Mixed or average reviews - based on 40 Critics What's this?

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Generally unfavorable reviews- based on 24 Ratings

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  • Summary: Bodycount rips apart the first person shooter as genre-defining gunplay comes alive in a balletic orgy of bullets and destruction.

    Experience the intense thrill of close-quarters combat in a shreddable world as Bodycount blasts outrageous fire-fights and ferocious action from both
    barrels. Become a powerful combat asset green-lighted to eliminate enemies known only as 'Targets' on behalf of the 'Network', ensnared in a clandestine global power struggle that rages away from the headlines and under the cover of conventional war zones.

    This exhilarating shooter drops players into chaotic areas of operations equipped with a mouth-watering selection of contemporary weapons to tear through environments and enemies, chaining kills, earning power ups and building up a bullet meter to unleash devastating air strikes on enemies.
    Complimented by co-operative online play and multiplayer modes, Bodycount will set new standards for spectacular, visceral gun play and put the fun back into the FPS.
Score distribution:
  1. Positive: 0 out of 40
  2. Negative: 15 out of 40
  1. 73
    Deep in its heart Bodycount is a great arcade action game with some really good shooting mechanics - but when it comes to all the little extras that make a game special, it fails. The aiming system just doesn't feel right, there is no working mechanic to make the player feel the current health for his character, the score system fails to make you wanna replay the missions and so on. The really good and nicely exaggerated spy story in the background doesn't help much either - it's told in a totally boring and underwhelming way.
  2. Aug 31, 2011
    BodyCount is a regular action game that had potential, but due to poorly implemented procedures and boring gameplay will likely fall into that category of being just a mediocre FPS.
  3. Sep 1, 2011
    For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.
  4. Aug 31, 2011
    Bodycount is an action game that tries to be different, showing some good and honest ideas, but in the end fails miserably in a crowded genre that allows no mistakes.
  5. Aug 31, 2011
    Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
  6. Sep 2, 2011
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
  7. 30
    A lack of ideas and poor design just won't cut it in a year that sees Battlefield 3 and Modern Warfare go head-to-head.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 2 out of 14
  2. Negative: 10 out of 14
  1. Jan 21, 2013
    This poor game, unloved and misunderstood by many. I can give this game a good score based on the fact I paid a fiver for it from the bargain table, honestly what can you get for 5 bucks? A burger? A beer? I'm not saying this game is better than a beer but it has given me more enjoyment than a single beverage and unlike a beer that ultimately trickles down the drain this title will be quietly circling the drain for years to come. I say well done Codemasters for creating titles for gamers with no money to buy A-list games. Expand
  2. Sep 3, 2011
    This game is underrated and misunderstood, I'm not saying it deserves a 9 or even an 8 but at least a 7. It's great fun on a basic level and has a retro feeling to it. It reminds me of the good old fun rail shooter arcade games of the early 90 's. Expand
  3. Nov 21, 2011
    I played this game on release. It was fun. Finished the game and was still left confused by the lack of completion. It was like sonic the hedgehog was given a gun in a casino and told to shoot for free booze. This game is incomprehensible. Yet on the other hand it looks great and is completely addictive like a slots machine. Sound is great. If only the team who wrote 'Brink' got into this you would have a smash. Online play was non existent when i played, cant imagine the traffic increasing. Expand
  4. May 27, 2013
    This game is a brand new level of racism. I've played it for a few hours now, and I killed hundreds of black people. Also they are the dumbest enemies in video game history, making the Goombas from Super Mario Brothers looking like geniuses. Broken controls and weak graphics, combined with a nonexistent story. Finally, about the multiplayer: naturally no one plays this broken piece of waste. The only good thing about this game is its price. You can get it for 5 dollars now, but please don't do it. Expand
  5. Oct 5, 2011
    The game is unfinished. You go to one place (similar) to another place ( similar) with no reason or plot, they left out the cut scenes and forgot to put in some sort of story. There are just 3 type of environment recycled over and over. The graphics is in LOW RESOLUTION, I'm not joking if I say that it looks a PS2 game. The mechanics are broken and unpolished. You can run over from check point to check point without shooting most of the time. It's a really bad game, don't play it don't rent it, it is really a waste of time and power energy. Expand
  6. Sep 18, 2011
    This game fails in everything!!! I highly recommend NOT buying this game... This isn't even 10 bucks worth for a 4 hours campaign full of pain... Worst shooter ever so far! Expand
  7. Feb 13, 2014
    Bodycount is a game at odds with itself. On one hand, you have a terrific cover-based mechanic (in my opinion) and lots of destructible cover. But on the other hand, you have everything else that could possibly suck about a game.

    First, the good. This game has an extremely flexible cover mechanic that lets you lean and peek with the left-stick and literally be able to shoot through the tiniest cracks in cover and attack enemies at angles that are impossible in any other game. Coupled with the destructible cover, this core gameplay element is fairly unique and has potential. just gets worse from here. The rest of the game seems to neglect this interesting cover system mechanic altogether. First, ammo and explosives are so plentiful that using cover and picking off enemies is often second choice to running and gunning. This isn't helped by the fact that the enemies hardly use cover themselves and just stand out in the open or rush you. They can easily overrun you on the higher difficulties and frequently insta-kill you since the game seems to have area-specific damage on the player. I mean, you can have full health and just get killed on the spot by a regular enemy who happens to get lucky and shoot you in the head.

    The level design doesn't help either since, while they seem good at first, you quickly find that the game has you going to the same levels over and over or back tracking through them over and over. Things feel extremely repetitive, especially since all you ever do in each level (aside from kill everyone) is press buttons. Everything you do in the game is looking for buttons to press. And once in a while, when you have to press a button and then guard the area, you find that there is hardly any cover. So the parts of the game where you would want to hunker down and use the cover system, the game puts you out in the open surrounded by enemies on all sides.

    It also doesn't help that there is no all. You are some silent protagonist from "The Network" that you never learn ANYTHING about, fighting against "The Target" who have been instigating civil wars in Africa and Asia. Inexplicably, your character goes through the levels killing everyone on all sides. This game has no characters, no plot twists, no events, no audiologs or datapads to give you history, and absolutely no sense of progression. Easily the most empty and hollow campaign you could have.

    The game also has a skill-shot element that is completely pointless, and it would be an insult to Bulletstorm to even compare it to that game's vast "kill with skill" system. Basically, you get points for shooting enemies in the head or throwing explosives at them...and that's pretty much it. Given how inaccurate all of the guns are (being mostly of the full-auto type) and how the game relies on a completely obvious auto-aim feature (even when you have it turned off), the headshots rarely feel like headshots, and engaging enemies from far off from the safety of cover is often tedious and full of inaccurate bullet spraying. It would have been nice to have some kind of longer-range rifle, but apparently the game doesn't want you to play that way.

    Lastly, there are some abilities you can charge up and use that include temporary invincibility, explosive bullets, calling-in an airstrike, and one other ability that seems to have no use whatsoever. All of them run on the same ability meter, so you pretty much do not want to use any of these abilities except the invincibility one. This is because you will likely die quickly when you run out in the open and run-and-gun, especially on the harder difficulties, so you have to stay behind cover and...well, sometimes there is no have to use the abilities...but they run out quickly...then you get surrounded on all sides by you have to run-and-gun...and you can kill many of them because of how stupid they are...but there are so many of them...and sooner or later, one will get lucky and headshot insta-kill you, and you have to start over.

    Anyway, whatever. I hate this game.

See all 14 User Reviews