Valkyrie Profile 2: Silmeria Image
Metascore

Generally favorable reviews - based on 45 Critics What's this?

User Score

Generally favorable reviews- based on 30 Ratings

  • Summary: Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria’s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened—a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. [Square Enix] Expand
Score distribution:
  1. Positive: 41 out of 45
  2. Negative: 0 out of 45
  1. At a length of about thirty hours, the game may be considered short by epic RPG standards, but it also makes the game that much more replayable. [JPN Import]
  2. A solid contender for a spot in the Top 3 RPGs of 2006, Valkyrie Profile 2: Silmeria is a breath of fresh air in a world of play-alike RPGs.
  3. This is one of the best RPGs that PlayStation 2 owners could hope for.
  4. 73
    Valkyrie Profile: Silmeria was tweaked where it shouldn't have been, and was left alone where it needed tweaks. It's still a fun time, but it's unquestionably a step down from its classic predecessor.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. This game is probably one of the most clever RPG's I've ever played. It makes you think it's a prequel, but then there's all these twists in the plot that make you question the validity of that. These twists are what basically make the story so great in the first place. The music, again composed by Motoi Sakuraba, is fantastic, the graphics are gorgeous, and the combat is addicting. My only concern is that the character design, though meticulously detailed, is very wooden because the lip-synching is just terrible. Other than that, if you loved the first Valkyrie Profile, you're definitely gonna love this game. Expand
  2. YaroK
    10
    This has to be the most amazing experience on PS2 I've ever had (coupled with Shadow Hearts 2). The graphics are beautiful, the character design excellent, music is, as expected of Motoi Sakuraba, absolutely enthralling, the story is pretty good as well with neat twists. But most of all I completely fell in love with the combat system. After about 30 hours of main campaign there is, as usual, the seraphic gate, it took me about 20 more hours to finish that and I never got tired or annoyed by the battles, in fact, I think I'm going to dust it off and play again. If you still think of PS2 as a viable console (meaning you have it somewhere) and never played this, I can only recommend it. Expand
  3. Valkyrie Profile Silmeria has an awesome and deep battle system with lot of possibilities if you get the hang of it. Graphics are fabulous and the OST is also a good one. However i do not like the sidescrolling that much, it would have been better if they had made 3D controls. But still a good RPG with a great battle system. Expand
  4. Along with Okami, Odin Sphere, and Final Fantasy X, this is one of the most visually stunning games to come out for the PS2, or for any system, last or current gen. It's also really refreshing to see side scrolling brought back to the front burner like this. A wonderful throwback to the old school days, but still feels fresh and precise by modern standards. The music is also terrific, impressively ranging from stirring, Celtic village themes to the haunting, minimalistic sounds of a possessed woods or serpentine cavern.

    Getting to everything else, however, the praise begins to thin out. The battle system (the backbone of any RPG), while not without merit, is too easily gamed through repetitive, cookie-cutter tactics. I got to a point eventually where I could win just about any battle by simply breaking off a member of my group, placing him or her behind my enemy, and leading it around in circles to keep my attack gauge full and avoid hits. Some people argue that if a game has an easily exploitable flaw like this, you should just not use it and enjoy the game in a you-know-what-they-were-trying-to-get-at kind of way, but that doesn't make sense to me. That's like saying you should ignore bad acting in a film because you know they were actually trying to give a good performance. Games are judged by the depth and completeness of their design. That's their commodity. If the flaw is there, I'm going to exploit it.

    The story, too, is a bit lacking. Not terrible, but it takes too long to get to the major turns. And the dialogue is a bit Final Fantasy 4-ish, with hot-headed, 1D characters who form inextricable bonds over one firelit night at camp, but still retain a petty, soap opera bend to their interactions. That would have been fine in 1991, but at the tail end of the PS2 era, it feels stale and trite. The voice acting, too, while overall pretty acceptable, is at times laughably bad, almost in a good way. Especially some of the battle chatter from Lezard. Sometimes it was hard to tell whether they were being facetious or not. I say not, but I still got a laugh out of some of it, so I guess it's kind of a wash. Overall, a game that's just kind of all over the place. Terrific, Good, OK, and sometimes Pretty Bad. But mostly, it's just Pretty Good. I finished it at a fairly good clip, never really felt bored even when I knew the battles were a foregone win, and always enjoyed what I was seeing and hearing. I just wish they'd done something about that running around in circles thing.
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