Virtual-On Marz PlayStation 2

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Virtual-On Marz Image
Metascore
54

Mixed or average reviews - based on 14 Critics What's this?

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  • Summary: Corporate crime has plunged the Planet Mars into an explosive war zone overrun with towering mech warriors known as Virtuaroids. As a member of the MARZ Special Investigation Unit, you'll pilot your war machine into the heart of intense battles unleashing a hail of grenades, air mines,Corporate crime has plunged the Planet Mars into an explosive war zone overrun with towering mech warriors known as Virtuaroids. As a member of the MARZ Special Investigation Unit, you'll pilot your war machine into the heart of intense battles unleashing a hail of grenades, air mines, lasers, and missiles on the aggressive enemies. These enormous sword and mace-wielding robots stand 49-feet tall and are surprisingly fast. Headquarters will constantly update your position with information and warnings as you stalk and defeat enemy Virtuaroids and gigantic bosses throughout your missions. You'll also be called upon to attack enemy locations and convoys, defend allied bases and convoys, and fight alongside other Virtuaroids in battle. Ultimately, you must restore peace on the planet by discovering the true identity of the mysterious forces that have infiltrated Mars. Good luck! [Sega] Expand
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Score distribution:
  1. Positive: 0 out of 14
  2. Negative: 4 out of 14
  1. Edge Magazine
    70
    You come to Virtual-On to beat up big robots through a mix of opportune tactics and instinctive brawn, and throughout Marz the precise and articulated combat remains as demanding as ever. [Sept 2003]
  2. In short, there are no clear delineations in skill level. Whilst this is one way of making Virtual On more inclusive, it also removes much of the game’s innate charm. To make matters more complicated, Marz lacks a TwinStick peripheral.
  3. While Virtual On has stuck close to its formula, other games have since distilled the giant robot experience into different formats that give people more of what they like about massive humanoid-shaped robots.
  4. A fun and decent (albeit shallow and simplistic) way for Sega fanboys to blow steam and reminisce about their favorite developer’s glory days. Renting Marz, however, is the safest (and cheapest) way to get the most of what this PS2 title has to offer.
  5. PSM Magazine
    50
    For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]
  6. Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
  7. GMR Magazine
    40
    This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]

See all 14 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. KevinA.
    Dec 14, 2003
    10
    Crazy graphics, awesome gameplay, GREAT GAME!!!
  2. Oct 4, 2014
    7
    While not quite as good as it's prequel( VO Ontario Tangram) on the dreamcast Virtual on Marz is a good game made better by it's lengthyWhile not quite as good as it's prequel( VO Ontario Tangram) on the dreamcast Virtual on Marz is a good game made better by it's lengthy single player campaign. It's a unique take on the fighting genre where the camera follows directly behind you, which means multilayer is split screen. If you don't have friends to play with this makes Marz the better choice over VOOT. Having the twin sticks on the controller allows you to play with the original twin stick control scheme, although I prefer the default control scheme(pro-tip: stop completely before rotating with the right stick you'll move faster) My only complaints are changes in color schemes of the mechs, how ridiculously long it takes to unlock new mechs in the single player, a less interesting arcade mode and switching my favorite character to his alternate vehicle mode. Expand