• Publisher: THQ
  • Release Date: Nov 17, 2003
  • Also On: PC

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 7 out of 23
  2. Negative: 2 out of 23
  1. The story has been used to make a highly entertaining game and once you get involved in the action you only want to blast all the aliens and save the planet.
  2. Responsive controls, awesome artificial intelligence, and a presentation that truly rocks are only some of the reasons you should own this game. [Dec 2003, p.41]
  3. I would easily put it above "Mace Griffin" and "Return to Castle Wolfenstein."... Most definitely one of the top FPS games on the PS2. [Nov 2003, p.140]
  4. 81
    A fun, if a bit brainless, bit of FPS action. Hardcore FPS fans will find little new here, but it's perfect for fans of the original game and others looking for a quick shoot-em-up.
  5. Its gameplay, stripped of challenge or context, is the same kind of switch-flipping, bomb-planting, key-hunting FPS we've been playing for years, with intensity-in-ten-cities combat to conceal the lack of innovation. It's slightly above average, but only slightly, and can be enjoyed on that level.
  6. Sure it’s short and the online game is disappointing, but the core campaign is challenging and lots of fun. Those with a visual sweet tooth will love the eye candy this game has to offer, and the sounds of war have never been this dramatic.
  7. A downside to the game is that the levels are very tunnel like in their lay out. The inside levels are all fairly linear and the outside levels are typically in the recesses of huge trenches, so you don’t do a lot of meandering. Although the level design is lacking in some ways, the game developers have done a good job of finding strengths in the maps.
  8. It lacked the punch that you need to have to compete in a post Halo, post Ubi-Soft FPS world. Definitely rent it first.
  9. Its fun for a while, but doesn't exhibit staying power. The game designers capitalized on the game's lore, but could've done better in that department if they had chosen a different race to focus on.
  10. Problem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]
  11. A game based on such a rich tapestry of races should at least give you a choice of whom to play as, but for the entire single player experience you'll be Kais, a Tau warrior. That's not so bad, if you are a fan or collect Tau. But what if you aren't?
  12. What holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff. [Nov 2003, p.77]
  13. 60
    Efforts made to envelop you in Warhammer’s medieval yet technological world are undone by sending you hunting for the blue door’s blue key - only to reveal a red door with a similar keyless predicament.
  14. Comparisons with "Halo" are inevitable. Unfortunately, Fire Warrior shows how developers can steal elements from superior games, while fundamentally misunderstanding why they worked so well in the first place. [Nov 2003, p.101]
  15. It's just a better-than-okay game with some great dramatic elements, some decent mechanics, and some notable downsides. Only Warhammer aficionados need scramble to the game store for this one.
  16. Warhammer is so crammed with cliches -- color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in "Quake" -- that it feels like it's just going through the first-person-shooter motions. [Dec 2003, p.210]
  17. Intense in spots, Fire Warrior carries little of the punch found in the tabletop game due to a positively antediluvian shoot-'em-up design and lots of key hunts.
  18. It's quite ironic that a game based on a license that is the progenitor of sci-fi gaming ends up feeling like a kludgy, mediocre hodge-podge of better sci-fi shooters. [Nov 2003, p.147]
  19. The only thing I got out of Fire Warrior was motion sickness. It's starts off great, but soon degenerates into a tiresome chore of a game.
  20. Unless you're just dying to play something other than "SOCOM II" online with your PS2 you won't be missing much if you pass up Fire Warrior, even if you're a Warhammer diehard.
  21. Anyone going into it expecting the bells and whistles of a "Half-Life 2" is going to be sorely disappointed. Anyone going into it expecting it to play anything like the table-top strategy game will be even more letdown.
  22. 40
    There's a peculiar lack of in-game music that, when paired with the spartan sound effects, makes the game feel lifeless.
  23. The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]
User Score

Generally favorable reviews- based on 61 Ratings

User score distribution:
  1. Positive: 32 out of 39
  2. Negative: 3 out of 39
  1. AlexS.
    Aug 9, 2007
    A little hard at times but overall its a good shooting game.
  2. BrandonS.
    Dec 23, 2004
    This game is great. Good graphics, great gameplay, awsome story. My only problem is that it is too short and easy. If you thought this game This game is great. Good graphics, great gameplay, awsome story. My only problem is that it is too short and easy. If you thought this game was too hard you must really suck. The save system didnt bother me since I flew through the game. There are cheats for you who think that there arent, you just have to beat the game on hard and get high stats for some of the cheats. Im also a warhammer 40k player and I play Tau. P.S. I would like to see a battle field version of warhammer 40k. Full Review »
  3. Sep 5, 2013
    Pretty solid FPS here, especially for the PS2. While it gets kind of repetitive near the end, and the checkpoint system is balls, it has aPretty solid FPS here, especially for the PS2. While it gets kind of repetitive near the end, and the checkpoint system is balls, it has a good storyline and gives the player a good challenge without feeling unfair... most of the time. If you have a PS2, this game is worth picking up, and it's very affordable at only about $2. Full Review »