Metascore

Generally unfavorable reviews - based on 42 Critics What's this?

User Score

Mixed or average reviews- based on 64 Ratings

  • Summary: Call of Juarez: The Cartel is the third game from the Call of Juarez series.
Score distribution:
  1. Positive: 0 out of 42
  2. Negative: 23 out of 42
  1. Jul 22, 2011
    65
    It's not what it used to be. The new setting doesn't any good, and to top it all off, you just end up chasing checkpoints like in Operation Flashpoint: Red River. That's no fun at all.
  2. Sep 1, 2011
    46
    Let down by enormous technical failings and a plot that's riddled with lazy, confusing cliches and poorly translated dialogue. [Oct 2011, p.104]
  3. Aug 5, 2011
    45
    Although Techland brings some nice ideas into the Call of Juarez universe, the game ultimately fails to deliver because of a way too typical story, dated graphics, loads of bugs and a total misunderstanding of the concept 'Wild West'. The Cartel is a major step back for the franchise and we would have been better off without it.
  4. Sep 9, 2011
    45
    Limited promise is buried under an avalanche of technical failings in this derivative FPS. [Oct 2011, p.86]

See all 42 Critic Reviews

Score distribution:
  1. Positive: 8 out of 17
  2. Negative: 7 out of 17
  1. 9
    haven't finished the campaign yet it's 7/10 for me but were having a blast in multiplayer! seriously ppl need to pick this up and play the missions it's the cops vs. robbers all kids love to play but with real looking guns lol!! Expand
  2. 8
    Wow--I can't believe this game is rated so poorly--yea its not the greatest game--but it's also much better tan some of the game out there--

    I've played through about half of it so far and the story is actually interesting for once in a FPS--although there are some mechanics issues--they aren't really that terrible---you get the occasions screen tears and glitching but what game hasn't come out in the last year that hasn't had issues upon release--It has some interesting things happening in it and so far am quite intrigued and entertained by it. As for the graphics--I noticed that was a key issue with many of the reviews---well sirs and madams it ain't that bad--I've seen some games that are much worse and have gotten much better reviews so I'm not sure what the big deal is. My only real bothersome issue with this game is the gun accuracy--outside of that---I think its a pretty decent--enjoyable game---with an entertaining story.. And the fact that you can play the game as all 3 characters and online coop with 2 other people is pretty cool.
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  3. It isn't a terrible game (like Duke Nukem Forever), but it is a pretty bad game. The story is borderline, but entertaining. The three player concept for co-op and story telling is good.
    The technical aspects of the game are miserable and nearly too numerous to list. Here is a small list: graphics are subpar, PS3 lock-ups, graphics are jittery, sometimes can get trapped in a map (requiring a reloading from checkpoint to recover), the driving is way to easy and repetitive.. Game companies should really learn from their mistakes and stop outsourcing the game development. The technical flaws of this game reek of some programming farm in eastern Europe.
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  4. Games like this shame us all. Thousands of years from now a race of alien beings will sift through artifacts found in the irradiated ruins of Northern America, find this game, and then proceed to thermonuclear bomb the living crap out of our planet. Call of Juarez: The Cartel isn't just an unfinished mess of a game that wasn't that brilliant to begin with, it's a scam. While it's really hard to pinpoint the "worst"thing about this game, I'm going to have to say that it's the driving system. Instead of giving you the option of changing the driving perspective, they force you into first person from the perspective of sitting in the drivers seat. You use R2 to drive, the Left stick to steer the car, and the RIght stick to look around the cab. Since you can't see through the entire windshield from where you sit, you have to constantly look around the cab interior while trying to drive, and so driving becomes a frustrating mess. And then for no reason what-so-ever, they've made it so it's impossible to see behind you when you're driving. Finally when you are in a car, the health of the car is the same as your own health, so if the car get's shot up and breaks, you die for no damn reason all. Finally add to all that the fact that you can't exit the car at any point during a mission, so if your car starts taking heavy damage, you have no where to run.

    This all screams of developer laziness. Rather than develop a special set of rules governing how a player controls a car, Techland just used the same control setup for driving that it used for walking. And that's just one example of the hundreds of bad decisions that went into the creation of this game.
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See all 17 User Reviews