Aug 16, 2012The game play is amazing i love the new play style but the weapons types are few specially the missiles. and i cant use the missiles on the back weapon and also i cant use the canon weapons on normal legs while moving. I didn't like that part of the game. And their suppose to be a multiplaier mode. Other ways the game are amazing.
Jun 6, 2012While I can understand that the mechs were getting a bit on the crazy-fast side of things, to the point where tanks and quads were getting a bit pointless, there was something deeply satisfying about 4 and for answer's speed. You felt as good as the AI's, with lots of tweaking and fettling to perfect your playstyle and build that perfect next. Having gotten started with the AC series withWhile I can understand that the mechs were getting a bit on the crazy-fast side of things, to the point where tanks and quads were getting a bit pointless, there was something deeply satisfying about 4 and for answer's speed. You felt as good as the AI's, with lots of tweaking and fettling to perfect your playstyle and build that perfect next. Having gotten started with the AC series with 3 and all of its sequels, I appreciated the twitch gaming. But V has taken it in a wildly different direction. Gone are back weapons, introducing instead a maddeningly complicated, difficult to discern and recognize system wherein most of the damage types don't make sense, the weapons don't feel very potent, customizing them doesn't feel like it has any impact (to me at least) and single player is almost completely gone.
I feel like a pretty seasoned AC veteran (having hundreds of hours logged in 3, SL, last raven, etc.) and I slogged through V's single player and very, very repetitive and confusing missions, and by the end, was left completely cold. There isn't anywhere near enough difference between light cores and tanks, the AI based opponents take way too much of a beating, they have decided to make the bloody mechs handle like a slow, ornery bear, and the level of complexity is brick-wall thick and once I'd figured it out, it didn't feel in the least bit rewarding.
The online only idea was interesting, but ultimately felt unfriendly and uninteresting. Overall, it's an average game. Nothing particularly wrong, nothing good. Graphics and controls felt deliberately complicated, worse than AC3's (which were rewarding to master) or AC4's, which were buttery smooth and intuitive. Many aspects felt pointless and contrived.
Overall, not a fan. Hoping that they'll bring things closer to AC3 in the next release, but with slightly more streamlined controls of 4 . Hell, I'd take 4 again as well. Just anything more than this bland piece of tripe. I can appreciate the urge to innovate, but breaking something because it wasn't broken just because you wanted something to fix just feels retarded.… Expand
May 10, 2012Armored Core V. is probably the best mech game available at the moment for consoles. For the main part , From Software have done a good job the graphics are good while not amazing, the campaign is good but with an abstract story that really just leads you too the next mech battle or group of mechanical enemies. The main error From Software made was region locking the disks there-foreArmored Core V. is probably the best mech game available at the moment for consoles. For the main part , From Software have done a good job the graphics are good while not amazing, the campaign is good but with an abstract story that really just leads you too the next mech battle or group of mechanical enemies. The main error From Software made was region locking the disks there-fore effectively seperating the amount of online players to the point where there just are not enough players on the european servers to keep up the main idea of the game teratorial battles in a persistant online world map. also the match-making part of the online really does not work well as theres no real indication to show if any other teams are actually online. This leads to you being sat in a lobby for long time spans waiting for a random match to begin. This could have easily been solved if after a set time of say 5 minutes a team of bots took the place of the enemy team ,for defence especially. Although the game is a solid mech game and its customisation system is great, each change you make to your mech actually impacts how it moves or reacts in-gameplay. And there are over 100 hundred missions with the submissions and the recently added online co-op bosses which are great in scale and strength. , its a shame but unless From can remove the region lock this game for online is going to fail. Great game, spoiled by the region lock.… Expand
Mar 30, 2012This review is from someone new to the Armored Core series. This game has some very strong points, but it also has some very weak points. The customization in this game is awesome. Your presented with so many different options and can literally customize any part of you mech. It's great. Combat is also very cool. Because you can create so many different kinds of mechs, you'll encounterThis review is from someone new to the Armored Core series. This game has some very strong points, but it also has some very weak points. The customization in this game is awesome. Your presented with so many different options and can literally customize any part of you mech. It's great. Combat is also very cool. Because you can create so many different kinds of mechs, you'll encounter many diverse kinds of mechs in combat. One bad part about this game, its story. It's near incomprehensible. I have no idea what the Hell is going on in regards to the story line. I think I'm a terrorist, but I'm not really sure. Anyway, if your in to mechs and customization, buy this game. If you need a game with a good story, dont buy this game.… Expand
Mar 29, 2012This game short and simple is for multiplayer. Yep. Usually there are branching path ways in story and usually you can expect 25+ mission, so what does V have, a absolute abysmal 10 story missions. Also the chatter is so incoherent. There is a story but like any of the armored cores or even the demon or dark souls story you have to dig in and read the lines more so then them presenting itThis game short and simple is for multiplayer. Yep. Usually there are branching path ways in story and usually you can expect 25+ mission, so what does V have, a absolute abysmal 10 story missions. Also the chatter is so incoherent. There is a story but like any of the armored cores or even the demon or dark souls story you have to dig in and read the lines more so then them presenting it to you in cutscenes, just how fromsoftware rolls. But here it feels rushed as it's had barely any development then ends. Seems like their main focus is online. There are 80 order mission but they are very boring and repetitive, only good to farm money for online. The bosses whether online or offline are not very impressive and just a big target, 4 had bigger and better super bosses. Also the mecha are smaller this time round ie half the size as the nexts in 4 and not as moveable and agile as the core 3 and 4 games. This game is more reminiscent to the armored core 1&2 and their expansions. So if you are used to the bigger destructive and fast speed mechs you might be turned off of the initial slow feeling. The big difference is the invisible ceiling in this game is very low so building flying mechs take a little more tinkering then normal as most of the parts are optimized for ground combat. But that is the funnest part and armored core v hold the series customization really high, in this game they have kinda rock paper scissors kind thing going on with kinetic, chemical and laser fire. and all the weaknesses and immunities associated with set builds. Seems like a nice balance which they had to do to make the online work. With that this is a step up from armored core 4 online. In 4 it's basically the same builds online ie the best parts win. But in this it's more balanced. thus more fun. especially in teams you can experiment with specialty mechs as other teammates will have different builds to cover for your weakness ie you don't need to only build 1-5 same mechs online. The online and co-op in this game are great and fun especially territories where you can invade other online teams and prove you are the best. With that you better jump online and to a forum and team up with real dedicated players. The online is not very solo friendly ie it's very hard work being a merc for hire. Most often you get pay by kills so if you don't kill you don't get paid well and you have bullet and repairs to worry about. But if you go for kills you are likely to get more damage and bigger repair bill, also doesn't help when you wasted ammo and one of your team mates gets in a stray bullet in and they get the kill and you just end up with cost. So this is where the boring order missions come in ie to grind for money. Also mercs can't speak to teammates so no cordination only can team speak. Also you have to be careful because there is an online and offline save. So the parts and stats are non transferable. If you plan to play online you better start in online mode. Nothing worst then grinding offline then you want to transfer your parts you bought and find out you can't. might as well start on online mode. Also going back to a dedicated team is when playing rank it can be boring because of how the territory point system works. Basically if it's not high enough when you raid you only find bots of turrets and tanks. So you have to have a dedicated team to earn points in co-op missions and then do nightly multiple raids and then you can fight vs real people 5vs 5 and the game is just a blast at this point. If not you will be sitting in lobbies waiting for players and to truly find real people. So a dedicated team is a must to get full experience. This game online is headed in the right track but sadly the single player took a huge hit. If you are hesitant about the game I say wait till it's $30 or less for Single player, but if you are actually interested in online better jump in quick and actually be dedicated enough and committed to putting regular time schedule with your teammates then the game is a blast. If you solo or have small team and especially if you don't play often the game is just as boring as the Single player. While I like the online it is a big commitment especially since you can only have small teams and people can't be all on at the same time so you really have commit to time and play together. Other then that the game is not as good as the other in the franchise. Down the road I'll be able to pop in any of the older armored core games and have fun, this game once online dies down or your teammates run away will be forgotten. Hopefully 5 expansion or 6 will have the great single player but also have co-op online too that they learned from V. .… Expand
Mar 21, 2012Armored Core has become something of a fan franchise. Anyone coming in from the outside probably won't have as much fun and will be a lot more aware of the flaws the game has. Let's ignore the franchise and treat this game as it's own.
First of all, the combat is, at first, confusing. After a few hours of playing though, any regular gamer should have a good grasp of the combat, and it'sArmored Core has become something of a fan franchise. Anyone coming in from the outside probably won't have as much fun and will be a lot more aware of the flaws the game has. Let's ignore the franchise and treat this game as it's own.
First of all, the combat is, at first, confusing. After a few hours of playing though, any regular gamer should have a good grasp of the combat, and it's actually pretty fun and good. You get to keep trying out new weapon and suit combinations with it's vast amount of mech customization. A bit after that, however, things get repetitive. You will be going through the same several maps fighting a bunch of "bowling pin"-esque enemies. They will stand there and wait for you to come before they all attack you in a predictable fashion. Fighting other NPC pilots in more duel like situations is always fun though, because they behave more differently based on how they are equipped. That is only the single player, however. I haven't tapped into a lot of the online play, but essentially, you will be playing this game online even throughout single player. If you buy this game and expect to ONLY be involved in you vs the AI, don't even bother getting it. It will get boring fast. I don't fancy myself a competitive gamer, ready to join a clan and do matches with my team, but I will say joining a team and doing some co op with strangers has been fun. The PVP isn't bad either from the bit of it I've played.
All in all, this is a great game for people who like the more complicated details of mechs and yet can be pleased with relatively simplistic PvE. It's fun if you let it be, but if you don't particularly like mechs and you expect an easy to play enthralling game, just don't get this title.… Expand
Apr 19, 2012There are two reasons this game is short of a 10/10 rating from me, and each is major enough to cut a full point away. One is the separation of North American and European servers. The other is the game's lack of mass appeal - it's very clear this product is targeting a specific niche, and while it offers that target market almost everything, it's not even remotely fun for most playersThere are two reasons this game is short of a 10/10 rating from me, and each is major enough to cut a full point away. One is the separation of North American and European servers. The other is the game's lack of mass appeal - it's very clear this product is targeting a specific niche, and while it offers that target market almost everything, it's not even remotely fun for most players outside that core group.
I live in New Zealand, and our local copies of the game connect us to the European servers. I'm literally on the opposite side of the world from almost everyone I've faced, and while there has been visible lag in a handful of matches (literally 4 or 5 of the DOZENS of online matches I've played), it's NEVER been severe enough to actually influence a battle. I've seen an incredibly fast-moving target teleport ALMOST the width of their mech in a worst-case scenario so far, which means literally nothing in the context of even the most precision-sensitive weapons.
As for the gameplay itself, the full freedom to reassign EVERY function in the game to a different part of the controller means that you can create your own control scheme EXACTLY the way you want. At first, I started with minor tweaks to the default controls, then adjusted a few more things as I got more in-depth into the game. Even after settling on a basic control scheme, there are a couple of tweaks I use for different builds, since each AC (the name for your mechs) handles VERY differently, and emphasises different functions.
Previous games in the series allowed players to "fly" as long as their AC's energy reserves held out, with the most recent releases, AC4 and For Answer, making "permaflight" builds a common sight. Those two games also made lightweight ACs significantly more durable than previous titles, where you had to sacrifice armour even more than firepower to get the fastest mechs. In this, and some other aspects, ACV is a return to the roots of the series. A good lightweight AC pilot can run rings around a less-skilled pilot with a heavy AC, but if you make a mistake, you go down fast and hard. LIkewise, a good pilot with a heavy AC will bring a lot of firepower against even fast-moving targets, but if they can stay out of the line of fire, it doesn't matter how big your guns are.
As every fan knows, customisation is the most important aspect of the series, and this game has done it justice. There are multiple types of arm, leg, core and head, along with generators, boosters, and FCS. In addition to all these options, up to 5 weapons can be equipped, with up to 3 available at a time. While Japan is 2 patches ahead of the rest of the world (and about to get another), there are some balance issues that need to be addressed, but there's still a lot of variety if you avoid the obvious overpowered weapons.
ACV has also expanded on the balance between physical and energy attacks, by dividing damage into 3 types, Kinetic, Chemical and Thermal Energy. Each body part on an AC provides a different amount of protection against each energy type, as well as a different amount of AP, or armour points (which are your health). High resistance to enemy attacks will reduce the amount of AP lost with each hit, so having lots of AP isn't always the most important thing. A good balance of AP and resistance to the right energy types for your opponent can be the difference between victory and defeat. I've won dedicated blade matches by bringing a KE damage physical blade when my opponent's AC was built with high TE defense in expectation of a laser blade. The same can be said of bringing a CE weapon like a Battle Rifle when the opponent thinks you'll have a Gatling Gun that deals KE damage, or vice versa.
The AI in the game can be pretty dense at times, with some of the lower-level AC pilots doing incredibly stupid things like shooting at you through walls. A few of the bosses are similar, but more often by "telegraphing" their attacks and giving the player time to find cover before firing super-powered weapons you otherwise wouldn't have a chance against. Most of the tougher enemies are less likely to do this, but they tend to be quite predictable, and once you understand an enemy's patterns, it becomes a little too easy to beat them. It would have been nice to see at least a few enemies who change their build based on your recent history, or at least react differently based on how your machine is assembled.
In addition to the less-than-impressive AI, the game's single player story is lacking - there's the groundwork for a GREAT plot, but they never really delve into it, and while there are some clever moments worthy of any mecha anime, they're usually short on the context necessary to make them work.
Overall, the game is impressive, but flawed, and it really is only suitable for players who want to focus on both building and piloting highly-customisable giant robots.… Collapse
PSM3 Magazine UKMay 16, 2012Fans will love V's hardcore complexities and online battles. It's all poorly presented, and impenetrable for newcomers. [June 2012, p.109]
Hyper MagazineMay 14, 2012Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
Pelit (Finland)May 11, 2012Armored Core V depicts fast-paced mech-warfare, where mech-building skills and tactical manoeuvres are as important as quick reflexes. [May 2012]