Metascore
89

Generally favorable reviews - based on 6 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 148 Ratings

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  • Summary: The duke's daughter Aurora is dead; and yet, she lives. Join Aurora across the mysterious kingdom of Lemuria on her quest to return home. Helped by Igniculus the firefly, Finn the Capilli and many more, she must defeat the Queen of the Night who has stolen the sun, the moon and the stars.
Score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Apr 28, 2014
    100
    Child of Light's artistic appeal not only holds up, but it has the gameplay to back it up, making the world of Lemuria an unforgettable one.
  2. Apr 28, 2014
    90
    Playing Child of Light is such a delightful and immersive experience that it's sad to see it end. Minor quibbles aside, this is one of those titles that anybody who loves games for their artistry won't want to pass up.
  3. Apr 29, 2014
    90
    Child of Light is a big surprise. The UbiArt Framework draws a fantastic world and it writes a new epic poem in 2D RPG. Princess Aurora and her light are ready for you to remember them.
  4. May 14, 2014
    90
    I wholeheartedly recommend.So spend!
  5. Apr 29, 2014
    80
    It might not quite be the new classic some might have hoped for, but it's a very entertaining and intimate proof that Ubisoft isn't all about throwing hundreds of people onto any given problem. They actually know very well how and when to pick just the right guys and gals for a job.
  6. May 5, 2014
    80
    Child of Light is not your ordinary game, although many aspects of it feel familiar. It moves you, with its graphic splendor that clearly took a lot of hard work. Child of Light is pretty straight forward, nothing is complicated or difficult to understand. But this does not mean that you forget about this game with a blink of an eye. Before my inner eye I can still see Aurora's red hair dance in the wind and my ears still hear the music that make the surroundings feel even more vivid.
Score distribution:
  1. Positive: 15 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 2 out of 17
  1. May 7, 2014
    10
    Child of Light was made by Ubisoft.
    When I myself found out, I chucked, then coughed.
    The same company that ruined many series, it seemed,
    Child of Light was made by Ubisoft.
    When I myself found out, I chucked, then coughed.
    The same company that ruined many series, it seemed,
    Child of Light made their status redeemed.

    Many people claim this game is only the length of 10 hours,
    who the hell do they think they are? A bunch of Jack Bauers?
    Including all the sidequests, collectibles, and learning right and wrong,
    this game can clock in at over 20 hours long!

    And many people thought the rhyming in the story was forced.
    Well if that's the case, then go back to COD, where the rhyming is scorched.
    I thought it added depth, character and personality like a real fairy tale,
    unlike those 90's Disney movies. What an epic fail.

    The exploration, puzzles, and item discovery in this game just feel right.
    The open world is much similar to that of Castlevania: Symphony of the Night.
    The crafting and upgrades are very helpful for those who are stuck,
    but anything you'll find will help you through with a little bit of luck.

    The battle system is one-of-a-kind where fun does not lack,
    like attacking enemies while holding their moves back.
    It is very immersive and engaging,
    like taking a sh*t while masturbating!

    The watercolor art style and atmosphere of the game is so pretty,
    it saddens me to look at any other current video game and take pity.
    This is probably the most beautiful game I've ever played,
    like a monument or landmark of the highest grade.

    It has one of the best soundtracks of all time,
    and I don't just mean bells, whistles, and a wind chime.
    It's also very epic and helps you face your biggest fears,
    it's good to listen to battle music that doesn't hurt my ears.

    For those who are appealed by this game's 90's RPG feel,
    will want to go back because it's truly original and real.
    Expect Child of Light to become my 2014 Game of the Year,
    unlike all those mindless dudebro games, that make me want a beer.

    10/10 (Revolutionary)
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  2. Jun 10, 2014
    10
    Отличная атмосферная игрушка с потрясающей картинкой, жаль что короткая.
    На ПК вообще подобных интересных проектов мало, вспоминается разве
    Отличная атмосферная игрушка с потрясающей картинкой, жаль что короткая.
    На ПК вообще подобных интересных проектов мало, вспоминается разве что Zanzarah (2002).
    Оценку 10 из 10 ставлю за версию на playstation 3, на остальных платформах не играл.
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  3. Jul 1, 2014
    10
    Uma aventura fantástica! Um jogo de RPG com o básico dos jogos de RPG OLD SCHOOL! Os gráficos são unma verdadeira obra de arte! Impressiona !Uma aventura fantástica! Um jogo de RPG com o básico dos jogos de RPG OLD SCHOOL! Os gráficos são unma verdadeira obra de arte! Impressiona ! Excelente! Dê uma chance para um jogo que te levará para um mundo de fantasia lindo e emocionante! :) Expand
  4. Oct 6, 2014
    9
    Child of Light is a beautiful game that deserves every credit. The RPG battle system is great, the overworld is fun to explore. The craftingChild of Light is a beautiful game that deserves every credit. The RPG battle system is great, the overworld is fun to explore. The crafting is simple yet satisfying. The fact that it was made by ubisoft was surprising. Highly recommended. Expand
  5. May 1, 2014
    9
    No review of Child of Light yet addresses an important question I posed for this game. Can young children play it, enjoy it, and not getNo review of Child of Light yet addresses an important question I posed for this game. Can young children play it, enjoy it, and not get frustrated with the difficulty level? The answer is YES. My 4 and 6 year old daughters played it for 3.5 hours last night (together with me supervising) and were lost in the world and story of Lemuria, in Child of Light's constant leveling and item drops, and in the gameplay itself. They have experience with games like Trine, Trine 2, and Terraria. This is up their alley.

    I concur with other reviewers about the beautiful world, wonderfully done in full rhyme albeit somewhat generic story, intuitive 2nd player gameplay, etc. This review will focus on why the game is a nice gateway RPG for children.

    This game is an incredibly well-crafted, light RPG. I am enjoying watching them play.
    +Cut scenes have voice and words on screen.
    +Non spoken dialogue throughout game requires button presses to advance so children or their parents can read aloud at their own pace.
    +Crafting of higher quality and different color gems is super simple allowing a preview of what will be crafted prior to doing so - think Horadric cube from Diablo light.
    +Linear skill trees (permanent stat boosts and spells to learn) per character allow small amount of choice, but won't make or break the characters - think Final Fantasy 10 light.
    +Inventory screen fully describes each item found in the world or won in battle
    +The active time battle pauses for you to choose each character's attack/spell/defend/item. There is just enough strategy here to keep it intuitive for hours of play. My daughters have figured out that by hitting an enemy who is in the process of casting a spell, the enemy gets interrupted and knocked back on the casting bar.
    +Puzzle elements so far have been simple with my 6 year old solving them on her own - think Trine light.
    +Platforming is super simple. Walk around the world for about 2 hours. Then fly around the world. In just about every nook and cranny is a treasure chest. Exploration is highly rewarded.
    +Characters level up very frequently - Lvl. 10 character after 3.5 hrs of play. 1 skill point for the skill tree is awarded to a character upon leveling up. Item drops and finds occur often. Think the breadcrumb effect.

    2nd Player:
    After the first 10 minutes of gameplay, the 2nd player is allowed to control a firefly named Igniculus. In the 2D world, Igniculus is not bound by walls and walkways like Aurora. He has the ability, at the cost of stamina, to illuminite the world around him. He is able to look deep under a mountain to find a hidden room with a chest that he can open. He can find magic plants that when lit, replenish his stamina and Aurora's MP and HP. On the battle screen, he can illuminate allies to replenish their health or blind enemies to slow their battle speed. His stamina bar replenishes itself over time.

    Overall:
    A great game for children aged 7+ or children younger with a bit of parental support. If those younger children are gamers like my daughters, they may be able to figure it out on their own. Highly recommended!
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  6. May 28, 2014
    8
    This is a really great addition to the PSN library. The scenery and setting are beautiful, the sound track is perfect and the game play isThis is a really great addition to the PSN library. The scenery and setting are beautiful, the sound track is perfect and the game play is intuitive and often surprising. The sum of the game is a young princess discovering her true identity (and that of her counterparts) through an adventure into an alternative reality. The premise is great and so are the game play mechanics, blending RPG, platforming and adventure genres into a twisting tale that immerses the player into its intriguing world.
    As with many games that mix Western and Japanese elements you accrue a number of party members with unique skill sets, and set about to save a world from an evil entity wishing to impose their despotic visions. It is accessible and deep at the same time. The skill trees of your characters will determine the way you approach the enemy and a change in party member can change the flow of combat from outright defeat to victory if used correctly.
    No doubt this game is an accomplishment and will appeal to many with it unique and accessible gameplay. The problem for me was that the game often goes too far into its fantasy world; telling the whole story through rhyming poetry that is both poorly scripted and a little irritating. Though it fits with the world and its overall story arch it feels forced in places and becomes a little annoying when dialogue between your party members pops up at random places to exchange some silly pantomime poetry. A further problem is that though the game is long for a PSN game ( 10 hours ) you pick up a rather large crew of followers, many of whom you will probably never use, since they are mainly useless.
    These are small niggles and I really did enjoy the whole game and recommend it to anyone looking for a light-hearted western JRPG. In fact the great shame is that some of the gameplay elements are never fully realised. With some imagination and extended story this could have been a great experience for a full PS3 release, instead of being limited to a 10-12 hour PSN indie game. An opportunity missed?
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  7. Aug 11, 2014
    0
    I'd give this a 4 but you all know how metacritic works graphics are in simplicity : cheap gameplay is steryotypical and nothing all thatI'd give this a 4 but you all know how metacritic works graphics are in simplicity : cheap gameplay is steryotypical and nothing all that knew story is non existent honestly and the audio is good but that won't make a game for me at least I did not like this one bit Expand

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