Metascore

Generally favorable reviews - based on 39 Critics What's this?

User Score

Mixed or average reviews- based on 337 Ratings

  • Summary: Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a journey to restore mankind and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than Apocalypse on earth and that an ancient grudge may threaten n all of Creation. Become the terrifying force which everyone fears but nothing can escape. Death Lives in Darksiders II. Expand
Score distribution:
  1. Positive: 37 out of 39
  2. Negative: 0 out of 39
  1. Aug 14, 2012
    94
    Another powerhouse from Vigil Games, Darksiders II is a must have.
  2. Aug 7, 2012
    86
    While it's not a huge step up from the original, a break of two and a half years and a bit of polish makes Darksiders II easy to recommend. It has issues, but there's a hell of a lot of game for those who want it. [Issue#221, p.70]
  3. Old hats like us don't need convenient tips & tricks when faced with a seemingly unbeatable boss. Figuring out how to beat one of these gigantic culprits is half the fun and luckily Vigil Games understands this. [September p.66]
  4. Aug 15, 2012
    70
    It's not original, and its often unfocused, but the willingness to always offer just one more piece of loot and one more giant boss battle makes Darksiders II a hard game not to enjoy.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 48 out of 63
  2. Negative: 10 out of 63
  1. Well. First, I'd like to say that I comprehend the matter about the low user score for Darksiders 2. Vigil Games took a dangerous leap from Darksiders to Darksiders 2. The people who liked the first game may have not liked the second one because there's a huge difference between them. The first is basically an God of War copy-paste, with a different story ad characters. Although still great, it was a generic game, IMO.
    Otherwise, Darksiders 2 has a WHOLE new setting, and is much more original. It took a step into the RPG, becoming an awesome adventure-action-RPG game. All the new mechanics were well implemented, somehow fitting perfectly the purpose of the game.
    Speaking of characters, Death is way more cool than War. War had boring speech and voice, being only a bulky guy beating the crap out of those who crossed his way. Death in the other hand is more saracstic, smart and was amazingly voiced. Death have a different approach, being more fast and elusive, whilst War is heavy and deliver heavy blows.
    The RPG elements are not deep as in other games, but offer a bit o customization for those who like it. You can swap between slow, high damage weapons and fast weapons with different stats and effects, as well as body armor. The armor changes as you equip, giving a bit of aesthetic customization too.
    Vigil Games expanded greatly the world in Darksiders 2. It's considered 2, maybe 3 times bigger than the first game's world. IT offers quite a bit of exploration (again, for those who like it). Side quests were also added. They tell the lore of the game and serve also to give you powerful unique weapons as you progress, as well as XP and money.
    The currency of the game isn't souls anymore, what should be expected from Death. Instead, you collect coins, money that you use to buy weapons, armor or trinkets. Be advised that Darksiders 2 doesn't have good graphics, just like the first game. But the art design... I have no words to speak how beautiful and appealing everything is. The enemy models are creative, the landscapes and buildings are breathtaking and Death itself is pure badassery. The skinny appearance and the mask suited him well.
    Beside those differences, the combat is pretty much the same, despite the fact it depends on your stats.
    I've played more than 10 hours and I have experienced no bugs nor glitches that'd take the fun away. Framerate issues weren't noted so far, what's good, considering what I went through in the first game.
    Darksiders 2 is an epic experience, greatly improved over the first game, IMO. Vigil Games took its chances, and I think they hit the right spot. Dakrsiders was a good game, but it needed its own identity. Now Darksiders 2 have its own face. I dare to say it is the best game of 2012 so far, and the greatest surprise.
    Don't let haters make you give up on this game. You'll lose one good experience.
    Expand
  2. 8
    A massive improvement on darksiders 1, the original being A simple copy-paste of God of war, Darksiders 2 adds layers of depth by incorporating an Rpg style in place of a simple action hack'n'slash and it does this very well, although these RPG elements are very simple ones, more time should have been put into the free roam, character development and customization..
    The combat/gameplay is fluent and enjoyable, it mainly consisted of puzzle solving though unfortunately..
    Visually Darksiders 2 did everything Right, from the beautiful landscapes to deaths armor and weapons it all looks fantastic, nothing is out of place..
    The game roughly lasts 20 hours, which is not something any RPG should boast about, But Darksiders 2 has a high replay value to compensate..

    Over all it's a solid game, different enough to other action Hack'n'slash games, but the Rpg elements are not developed well enough, hopefully we'll see that development in darksiders 3..
    If your a fan of GOW, Dantes inferno, and castlevania definitely look into darksiders 2, Short, fun and worth the money..
    Expand
  3. After more than 20 hours playing my opinion is that Darksiders 2 is a great and large adventure with a funny combat system and a well-balanced story-telling that fails to be a masterpiece due to lack of innovation, a repetitive dungeon-crawling and some annoying bugs. The Good :

    -Great story and great combat system.
    -Good balance between combat, exploring and problem solving.
    -Fresh Ideas (looting weapons, leveling up character, some "RPG style" )

    The Bad:

    - Too similar to the first part (lack of innovation)
    - Storytelling is somehow boring ("10 go to the new place, 20 speak to the king of XXX, 30 find three XXX, 40 obtain help and find a new place 50 go to 10" )
    -Too much (really annoying) bugs.
    Expand
  4. I was really looking forward to this as I expected they would only improve it over the first one. At the end of the day, this is a big disappointment. They tried a bit too hard I think. The addition of multiples of items that get picked up every five minutes, really cheapens the concept of extra armour. In the original darksiders, new armour for War was very cool. In this game it is just "Meh, whatever". Then there is the horse. In the first game it was pretty interesting when you got to ride the horse for a bit. Now in darksiders 2, riding the horse is boring. As well as actually riding the horse being boring, it results in the areas being boring. You end up with a few large plains, with some dungeons dotted around the place. This actually polarises the game between horse bits and dungeons. It takes the intrigue out of world exploration as you know what to expect. Due to the drawbacks of these elements of the game, I decided to set it to easy so I could go through the game easily and quickly. but they couldn't even get that right. I ended up going up against a boss who my zombie decoys died against in 3 seconds so I couldn't distract him, I was hardly taking any health off him and got completely slaughtered. On easy. There is of course the existence of bonus items. The limited edition gives a really powerful weapon, but this just makes the weapons you pick up useless. It takes out any sense of reward for collecting stuff, not that there would be anyway since the game throws stuff at you. It seems backwards, when you really need some health you just can't seem to pick any up. When you don't need health it gets thrown at you. It's just all really, really wrong.

    I haven't even mentioned the poor level design. I simply cannot imagine how the game designers failed to notice that their volcano was moving from one side of the temple to the opposite side. The art design of the environments is bad, with overlapping textures causing a horrible flickering effect, some places there are glaring gaps in the geometry so you can see through to the other side. The general art direction is very clumsy with many areas just being very difficult to figure out and resulting in a mess of clutter.
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