spectacle. [Christmas 2005, p.118]
  8. AceGamez
    70
    It's also fantastic to see that the developers have realised that the environments in the films played a passive but important role in enhancing the action and have created a game that doesn't limit the pain you can dish out just to the bad guys, but also allows you to give your surroundings a damn good pasting too.
  9. Official Playstation 2 Magazine UK
    70
    Fun on a kicking-people-in-the-face level, but below the surface this is as shallow as groping a computer-generated lady. [Dec 2005, p.98]
  10. Edge Magazine
    50
    As chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]
  11. Game Informer
    73
    A mixed bag from beginning to end. [Dec 2005, p.161]
  12. A good brawler that finally allows the player to enter the Matrix as Neo, just be aware that the Matrix is more powerful than your PS2 and at times this causes some irritations.
  13. Expanding upon Neo’s story could have been a compelling opportunity for any Matrix fan out there; unfortunately the haphazard approach to the design and storyline are likely to offend the fans the most, leaving a mildly enjoyable beat-em-up at exactly that.
  14. Play Magazine
    70
    In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]
  15. 70
    Even though it is difficult to master, I highly recommending trying to punch through as best as you can, especially if you are a fan of the trilogy, because there is nothing cooler than fighting a horde of Agent Smiths while realizing you're the one in control.
  16. A craptastic game. But if you’re a fan of the movies you’ll still enjoy it to some degree even though the idiots over at Shiny decided not to put the freeway scene from Reloaded in the game.
  17. PSM Magazine
    65
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
  18. While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
  19. But I still would have to advocate passing, particularly since The Matrix: Path of Neo still hovers at a full MSRP price point for what is essentially Enter the Matrix with a facelift.
  20. After the credits rolled I sat in my dim room feeling like a betrayed lover, staring at the title screen with empty eyes and worn down by exhaustion. Disbelieving and frustrated, I once again expressed a wish: blue pill, please.
  21. 70
    PlayStation2 owners should revel in the fact that Path of Neo looks and feels best on their console. While Sony's hardware generates a relatively smooth framerate, the Xbox suffers a real stuttering problem, and the PC has an absolutely terrible control set.
  22. It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.
  23. The controls are a bit hit and miss. For the most part they seem responsive, but there are a few platform style levels that will have you trying to snap your controller in two with frustration.
  24. I think they should have held the game off for another six months to deliver a real experience, rather than this shell of a game.

Awards & Rankings

76
#76 Most Discussed PS2 Game of 2005
33
#33 Most Shared PS2 Game of 2005
User Score
7.9

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 31 out of 45
  2. Negative: 3 out of 45
  1. DavidPeña
    Jul 25, 2008
    6
    It's ok, I like most of it, but it was too damn short! I beat this game in like two days while playing another three games in the sameIt's ok, I like most of it, but it was too damn short! I beat this game in like two days while playing another three games in the same days.

    The Wachowsky brothers wanted the ending not to be lame, and they did it... it was lamer than they could've expected, that final boss was too easy and it was the most boring final fight EVER.

    I have my playstation 2 just to play this video game... Had I known it was so boring and repetitive, I would've modded my console and downloaded it.
    Full Review »
  2. Aug 11, 2014
    8
    This game fell just short of being a memorable classic, and my reason for saying this is primarily based upon the short level designs, whichThis game fell just short of being a memorable classic, and my reason for saying this is primarily based upon the short level designs, which felt like we playing a demo of a feature length game. Just as you were getting into the thick of it, and wanting more, the level was over, but I guess we could put this down to hardware technical limitations for the time. But setting that aside, Shiny were really brave to take on a project as deep and as ambitious as the Matrix, and manage to make it so damn good. Despite the obviously low poly count, the graphics - for the time - still impressed me, as Shiny always have that knack of being able to create an amazing atmosphere within a game. The bullet time feature was an absolute blast, too, especially kicking / shooting ten shades of sweet sh*t out of agents. I really think that a Matrix game needs to be released on next-gen consoles, which would sort out the problem of the short levels. Anyway, I'd give Path of Neo 89% Full Review »
  3. Apr 22, 2014
    7
    enter the matrix sucked, i played this game on hard difficulty and loved the combos and beating loads of enemies, lots of levels which i likedenter the matrix sucked, i played this game on hard difficulty and loved the combos and beating loads of enemies, lots of levels which i liked since i like games to be long, really long training though and the graphics i feel were horrible, but if you can get past the graphics then i always enjoyed this game the most out of any matrix game i have played. Full Review »