Generally favorable reviews - based on 9 Critics What's this?

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Mixed or average reviews- based on 24 Ratings

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  • Summary: WWE SmackDown vs. Raw 2009 upholds the franchise’s commitment to delivering the definitive videogame simulation of live WWE programming. The Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and PSP system versions of the game unleash a brand new tag team experience, allowing players to build momentum and attributes, eliminate opponents with high impact double teams and finishers, as well as get the “hot tag” for the win. The franchise's renowned creation system offers a brand new Create-A-Finisher option, while a new Road to WrestleMania Mode paves the way to WWE’s biggest event of the year and lets players experience co-op storylines for the first time. WWE SmackDown vs. Raw 2009 also extends the virtual WWE gameplay experience with robust online capabilities, including the highly anticipated debut of downloadable content. [THQ] Expand
Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 0 out of 9
  1. 91
    To all the SmackDown haters out there: If you're going to jump back in the ring, this is the year to do it. Both of these exciting new additions, along with the aforementioned improvements -- and the upcoming downloadable content -- make SVR09 this year's grapple-game champ.
  2. This feels nothing like a dulled-down next-gen title, and wrestling fans will love the variety of wrestlers, match types, moves, and creative features to toy around with. SvR 2009 is one of the best titles released on the PSP or PS2 in months.
  3. A competitive effort, but the prospect of DLC seals it for the next-gen. [Dec 2008, p.57]
  4. SmackDown vs. Raw 2009 successfully returns to the fundamentals of realistic WWE action and easy-to-use creation tools.
  5. THQ has done a pretty good job at brining the whole WWE experience home once again.
  6. 70
    A fun game that falls short of its potential. The Roster Editor is a welcome addition, Create-A-Finisher could be deeper but is a great first effort, the Inferno Match is over-the-top but fun, and Road to WrestleMania is one of the best story modes I've seen in a wrestling game in years. However, I can't shake the feeling that I'm playing last year's game when we get down to the nitty gritty match mechanics.
  7. SmackDown vs. Raw 2009 is a solid release for wrestling fans to enjoy, but for the casual gamer thinking about purchasing a new copy, it would probably be better advised to wait to find a used copy or to save the extra dough and get a cheap copy of 2008.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Nov 2, 2014
    About the same as 2008 but better graphics and gameplay. yes this game is old now but it's better than most new WWE games. These older WWE games seem much funner too play. Expand
  2. Apr 24, 2011
    Pros: Visually impressive; simplified controls improve some of the gameplay; varied roster. Cons: Again, it lacks any kind of innovation or change; removal of General Manage Mode. Expand
  3. Jul 7, 2013
    There are so many things wrong it's hard to decide where to begin. The controls seem to be intended as context-sensitive but fail miserably; holding left on the control stick and pushing X can mean either getting out of the ring, tagging in your partner, bouncing off the ropes, or picking an item off the ground. The game usually picks whatever is most inconvenient at the time. Second, Career mode demonstrates that the developers are utterly incompetent; not only does it completely ignore the basic concept of a difficulty curve (everything is entirely too easy until the Championship, at which point the difficulty gets stupidly-high) but they apparently can't even do a simple conditional check (none of the balance settings in the Options menu are used). Finally, while the AI can reverse your attacks 95% of the time you'd be hard-pressed to do it yourself; my video recordings show that the reversal prompt is visible for, on average, 4 frames. That's 0.06 seconds. For comparison, the average human reaction time is approximately 0.2 seconds. As if making it literally impossible to hit the prompt wasn't bad enough, I used an emulator to slow down the game to 5fps and it turns out at least 50% of the screen prompts are simply lies and pressing the button while the prompt is on-screen does literally nothing. To summarize, this game is an unplayable mess. Collapse