Universal acclaim - based on 69 Critics What's this?

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Generally favorable reviews- based on 788 Ratings

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  • Summary: Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intricate customization options provide weapons and armor tailoring to player style. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 67 out of 69
  2. Negative: 0 out of 69
  1. Apr 16, 2014
    At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.
  2. Mar 11, 2014
    Dark Souls II is a true hardcore challenge, and the weak of will and spine have no place in its cruel and unusual world.
  3. Mar 11, 2014
    Loyal to its roots and perfectly executed, Dark Souls II is not only a worthy sequel: it is the worthiest homage to the mettle and spirit of hardcore gamers.
  4. Mar 10, 2014
    Everything that made Dark Souls into a cult success carries over: complex game mechanics, punishing but fair gameplay and a richly detailed setting if you dig a little deeper. To keep things fresh, this is peppered with a mix of new elements, from improved graphics and game engine to a better designed starting sequence and new mechanics. Dark Souls II is a perfect sequel to Dark Souls.
  5. Mar 13, 2014
    The core gameplay and basic design sensibilities have been retained, and while there are some concessions to player ease, they don't interfere with the gameplay
  6. Mar 11, 2014
    Otherwise, Dark Souls II is outstanding, still a world better than most games and a worthy successor to a game that was, essentially, impossible to follow.
  7. Mar 11, 2014
    Dark Souls 2 won't change anything: if you liked the experience FromSoftware offered in the former episodes, then you will like it again. But if not, you won't start liking now. The great atmosphere, the feeling of loneliness, the intriguing soundtrack and the difficulty still make the quality of this game. But Dark Souls 2 begins to fall behind from the technical point of view, and it's far too demanding for such old-school gameplay.

See all 69 Critic Reviews

Score distribution:
  1. Negative: 19 out of 169
  1. Mar 11, 2014
    The game is amazing... feels a lot like a hybrid between Demon and Dark souls.... This game is more friendly to newcomers but doesn't punish it's core fans like myself.... I played 40 hours of the game, I got a copy early and I'm still not finished the game yet..... I love exploring the vast world and there is much more content in this game more so than Dark Souls 1... I can't imagine anyone not liking this game..... For the first 12 hours the game was easier than Dark Souls 1, but after that 12 hour mark the game is harder than Dark Souls 1... You must buy this game..... Expand
  2. Mar 17, 2014
    Get It - if you liked the previous games you'll like this one - your life will soon be over. Not just your game life but your home life too. Demons souls franchise rules my living room. Expand
  3. Mar 11, 2014
    This game is truly one of a kind. Everything from the gameplay to the atmosphere feels like a genuine RPG. Most of all this game makes you feel like a badass who has gone through a lot of s*** to earn his title. Expand
  4. Apr 25, 2014
    Dark Souls II is difficult. In fact, it's probably the most difficult game I've ever played in my life, but I enjoyed every second of it.

    While off-putting at first, Dark Souls II pulls you in with it's exacting gameplay, brutal difficulty and rewarding bosses, every time I finally defeated a beautifully designed boss I felt I actually accomplished something, and I can't say that for most games I've played.

    One of my only gripes with the game is that at times it is difficult to know where to go next, while I respect that they don't explain much I wish that they would have at least given me a general direction of where to go next.

    In my opinion, this is my first Game Of The Year contender for 2014.
  5. Mar 15, 2014
    People complain too much yes you can make the enemies respawn after you kill them to much i want spoil it but you get the item 25-30% through the game.... Graphics are fine From soft doesn't have all the cash big devs do they cant create a new graphics engine or rent one and market the game with it. Your lucky you got a dark soul sequel. The game is fine with hit box errors (no worse then the beginning of dark souls 1) Lore is good and graphics are stunning in some areas. NPCS are cool,

    The bosses are tad forgettable but so were Dark souls and Demon souls.. I've beat demon souls over 9 times and do not remember 80% of the bosses.. Graphics do not make a game i can still pop the legend of zelda majoras mask in and have a really fun time.
  6. Mar 23, 2014
    I'm so glad I got this game. I never was able to get into the original Dark Souls, and I only played a little of Demon's Souls, but now, after I finish with this i actually want to go back and play those 2 more and really delve into them.

    It's what you would expect, slow, methodical, HARD AS HELL, but it's a great challenge especially once you start to understand the nuances.

    I still feel like I'm missing out on a few things, and at times it feels like my character is far weaker than he should be, even for this game, but I'm pretty sure it just has to do more with exploring and backtracking a bit in order to figure out.

    Only real issues I would have with the game, are a few minor glitches here and there, but the 2 big ones are the obvious graphical downgrade, which normally wouldn't be a big deal, but the game definitely looks muddy in some places.

    The other issue would be graphical slowdowns/lag at times, it hasn't really affected combat too much (I can't say it's ever killed me outright), but it's noticeable.
  7. Apr 18, 2014
    An unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared to its greatest shortcomings. In both predecessors the threat of having some random fool/player/griefer drop into your game to ruin your day was always a threat and made the lack of pausing, safe zones asinine (level 3 knights shouldn't have to face off against a jerk wearing allant' s armor and a scraping spear, and I shouldn't come back from the bathroom standing next to a bonfire on top of my bloodstain) but now they've raised the bar and guaranteed to over with multiplayer. It's brilliant that the game hangs for a moment to let you know you're being invaded. Not so great when it happens again. And again. And ag... well it was happening again only while you were standing still with all those pauses the first person who invaded ran in for a backstabbing, and you're dead. Not to worry, because things could be worse, at least there aren't places where other players can pull you into their game over and over and over until your equipment is breaking and you run out of supplies and have to quit the area. Well, not before invasionland there aren't.
    As lousy an implementation as is the poorly conceived multiplayer, it shines when compared to the awful camera. The camera was great in demon's souls, doing exactly what I wanted when I wanted. It was till pretty good in dark souls, somewhat twitchy but for the most part it didn't make things more difficult. This time around the camera might be the toughest obstacle in the game. Movements is quick and crisp when trying to make fine adjustments and painfully slow when it needs speed. The cameras behavior being the opposite of what is required at nearly every given moment isn't difficult, it's lazy and frustrating. If that isn't enough, the camera is stellar when compared to the controller. The slightest touch might launch you into a full Sprint, or moving further and further off center may do nothing more than keep you moving at a crawl--until you suddenly take off running. I've also gained no appreciation for the way buttons and triggers work to *maybe* cast spells, use weapons or a shield--or do multiple things all at once, back out of one menu, then the apparent menu, then hop backwards off a cliff, all with a single touch.
    All three souls titles have flaws at their core. This game has failings evwrywhere.

See all 169 User Reviews

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