- Summary: The infinite blue of the open skies awaits not only veteran but also budding flying aces in Ace Combat Infinity, the first free-to-play game in the hit franchise from Namco Bandai Games. Evolving the legendary series with a brand new story and innovative multiplayer, the game turns the sky into an endless blue battleground, bursting with aerial drama and destruction. Ace Combat Infinity will let every player become a deadly flying ace, as they embark on a series of high velocity missions.… Expand
Jun 8, 2014A sequel that does the franchise proud. Being free-to-play means no-one has a reason not to try it out. Established fans will have incentive to keep playing their PS3 during the PS4 generation, while rookies have a great platform to get their feet wet in the series.
Jul 16, 2014Mechanically, a step up from Assault Horizon, but has barebones solo and is F2P. A nice substitute while we wait for a PS4 Ace Combat. [August 2014, p76]
Jun 25, 2014Just like the other games in the series, Ace Combat Infinity embraces a very good control system, decent amounts of challenge and good feedback, with decent graphics, optimal multiplayer experience and good overall gameplay.
With 29 controllable aircraft, the player can become a dogfighter, a jack-of-all-trades or a specialized anti-ground pilot, and can do this in an acceptable amount of time. The missions are good and the campaign, while short because a lot must still be implemented, is exciting, and both are challenging enough to be fun, thanks also to the good AI.
The main difference from Assault Horizon, in terms of gameplay, is the lack of a previously important mechanic: CRA (Close Range Assault). It was a bit an action breaker, because the game did all the maneuvering by just pressing a button, and the player just had to press buttons only to fire. Infinity removed this feature and returned to the saga's standard gameplay, and the game came in a very appealing F2P form.
The only things that keep me from giving me 10 to the game are:
1. The sortie fuel mechanic, that limits the player to 3 sorties before having to use the stocked fuel, available only through in game payment or challenges (that, however, give very few units).
2. How short (5 minutes) the missions are: while it makes the player do more missions, the time is too short to really enjoy a mission, and the fact that there are only 8 there doesn't help.
In short: a very good and appealing game, only lacking in some parts that will be likely added to the game.… Expand
Jun 4, 2014Right off the bat, try and stave off any dread that is attached to the F2P tag. This is not the cash-grab load time hellscape that Soul Caliber: Lost Swords tried to pass off. This is the ace combat you know and love with a surprisingly welcoming F2P element. Your best bet is to buy the full campaign at $20, learn the ropes and work toward completing challenges to build up your fuel for online games. Considering that this game is free to download, and the Fuel element is well balanced...I would consider it quite a bargain, at least here in the games beginning stages.
Namco has created a surprisingly compelling take on the F2P system with Ace Combat Infinity, one can imagine this game being treated an episodic series, similar to the Walking Dead / Wolf Among Us...just with more of a focus on multiplayer.… Expand
Jul 7, 2014I'll be scoring based on this criteria, gameplay, visual/audio, stability, replayability.
If you hate ASSault Horizon, then be happy because that Dogcrap Fight Mode BS is gone. Infinity goes back to the classic Ace Combat gameplay from the PlayStation 1 and 2 days. Good balance between being a sim style and arcade style.
You also have the option to customize your fighter, you can customize the engines, the weapons, and the electronic systems. If you've played any of the PSP Ace Combat games, it is similar to that. Which is really nice, I've MVP'ed a couple games with heavily upgraded F-4E starter plane.
But being free to play there is this fuel system. It's annoying having your play session limited, but there are challenges to complete that gets you more fuel without having to pay money. Still, there should have been a cap where unlimited play is unlocked when you spend the equivalent amount of money to a digital download game.
The singly player campaign isn't fully unlocked, you have to spend a lot of in game money to "buy" the third level and onward. Or you could spend actual money ($20 USD) to fully unlock the campaign.
Mulitplayer lacks a PvP mode, but I could see why they didn't include it. This way they don't have to worry about balancing all the planes against each other. Done this way they can include broken and overpowered planes like Pixy's Morgan that would ruin balance in a PvP mode. Instead of killing each other, multiplayer is more a race to reach the highest score. Expect to have kills stolen from you. I've had more than one instance of an **** following me just to let me do all the work and then take the killing shot.
Matchmaking in this game also sucks. You'll try to join a room that says there's room for one or two more only to get a "This room is full" message. Really gets annoying when you want to get into a room with a specific criteria (I prefer rooms with 4 bots, less human players to compete against and be stealing your kills).
So three points knocked off for those.
I haven't really run into any real game breaking bugs or crashes. I have been kicked out of rooms and seen people get kicked out of games. But that might be less about the game itself and more with individual internet connections.
Though all the functionality seems to work the way they're supposed to and nothing seems broken.
The visuals are on the level of ASSault Horizon. Planes disintegrating in mid-air and all that, they're in there. Audio is crisp and clear, dialog comes in loud and clear. The only visual bug that I notice recurring is one regrading the modeling of your aircraft in the menu, you might see distortions in the potions where an emblem would be if you opted not to have an emblem appear there.
While the emergency missions are random, ranging from blowing up the Sinfaxi to shooing down in coming meteorites, there are only four missions, five if you include the "boss" mission against Aigiaon and it's support craft. The missions are also pretty short, only about 6 or so minutes so after awhile the game starts to get old and boring after the same five missions over and over.
The game also has a tech tree for aircraft and weapons, that help to keep you playing, but once you get the planes you really want, then again it just starts to get boring again.
On the bright side this isn't a problem that can't be fixed with DLC, but for now I'll score it at 7/10.
Not a bad game and for free to play I'm actually rather impressed. Has it's short comings but hey, you don't need to pay any money for it. I got this game on day one and have yet to drop a penny on it.
Overall this game gets an 8.… Expand
Jun 8, 2014This is a game that I feel conflicted about.
On one hand the game stays true to its roots, the series feels almost like I'm playing Ace Combat 4 mixed with Ace Combat X. The combat feels fluent and you feel powerful taking down lesser targets. From the last entry I've played, some UI upgrades have been put in, including a small health-bar, with how much damage your next missile will hit for. This is awesome, gives you good feedback. and I love that they've added it.
On the other hand, this feels like a pay-wall. The fuel system honestly feels worse than the energy system from Farmville. This fuel system they put in the game needs to be tweaked. I can overlook that the game is bare bones, and is missing campaign missions, maybe. The pay wall makes me feel like I'm back playing other F2P games, Like MMOs.
I'm also split on them re-using music from the last games. I'm loving the throw backs, but i feel conflicted on how they didn't make new music for the series.
All in all, It feels solid until you hit the pay wall. If you look at where the pay wall is located, it makes sense since there is not a lot of content in this game. Do not ignore that the game is F2P as another review has noted. It is a important part of this games identity, and I feel like in the end it takes away from it
I have a 6 down, and I hate having to give it a 6, but If i could have given it a 6.5 I would. I can't play it much, and that really detracts from the entire game.… Expand
Jun 5, 2014With too few levels and days of grinding just to unlock a few parts in single player and fuel taking hours to restore, this game is an absolute insult the the Ace Combat genre. The same levels and objectives online quickly get boring and if you sit down and want to play the campaign for an extended amount of time, you'll find yourself rapidly running out of fuel. This isn't okay Namco Bandai.… Expand
Jul 22, 2014I love Ace Combat. So much. But this...
This is why free-to-play is bad for the customer.
Picture this: You sit down to play the game, and fifteen minutes later (three five-minute missions), the game informs you that you're out of fuel. You can either wait *four hours* before you can fly *one* more mission or you can buy more fuel at *one dollar per unit of fuel*. So either 4h for 5m, or $1 for 5m. Doesn't matter which you pick, that adds up fast.
And you can't wait until Saturday and binge, because you can only hold three units of supplied fuel.
Fuel's not the only barrier to entry, either. The lobby system isn't automated, which means that even once you manage to get into a full room, the lobby is in limbo because it let someone who doesn't have fuel (and thus can't play) join. If they don't realize this on their own and leave, you have to wait out a countdown before it kicks them out. But even if everybody has fuel, the game will sit at the lobby screen forever unless the host sets their status as 'ready'. Even if the other seven players are all ready, the game will not begin until the host (who may have walked away) says it's okay.
So you've finally spent either time or money just for the privilege of playing the game, and patience has seen you through the lobby system. Welcome to Ace Combat! All four missions of it. Seriously. There is a tiny bit of variety, as each mission has a randomized "emergency" objective halfway through, but even those are limited, and you'll have seen every combination distressingly quickly. I would almost expect more content in a demo. Seriously. Four missions.
Oh, but there's a campaign mode with more missions! That you still have to use fuel for. That are actually just tutorials. That's right, you have to pay or wait to play the tutorial.
But at least it's not pay-to-win, right? Well...
True, you can't just buy better planes. BUT, there exist planes that they release as "special drops", and you are far, far more likely to receive them if you're playing more than three missions every twelve hours. Which means you're far, far more likely to receive them if you're buying fuel. So you can basically buy these special planes. And these special planes? Indisputably superior to even the end-game content.
I love Ace Combat, but I would never recommend this entry.… Expand