Metascore
tbd

No score yet - based on 1 Critic

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Dec 25, 2010
    30
    This is the dino equivalent of those awful big game hunting sims. [Issue#231, p.93]
User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Sep 15, 2013
    4
    For all extents and purposes, C:DH is a watered down port of Carnivores 2. It benefits from having some of the graphical improvements that PC gamers originally had a hard time getting to work, but a lot of the more interesting landmarks and easter eggs have also been removed. Curiously, there are random changes to the color and texture of certain things, like a few of the dinosaurs and the Stonehenge monument at Fort Ciskin; said changes aren't improvements and don't affect gameplay in any way, so why they were changed at all is a bit confusing. Far more important, though, is the removal of: jumping and crouching, the ability to carry multiple weapons and licenses, and random dinosaurs appearing on the map. The latter is especially crippling as it totally removes the game's sense of paranoia and danger... players can casually walk around the island without having to worry about being stealthy or defensive and wipe out everything on the map care-free. This is made even easier by the slowing down of some of the dinosaurs' run speeds and the addition of a new Laser Rifle weapon which is more powerful than anything else in the game. The PS3/PSP version of the game is also developed by a different team than the iOS one, meaning it doesn't have (and likely won't get) the new dinosaurs and maps that were added in that version of the port. All in all, C:DH does little to improve the game but a lot to handicap it. The same can be said of the PS3/PSP version of Carnivores: Ice Age, which was ported in an identical manner. Full Review »