- Summary: Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a journey to restore mankind and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than Apocalypse on earth and that an ancient grudge may threaten n all of Creation. Become the terrifying force which everyone fears but nothing can escape. Death Lives in Darksiders II.… Expand
Aug 7, 201286While it's not a huge step up from the original, a break of two and a half years and a bit of polish makes Darksiders II easy to recommend. It has issues, but there's a hell of a lot of game for those who want it. [Issue#221, p.70]
Sep 13, 201286Old hats like us don't need convenient tips & tricks when faced with a seemingly unbeatable boss. Figuring out how to beat one of these gigantic culprits is half the fun and luckily Vigil Games understands this. [September p.66]
10Well. First, I'd like to say that I comprehend the matter about the low user score for Darksiders 2. Vigil Games took a dangerous leap from Darksiders to Darksiders 2. The people who liked the first game may have not liked the second one because there's a huge difference between them. The first is basically an God of War copy-paste, with a different story ad characters. Although still great, it was a generic game, IMO.
Otherwise, Darksiders 2 has a WHOLE new setting, and is much more original. It took a step into the RPG, becoming an awesome adventure-action-RPG game. All the new mechanics were well implemented, somehow fitting perfectly the purpose of the game.
Speaking of characters, Death is way more cool than War. War had boring speech and voice, being only a bulky guy beating the crap out of those who crossed his way. Death in the other hand is more saracstic, smart and was amazingly voiced. Death have a different approach, being more fast and elusive, whilst War is heavy and deliver heavy blows.
The RPG elements are not deep as in other games, but offer a bit o customization for those who like it. You can swap between slow, high damage weapons and fast weapons with different stats and effects, as well as body armor. The armor changes as you equip, giving a bit of aesthetic customization too.
Vigil Games expanded greatly the world in Darksiders 2. It's considered 2, maybe 3 times bigger than the first game's world. IT offers quite a bit of exploration (again, for those who like it). Side quests were also added. They tell the lore of the game and serve also to give you powerful unique weapons as you progress, as well as XP and money.
The currency of the game isn't souls anymore, what should be expected from Death. Instead, you collect coins, money that you use to buy weapons, armor or trinkets. Be advised that Darksiders 2 doesn't have good graphics, just like the first game. But the art design... I have no words to speak how beautiful and appealing everything is. The enemy models are creative, the landscapes and buildings are breathtaking and Death itself is pure badassery. The skinny appearance and the mask suited him well.
Beside those differences, the combat is pretty much the same, despite the fact it depends on your stats.
I've played more than 10 hours and I have experienced no bugs nor glitches that'd take the fun away. Framerate issues weren't noted so far, what's good, considering what I went through in the first game.
Darksiders 2 is an epic experience, greatly improved over the first game, IMO. Vigil Games took its chances, and I think they hit the right spot. Dakrsiders was a good game, but it needed its own identity. Now Darksiders 2 have its own face. I dare to say it is the best game of 2012 so far, and the greatest surprise.
Don't let haters make you give up on this game. You'll lose one good experience.… Expand
8A massive improvement on darksiders 1, the original being A simple copy-paste of God of war, Darksiders 2 adds layers of depth by incorporating an Rpg style in place of a simple action hack'n'slash and it does this very well, although these RPG elements are very simple ones, more time should have been put into the free roam, character development and customization..
The combat/gameplay is fluent and enjoyable, it mainly consisted of puzzle solving though unfortunately..
Visually Darksiders 2 did everything Right, from the beautiful landscapes to deaths armor and weapons it all looks fantastic, nothing is out of place..
The game roughly lasts 20 hours, which is not something any RPG should boast about, But Darksiders 2 has a high replay value to compensate..
Over all it's a solid game, different enough to other action Hack'n'slash games, but the Rpg elements are not developed well enough, hopefully we'll see that development in darksiders 3..
If your a fan of GOW, Dantes inferno, and castlevania definitely look into darksiders 2, Short, fun and worth the money..… Expand
7After more than 20 hours playing my opinion is that Darksiders 2 is a great and large adventure with a funny combat system and a well-balanced story-telling that fails to be a masterpiece due to lack of innovation, a repetitive dungeon-crawling and some annoying bugs. The Good :
-Great story and great combat system.
-Good balance between combat, exploring and problem solving.
-Fresh Ideas (looting weapons, leveling up character, some "RPG style" )
- Too similar to the first part (lack of innovation)
- Storytelling is somehow boring ("10 go to the new place, 20 speak to the king of XXX, 30 find three XXX, 40 obtain help and find a new place 50 go to 10" )
-Too much (really annoying) bugs.… Expand
Darksiders is an okay game. Just okay, a little bland overall but nothing offensive.
I'll start with the games largest flaws, since that's easy. The game is a tiresome drudge from start to finish that will never really challenge the player. Just about every enemy in the game is defeated via the same tactic, which is to walk up to them and repeatedly press square. The only use for using anything other than the default combo is that it's boring seeing the same animation over and over, and once you get the charging attack which you will get right at the very beginning, the game becomes painfully easy.
Overall the game took me 15 hours to complete then an additional 4 hours to 100%. In total I died only a handful of times, the first few bosses seem promising, they are a reasonable challenge, however the bosses actually get easier as the game goes on. The first boss is the coolest, hardest and most fun in the game. The last boss is the easiest and most boring. Strange. However these boss fights are the only parts of the game that contain any challenge. Battles between bosses consist of mowing through cannon fodder, the game tries to make this more dificult for you by locking the door behind you in just about every room you walk into. However this doesn't help. You have a massive amount of health, and you don't need it, you will be skipping just about every chest you come across because you don't need health and mana refills, even cash, I had soon bought everything there was to buy and had nothing to do with money. The dungeon have some pretty cool design ideas however all the puzzles within them are linear, by that I mean: anything you do will take you one step closer to the solution. My advice: when you walk into a puzzle room just mess with whatever you can see without stopping to think because the puzzle will solve itself. There was literally a single puzzle in the entire game where I was forced to stop and think about how to solve it (portal gun cage & weights puzzle)
Lastly on my list of cons is the aesthetics. The game has good 'graphics' but a bad 'art style'. However if you like the artstyle I suppose you might think the whole thing looks great. However most of the art seemed like knocked back concepts for Warcraft or war hammer. Too cheesy to be cool but not outrageous enough to be taken seriously. The game world did however have a nice aesthetic feel to it on the whole.
The combat is fluid, it feels very nice, the mechanics are nice despite being unutilized. The attacks feel nice and the enemies have impressive finishers. The items are fantastic and definitely the stand out feature of the game. The leveling up mechanic was meaningless. There were a fair amount of secrets, however you get multiple items that tell you the locations of all the secrets so they aren't exactly 'secret'.
The story is an afterthought. However I don't take that into account in the score.
The game is certainly worth playing, but probably not worth buying or renting. More of a borrow from a friend if they happen to have it and your bored type of thing, like you would a trashy movie. On the whole an okay game, a bit below average and thus 4/10… Expand
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