A sequel that does the franchise proud. Being free-to-play means no-one has a reason not to try it out. Established fans will have incentive to keep playing their PS3 during the PS4 generation, while rookies have a great platform to get their feet wet in the series.
its true that this a f2p game, but its not fair we call it totally p2w, because the efforts and choices of player in upgrading air crafts determine the superiority.
i never seen a good combat system like that before
also consider that ACI was a treasure in years of lack the flight combat games
Whle it did took a few weeks of this game to become truly enjoyable, the wait was definitely worth it. For anyone who was hooked to previous Ace Combat games and for those who hated Assault Horizon, this is a game definitely worth a try.
This time around servers seem stable, and the free to play formula is a little more balanced. Using your wallet will still grant you bonuses, but at least the gameplay is true to the core saga.
The soaring bird that has long served as the metaphor for the Ace Combat pilot becomes a vulture fighting over highway carrion, looping away incautiously when the odd car passes a little too close, before returning again for a final few scraps of flesh.
It’s downright frustrating, then, that the title in its present state has so much potential, but asks for gamers to invest their time and money on the basis of what it could be.
Just like the other games in the series, Ace Combat Infinity embraces a very good control system, decent amounts of challenge and good feedback, with decent graphics, optimal multiplayer experience and good overall gameplay.
With 29 controllable aircraft, the player can become a dogfighter, a jack-of-all-trades or a specialized anti-ground pilot, and can do this in an acceptable amount of time. The missions are good and the campaign, while short because a lot must still be implemented, is exciting, and both are challenging enough to be fun, thanks also to the good AI.
The main difference from Assault Horizon, in terms of gameplay, is the lack of a previously important mechanic: CRA (Close Range Assault). It was a bit an action breaker, because the game did all the maneuvering by just pressing a button, and the player just had to press buttons only to fire. Infinity removed this feature and returned to the saga's standard gameplay, and the game came in a very appealing F2P form.
The only things that keep me from giving me 10 to the game are:
1. The sortie fuel mechanic, that limits the player to 3 sorties before having to use the stocked fuel, available only through in game payment or challenges (that, however, give very few units).
2. How short (5 minutes) the missions are: while it makes the player do more missions, the time is too short to really enjoy a mission, and the fact that there are only 8 there doesn't help.
In short: a very good and appealing game, only lacking in some parts that will be likely added to the game.
rejugado hace poco con el cierre de los servidores
una lástima el f2p, porque todo queda relegado a eso, con una campaña entrecortada y un online roto en el que más paga lleva ventaja
la banda sonora y la jugabilidad es exquisita como siempre
deja con muchas ganas de que sacasen un recopilatorio HD de AC4 y AC5
So I have played Ace Combat Infinity for over 2 years now and have over 9000 sorties (missions). I buy the 50 fuel packs + 10 free (for 60) when on sale for $35.99. I probably spend about $150/month on fuel and contracts.
That said, I am mostly a pure Fighter gamer. about 60% fighter, 25% multirole, and %15% attacker.
What I have noticed is that the game is biased toward the Attacker. What I mean by that is that it is a lot easier to get to 100,000 points in some missions using an attacker instead of a fighter. I have played against friends where I use a Level 20, 42 slot special fighter maxed out with Cst of 2400 - 2600+. The "ground pounder" can still beat me (and most others) with a plane 5-10 levels lower.
I think the main reason is plain and simple - ground targets DON'T EVADE 4AGMs, SFFS, SODs or regular missiles like Fighters so, etc. It takes a lot of skill and practice (and knowing the map and patterns) to chase RED planes and waste a lot of ammo (MISS, MISS, MISS), while maybe picking off a few 500 - 800 point ground targets with A-A missiles as I pass by.
Meanwhile, the attacker can "fire and forget" with most ground targets and go after the RED targets, knowing they are almost guaranteed a sure kill. In addition, in a lot of missions, there are large clumps of medium and high value targets where one SOD or SFFS run can result in thousands of points. I may have to chase an F22 or F35, etc. for 15-30 sec to get the 2500+ points it offers, wasting a lot of time. And while the ground pounders are using their "special weapon" for ground to get sure kills, they can work on taking out some plane with their A-A. The utilization of ground weapons has to be near 90%, yet for the various A-A I would say that number is around 35-50%. Simply put, fighters have to waste time chasing targets, attackers don't. Thus the imbalance.
I have only been able to get my MR up to 2100 - 2150 playing strickly AIR (and either 4 players or Hard missions) while the ground pounders are working on 2300, 2400, up to 2700+ I've seen. The reason they can raise their MR so high is that they mostly use the same high level attacker (A-10, Su-34, now FB-22 and F-14B) to crush everyone else to keep winning the match, finishing first (getting MVP) and scoring more than the highest player on the other team. Whenever I drop back close to 2000 when doing TDM, I do some Avalon Dam and get my 100K+ to build my MR up fast. I could keep doing this if it was just the MR I cared about, but that is not the point. I want to fly the FIGHTERS, but I feel relegated to a ground support role to help get the "S" while the attackers almost always get the MVP (if they are good). I know I am a good fighter pilot and that ground is over weighted because I can still beat most of the high MRs in B7R. I can hold my own on the ground, it just isn't as much fun for me.
Now, as some friends have said to me, "A high MR doesn't get you anything". That is true, but it is an indication now of what type of player they are. It isn't necessarily bad, but when I've played in high MR rooms, they usually swoop around going for the high value targets, leaving the low and in some cases, when the small targets don't get mopped up, you can't get the "S" rank for the mission, That is frustrating.
I know it is too late now, but NAMCO needs to either lower the amount of points for the ground targets and/or lessen the power of the weapons to adjust this imbalance. A good level fighter with level 20 loaded special planes should be able to get about the same amount of points as a loaded level 20 attacker. Their Air-to-air should be weaker or less accurate. However, all have the same, so they are even, that is why the attacker weapons should be weakened more. I play in 1500 rooms where attackers can still get over 100K but fighters struggle to get 50-75K. I can only get 100K when not fighting for air targets because the others go ground.
I use this MR "break" to know which rooms are GPs. MRs of 2200-2250 + are almost always ground. I join their rooms if there is a decent amount of AIR on the mission(such as Moscow, Pipeline, Weapon Base) because most other people also try to do ground and the points are divided among more players than the air targets. By doing this, I can still get the occassional MVP using my SU-35, F-14-Chopper, or F-22 Reaper. When you see an A-10 take out the Aigaion with a few bombs, hard to compete.
Now, when doing these repetitive challenges, I make my own rooms and have no choice but to kick high MRs when I have to do ground because I know an experienced GP will crush me.
I hope that Namco takes this into consideration when they work on Ace Combat 7. I know that I will not spend the kind of money that I spend on ACI knowing that as a FIGHTER gamer in a series called "ACE COMBAT" that ground guys get all the glory. I thought the Fighter jocks were called "Aces" not the attackers and bombers
This game is such a disappointment. First of all the fuel system is BS and everybody keeps stealing kills. Not to mention how crappy the wifi is. Not to mention the limited time events that forces pretty much the majority of gamers to play the game. And when you start off, it's so ridiculously hard to get high scores since others have high spec aircraft already! It's a pay to win game what a joke. Also don't get me started on how little research progress they give you on almost every single parts and special weapon. And when you run out of Stocked and Sortie fuel you have to wait for 5 HOURS or so just to replenish only 3 frickin sortie fuel! I'd rather buy the game for 60$ rather than pay for stocked fuel everytime! What a complete disappointment..
Una perdida total de tiempo descargarte este juego. Poner gratis este juego es casi como un insulto a los jugadores: "Miren este pedazo de mierda, tenganlo gratis"
SummaryThe infinite blue of the open skies awaits not only veteran but also budding flying aces in Ace Combat Infinity, the first free-to-play game in the hit franchise from Namco Bandai Games. Evolving the legendary series with a brand new story and innovative multiplayer, the game turns the sky into an endless blue battleground, bursting with...