- Summary: Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditoryPrepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intricate customization options provide weapons and armor tailoring to player style. [Namco Bandai Games]… Expand
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Mar 10, 2014Everything that made Dark Souls into a cult success carries over: complex game mechanics, punishing but fair gameplay and a richly detailed setting if you dig a little deeper. To keep things fresh, this is peppered with a mix of new elements, from improved graphics and game engine to a better designed starting sequence and new mechanics. Dark Souls II is a perfect sequel to Dark Souls.
Mar 11, 2014Dark Souls 2 won't change anything: if you liked the experience FromSoftware offered in the former episodes, then you will like it again. But if not, you won't start liking now. The great atmosphere, the feeling of loneliness, the intriguing soundtrack and the difficulty still make the quality of this game. But Dark Souls 2 begins to fall behind from the technical point of view, and it's far too demanding for such old-school gameplay.
Mar 14, 2014aside from it being last gen, its game play and enemy ai is fantastic, i find the game awesome beyond my expectation , keep up the good workaside from it being last gen, its game play and enemy ai is fantastic, i find the game awesome beyond my expectation , keep up the good work from, and as a suggestion you should remake the king field games with the dark souls engine that would be epic!!!… Expand
Mar 20, 2014The game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teachesThe game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teaches critical thinking: When to attack, which weapon is most suited, how to use your stamina efficiently.
There's plenty of roleplaying. As soon as you find a weapon or spell, you'll want to use it immediately. Go dual swords, become grim reaper like, whip people into submission, the choices are unlimited.
This is one of those games that in order to enjoy fully, you have to walk in blindfolded with no guide or wiki. Every secret passage discovered and enemy you kill gives self-satisfying confidence and encourages you to believe "I carve my own destiny!"… Expand
Mar 11, 2014Easily one of the greatest RPGs of this generation. If you are a gamer that wants to explore and figure things out by yourself you will loveEasily one of the greatest RPGs of this generation. If you are a gamer that wants to explore and figure things out by yourself you will love it, if you aren't then you won't like it. Like Dark Souls, this game does not hold you hand. It encourages to seek answers for yourself. But it has a more advanced tutorial section than Dark Souls. So it will be helpful to newcomers of the game.The difficulty level is even higher, and the penalty of death is even severe than its predecessor. But if you have the will, you will overcome it. The combat is excellent. It is more fluid and smooth than DaS. I have played almost 20 hours and haven't felt so excited and terrified at the same time playing a game ever before. The enemy design is quite intimidating. You won't just rush into enemies, like other games, before planning what are you going to do. I think this is the most unique game I have played in a LONG time. If you don't have the patience or just play games casually I won't recommend this game. This game needs your time. But if you overcome the challenges of it you will experience a sense of accomplishment like never before. I yelled when I beat the second boss, because he was tough and I died like 15 time trying to beat. But when I did I was overjoyed. So be prepared to die, again and again.… Expand
Mar 2, 2017This was one of my weirdest yet greatest experiences with video games on my PlayStation 3. I bought Dark Souls 2 knowing that it is a veryThis was one of my weirdest yet greatest experiences with video games on my PlayStation 3. I bought Dark Souls 2 knowing that it is a very hard game, but I would never knew what was waiting for me. My first 8-10 hours were terrible, it was something new for me, the simplest enemy could kill me, I even thought about regretting my purchase. After two weeks, I played it again and started to understand its mechanics, I was dying less frequently and finally I was able to continue with the story.
I like the way Dark Souls 2 tells its story, by separating it between most of the land's NPCs (most of their conversations are optional). The game looks amazing and its gameplay is very good, with a very well done learning curve. If you did not play the previous Souls installments like me, you are going to have a rough time during your first hours, but you will eventually start to advance and understand it. Many people say that this game is not hard, that it is just "demanding", but for me... Dark Souls 2 is hard, demanding, and also unfair. Some bosses are great, but hell you are going to be frustrated after being murdered over and over again by the same boss until you finally beat him. That is why I talked about a weird yet great experience, because it is a very hard game but the satisfaction you get after beating a complicated boss or zone... its unique.
The worst thing about this game are its incoherence between some zones, and you will understand me if you play it. For example, there is a location were you can see in the distance a big windmill, whose top is completely destroyed. After defeating the boss there, you access an elevator and... surprise! Suddenly a whole new lava area appears out of nowhere above the windmill.
I am not a RPG-player but I had a great time with this game. It is not perfect, some bosses are not that creative, there is incoherence between some areas, its online matchmaking system is terrible, but it is very replayable, and I like that a lot. There are also epic moments too, and the hardest bosses are a pain in the ass but, as I said, the satisfaction after beating them is fantastic. I also want to remark that Dark Souls 2 punishes death, getting you more tense than a lot of horror games at the hardest parts. I recommend it to anyone. If you did not play any other previous Souls game, you are going to like it a lot.
- Story completed twice between January 2015 and February 2016. Platinum trophy earned. Played for 120 hours (counting two out of three DLCs).… Expand
Mar 15, 2014Sigh...
Why do FROM need to ruin Dark Souls? They had something great going for them. All I can say is, what the heck did they do to theSigh...
Why do FROM need to ruin Dark Souls?
They had something great going for them. All I can say is, what the heck did they do to the respawn system?! It goes against everything that an RPG and Dark Souls 1 stands for.
It's called a ROLE PLAYING GAME for a reason. You cannot farm EQUIPMENT from monsters anymore (goodbye RPG!), you cannot farm SOULS from monsters anymore (goodbye RPG!), you cannot develop PLAYER SKILL by killing mobs a lot of times (goodbye RPG!).
What this entails for the rest of us, FROM is basically forcing us to play ONLINE so we can get more souls from coop. (GOODBYE PLAYER FREEDOM). Those who play offline basically get the short end of the stick.
Why FROM? Why!!… Expand
Oct 30, 2014I see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in theI see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in the series. In fact, its the least good of the three.
I should follow that by saying that Dark Souls II is a good game. If your expectations were low, it will meet them. But as a fan of the series I was disappointed by how little it innovated upon the franchise. It seems pointless to praise the game as its virtually just a carbon copy of Dark Souls with a new locale and new enemies to fight. I can't give the game any NEW praise that I haven't already given to the previous two entries which are both superior.
The game ultimately fails in three key areas.
1 - The graphics that were displayed prior to the game's release are not the graphics you will see in the game. There are countless side-by-side screenshots that depict this. It's something that's becoming more and more common sadly in the industry, but in my opinion this was the worst case of it ever. I noticed it from the very moment the game started.
2 - The bosses are all serviceable but are nothing we haven't seen before. They are by far the weakest bunch in the series and I struggle to name one from the game that I would put amongst the Top 10 Bosses throughout the series.
3 - I wore the same piece of armour the entire game. I really have nothing to add other than that. This pissed me off so much. Part of an RPG is finding loot and equipping it. A piece of armour I found very early in the game was statistically unbeatable for my character class throughout the whole game. This deprived of a huge slice of fun from the first two games.
Dark Souls II is a good game. If you liked the first two, buy it. But I completely scoff at it's Metacritic of 91. I really don't understand how it achieved that score. If we are to go by Metascore, it is the highest of the three games. And yet it's user score is the lowest of the three games. Why the disparity? Perhaps the hardcore fans were the ones that noticed the minor flaws, and not the reviewers.… Expand
Apr 18, 2014An unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While aAn unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared to its greatest shortcomings. In both predecessors the threat of having some random fool/player/griefer drop into your game to ruin your day was always a threat and made the lack of pausing, safe zones asinine (level 3 knights shouldn't have to face off against a jerk wearing allant' s armor and a scraping spear, and I shouldn't come back from the bathroom standing next to a bonfire on top of my bloodstain) but now they've raised the bar and guaranteed to over with multiplayer. It's brilliant that the game hangs for a moment to let you know you're being invaded. Not so great when it happens again. And again. And ag... well it was happening again only while you were standing still with all those pauses the first person who invaded ran in for a backstabbing, and you're dead. Not to worry, because things could be worse, at least there aren't places where other players can pull you into their game over and over and over until your equipment is breaking and you run out of supplies and have to quit the area. Well, not before invasionland there aren't.
As lousy an implementation as is the poorly conceived multiplayer, it shines when compared to the awful camera. The camera was great in demon's souls, doing exactly what I wanted when I wanted. It was till pretty good in dark souls, somewhat twitchy but for the most part it didn't make things more difficult. This time around the camera might be the toughest obstacle in the game. Movements is quick and crisp when trying to make fine adjustments and painfully slow when it needs speed. The cameras behavior being the opposite of what is required at nearly every given moment isn't difficult, it's lazy and frustrating. If that isn't enough, the camera is stellar when compared to the controller. The slightest touch might launch you into a full Sprint, or moving further and further off center may do nothing more than keep you moving at a crawl--until you suddenly take off running. I've also gained no appreciation for the way buttons and triggers work to *maybe* cast spells, use weapons or a shield--or do multiple things all at once, back out of one menu, then the apparent menu, then hop backwards off a cliff, all with a single touch.
All three souls titles have flaws at their core. This game has failings evwrywhere.… Expand
Published: January 13, 2014We preview 2014's most notable upcoming game releases, including major new titles like Titanfall, Watch Dogs, and Destiny, sequels to popular franchises like The Witcher and Elder Scrolls, and a few key indie games.