• Publisher: SCEA
  • Release Date: Oct 8, 2013
User Score

Generally favorable reviews- based on 2340 Ratings

User score distribution:

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  1. Oct 8, 2013
    David Cage captures emotions and graphically it's fine, However the story/plot is horrible and he must of realised at last second he needed to chuck a game somewhere in it. For a game so focused on story it just did nothing for me. 1/3 ain't bad?
  2. Oct 8, 2013
    I am not even going to call this a game because it is flat out not a game. I was able to beat this movie incredibly early on and I am incredibly disappointing with the complete lack of any semblance of actual new game-play. So why pay 60 dollars for a movie with horrendous game-play when you can simply watch the entire thing on youtube for free?
  3. Oct 8, 2013
    Beyond: Two Souls is a failure on many different levels. As a movie, which David Cage clearly wanted to advertise this game as, it's plot is all over the place, it's character development almost nonexistant, and it's ending absolutely ludicrous. Several glitches during my playtime caused quite a few bugs that would have broken my immersion several times, if the wooden acting from Page and Defoe hadn't already done it for me.

    As a video game, I don't think I even need to explain here. Quick Time Events do not make for compelling gameplay. The Last of Us, another recent story-based game, still had a great deal of gameplay that engaged the user way more than "press X to not die" ever will. The environments are bland, and the only good character models are the ones for the main characters on screen. "Dreamcast people" come to mind frequently.

    And although I'm not one to talk, if you take a look at the 10/10 reviews that have popped up for this game, you'll notice that very few of them have reviewed a single other game on here. Food for thought.
  4. Oct 8, 2013
    Really awful.

    I'll try to review it objectively considering its meant to be 'an experiment', with no gameplay/interesting mechanics to speak of.

    But the story was drab, graphically you would have expected more at this late stage of hardware optimisation.

    Very underwhelming.
  5. Oct 8, 2013
    It's a terrible, TERRIBLE game. Controls are even worse than in Heavy Rain. You have *no idea* what you're supposed to do half the time. You have to jump over obstacles the camera doesn't show; punch characters in a doorway you assume you're supposed to scramble past; push the right-stick towards the enemy to push when it looks like Jodie is about to duck...and then there's "Aiden".

    First, what's with all these game characters named Aiden lately? There are fewer than 1,584 people in the U.S. with the first name Aiden. 0.0005% of the US population. I swear I didn't even know there was such a name until Heavy Rain, Just like I didn't know children to Chicago natives had accents.

    Aiden is a supernatural entity you play as from the first-person to get Jodie out of jams. She'll frequently cry, "Help me, Aiden!" and you'll be facing some awkward direction and the screen will be blurry. Now you have to float Aiden around the area with all the grace of a flying refrigerator.
    It's almost impossible to figure out what you can interact with because you have to be an inch from it to tell most of the time. To do anything, you hold R1, and move both control sticks. But you never know which direction! Sometimes you have to pull them apart, charge, and release to "zap" objects, pinch together to choke, continuously pull apart to possess enemies, rotate them...you never know what you're supposed to do.

    Finally, the oldest problem in modern games, terrible writing. This is a European fan-film remake of E.T. with all the cliche's of a Hollywood chase scene, complete with no less than 5 state troopers chasing you on top of a passenger train. Why did 5 out-of-shape rent-a-cops climb on top of a train at once? And why do all of "Bakerstown"'s finest sound like Batman street thugs? Why is the SWAT team-member flailing his arms around near the explosion when he's not even on fire??? I was frequently expecting some guy to drag a fruit cart in my path so I could crash through it. Heavy Rain had a chicken coup in Walmart, after all.

    Bottom line, this is a really horribly designed game, even if the main characters look very realistic (too bad they aren't memmorable--what a waste of Willem Dafoe). Don't buy it, or Sony might threaten us with more.
  6. Oct 9, 2013
    This is not a game, as absolutely none of your actions actually influence anything. You can fail anything and the game just progresses as normal. As far as a movie goes it's very poor.

  7. Oct 9, 2013
    This game.has lowered the bar for game narrative.If Beyond: Two Souls is truly the pinnacle of videogame narrative like PS3 fanboys claim) then I fear our standards are horrifically low. Sending out the message to publishers that this is what we consider an artistic triumph is terrible. Games can do and have done better than this, but we've now set the bar incredibly low. The high praise for Heavy Rain has effectively sent the message that game writers don't have to try and create a tight, cohesive story. All they need to do is clumsily copy a bunch of classic movies with less than half the care and attention to detail in order to trick people into thinking their game is mature. Expand
  8. Oct 8, 2013
    Terribly short. You can tell since it released today and yet so many people are already giving it 10/10s. Not worth $60, especially considering how heavily it relies on narrative and graphics to make up for the complete lack of gameplay. If you strip away all the surface elements, it's easy to tell that the last thing on Quantic Dream's mind was to make a game and they would rather be making movies (although there's probably a good reason why they're stuck making 'games' and not movies).

    Beyond: Two Souls is a poor attempt at mimicking the success of Telltale Game's 'The Walking Dead,' which not only released at half the price of Quantic Dream's story, but it also allowed players to buy the story in smaller chunks at even cheaper prices in case they weren't sure they were going to like it. $60 for something that plays exactly the same is almost criminal.
  9. Oct 8, 2013
    I'm not happy with this game, it promised so much, the demo was awesome and then, when i play, all i see is a movie wannabe game, the gameplay is so poor that in the end i was only playing for the story.
    I kinda regret buying it, if it was cheaper maybe it would worth it, but with 59,99 dollars, you can do better.
  10. Oct 9, 2013
    Whatever happened to video games being like video games? I tried the demo and it was the most unfun POS ever with some of the worst controls I have ever experienced. Beyond: Two Souls does not deserve more than Beyond: Two Sales.

    I will stick with real video games and not this casual junk that wants to be a movie. Keep your movies out of my video games.
  11. Oct 8, 2013
    I'm generously giving this "game" a 1. The graphics are pretty good, not the best I've ever seen, not the worst. The music and sound are pretty top notch, all things considered. The story I can see as a love it or hate it type thing. I thought it was interesting, but not overly so. The gameplay is non-existent.

    Listen, when I don't even have to tap a button, I don't have to input
    any command at all, and the story just plays itself out as if I wasn't even there. Then it's not a game friends. It's a movie. Now if Beyond: Two Souls want's to be a movie that's fine, I'll buy the 20 dollar blu-ray. Instead of the 60 dollar whatever this is supposed to be.

    Just to illustrate how disappointed I am, I've got about 90 games in my collection, this will be the first game I trade-in, which is saying something, considering I have two copies of White Knight Chronicles 2 for absolutely no reason.
  12. Oct 9, 2013
    1. This is NOT a game. This is an interactive movie.
    2. TERRIBLE Controls. Far from intuitive.
    3. Nice graphics. Characters are lifelike.
    4. Strange story. Starts off confusing and is not that engaging.

    I would not recommend a purchase. This is a rental at best. I was deeply disappointed.
  13. Oct 8, 2013
    What a shame Willem Dafoe's great performance is wasted on this trash. Gameplay is nearly non existant and even if it were marketed as an interactive movie it's still bad. David Cage proves once again he's nothing but a talentless hack.
  14. Oct 8, 2013
    Whilst a very visually attractive game, David Cage's Beyond: Two Souls proves to be quite soulless, with a confusing, cliched story and unappealing characters. Give this one a miss.
  15. Oct 8, 2013
    The game plays itself; you don't have control of outcomes, and you can never fail. The story is shoddy and a lot of times laughable. I had to stop playing half way because it wasn't fun anymore, so I returned it. For a $60 game I would expect to actually have a GAME, yet this felt like it would have worked just as well as a movie while saving $48. I do not recommend, this coming from someone that somewhat enjoyed Heavy Rain. If you're curious of the story, just watch Youtube videos. You're bound to get the same experience. Expand
  16. Oct 9, 2013
    Big step back from HR, less characters, less narrative crossroads. The plot is a meat loaf with boring moments, stupid and trivial. QD did not understand the true potential of 'interactive drama. Interactive drama should not become trivial linear film, but interactive movie sandbox. the player must be in control of the script, not a stupid spectator. Instead of hiring actors of hollywood, would be better to take classes in game design Expand
  17. Oct 8, 2013
    In my opinion, the most overrated game I've ever seen. Another fuzzy movie from Quantic Dreams: only one scene of real action games, controls I can not even tell who is oriented on this game
  18. Oct 8, 2013
    Beyond two souls is a beautiful game and sadly that's the only good thing you can say about this "game".
    When i sat down with beyond two souls in my hand i did not expect ending up so disappointed as i did this is nothing but a movie since the choices you make does not matter at all and gameplay wise it's dreadful!
    If this was a 15$ game i would have been happy but for 60$ AAA game i
    expected more then 9 hours of cutscene for a story that is dull and has been done in many movies before! Expand
  19. Oct 8, 2013
    I really wanted to like this game, but couldn't. I wanted to play a game not a movie. I didn't like the controls, the gameplay, this game bored me so much I couldn't even follow the story I was falling asleep, and I didn't like how one minute you're a kid and then the next you're a teenager with no explanation for it. I also thought I was going to like the entity, but I didn't like it either. I just expected a whole lot more out of this game. I was told the person who made this made Heavy Rain and I heard that game was good, but since I didn't like this one I most likely won't like that one. This is just my opinion on this there are a lot of mixed reviews about it. If you want to know how it is you have to give it a try yourself. This is definitely no 10/10. Expand
  20. Oct 8, 2013
    Abysmal experience. Uneven graphics quality ranging from photo-realistic to very primitive are distracting and this is the best part of the game. Controls are even worse than in previous games, QTE during action scenes is now promtless and often not obvious, during casual interaction it's hard to aim at the required object and ghost mechanics are just unresponsive. And still this is not the worst part. Story and writing are the worst. Game comprised of mixed memories from different parts of Jodie's life. The fact that they are mixed brings nothing to the game experience. Last third of the game is going chronologically anyway. There are numerous plotholes in the script, Jodie's powers don't add up in different episodes and made of different genre cliches, her motivations are totally unclear throughout the game no matter what decisions you make all of them seem out of place and only there to serve the nonsensical plot. Avoid this game! Expand
  21. Oct 8, 2013
    For all of David Cage's attempts to make games into movies, why can he not write, and why are the controls so goddamn obnoxious and horrible?

    This game has lovely visuals and pretty good acting performances, but GODDAMN the controls are absolutely horrendous in ways they shouldn't be. Just moving your character feels like the most disgusting thing ever due to how poor the controls are.
  22. Oct 13, 2013
    Clunky character movement, forced decisions, awkward character interaction, and an ending so bad I literally sat my controller down and laughed. This isn't the masterpiece that Heavy Rain was. Not even close. This game started out great and showed a lot of promise, but the story really plummets after the Navajo section. So many moments in the story feel like they were just thrown on to add time to your playthrough, and the constant traveling back and forth through the main character's chlidhood and adulthood makes it really hard to make sincere choices when given the option. Not only that, but you see just how little control you actually have. This is by far one of the worst games i've ever played. It reminds me of when I played Indigo Prophecy and had to watch the great story turn into an awkward Dragon Ball Z LARP session. Expand
  23. Oct 11, 2013
    disjointed mess without any game play at all. It doesn't even qualify to be called an adventure game. That is actually coming from someone who liked Indigo Prophecy and thought Heavy Rain was ok.
  24. Oct 9, 2013
    The marketing around this "beyond a game" is far more efficient than the program itself wich is close to a serie B movie with cheap actors, cheap effects and cheap story.
  25. Oct 14, 2013
    This is not a game at all. The controls, like one reviewer said, are rubbish. You really do not have control over anything. This really brings the definition of "linear" to a whole new level. Story is bad. Playing this was both frustrating and boring.
  26. Nov 3, 2013
    Bad as a videogame and bad as a movie, David Cage does not deserve so much attention. And there is not even the illusion off choice like in Fahrenheit or Heavy rain.
    At least those to tried to make you feel like your decisions could change something.
  27. Oct 9, 2013
    When playing Beyond, I couldn't help but recall an interview I read with Amy Hennig in which she explained that the writing for the Uncharted games started with first developing their exciting, standout events, and then contriving links to tie them all together. The funny thing about Beyond, is that it kind of does the same thing, except A), the events aren't always exciting or memorable, and B), the writers didn't bother to create any links to tie the story together. Instead, Beyond is made up of a bunch of tiny scenes that merey fade in, fade out, and move on to the next. These scenes can last anywhere between 5 and 30 minutes.

    During these scenes, there's a very thinly-veiled notion that you're directing the outcome of the story, much like in Telltale's The Walking Dead; however, no matter what you do, everything turns out exactly the same in the end. A perfect example of this occurs very early on in the game where you're given the opportunity to wreak havoc in an office building--at first, you’re prompted by the game to ruffle some papers and knock over some blocks, which scares someone in the room. At that point, you’re given the option to continue messing with stuff in the room, for the sole purpose of freaking this person out even more. I opted not to, because, well, it would have been mean to do so. So I just sat there, and for the next minute or so, the music continued to swell and the panicking individual continued to panic. Finally, the scene ended when some people burst into the room to relieve the main character, who was... sobbing?! Why? She ruffled some papers, and knocked over some blocks. Clearly the writers assumed that all players would go to town on everything in the room, and did not bother writing an alternative; EVERYTHING in the game is predetermined.

    Worse, even the best scenes are rarely original. It’s mostly tried-and-true movie tropes designed to evoke emotional responses from the audience. The problem is that that they’e so disconnected from each other that it amounts to nothing.

    In the end, Beyond is a collection of low-hanging fruit tropes, cut up nice and neat into tiny, bite-sized vignettes.
  28. Oct 9, 2013
    As a huge fan of David Cage's, I was incredibly disappointing. I'd much rather watch a movie-version of this attempt at a Quentin Tarantino storytelling. You feel passive, as your decisions don't matter, and you're invincible. You can't die. You can get stabbed, beat to hell, and knocked out, but surprise--Aidan saves the day! The ending doesn't give you any feeling of completion, and the decisions you make (do I want to make Asian beef or soup?) have no pull to the story at all. The combat is the worse the gaming industry has ever seen, and the controls are weak. I was a huge fan of Indigo Prophecy and Heavy Rain.. Beyond: Two Souls was the biggest disappointment of this generation. Expand
  29. Oct 9, 2013
    Beautiful graphics but just a terrible derivative story, long winded and contrite at times. The sequeuences through out the game are just repetitive and almost forced most of the time. Fragmented and lost in a sea of cliches and predictable storylines it tries to be something more than what it could have been....Very dissapointed as I loved Heavy Rain...
  30. Dec 9, 2013
    The illusion of choice while forcing the uninspired story down a predetermined path masked by genuinely good graphics and actual actors does not make a good game. This linear visual novel banked everything on the story with little of anything that could be considered gameplay elements (i.e. a smattering of button prompts) and failed to deliver a unique experience or any actual gravity from the choices you make throughout the game. A more appropriate title would be "Beyond: Wasted Potential." Expand

Mixed or average reviews - based on 98 Critics

Critic score distribution:
  1. Positive: 52 out of 98
  2. Negative: 8 out of 98
  1. Dec 28, 2013
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
  2. Dec 12, 2013
    Beyond: Two Souls is a capital failure as both a story and as a game. The adventure plays itself and the player is left to push the right buttons in the right order. The story you are rewarded with is a mess of odd writing and poor directing choices from a game creator that obviously wants to create great art but seems to be incapable of doing so. Even fans of Fahrenheit and Heavy Rain should prepare for what is unfortunately a monumental disappointment.
  3. Nov 24, 2013
    A story every Playstation owner should experience.