Despite having this replayability, the two-hour length makes Datura a hard sell at $9.99. Still, I do recommend trying this unusual, unique psychological experience, if only to see what it's all about and to try and figure out what I means to you-even if it is accompanied by overly frustrating, cumbersome controls.
This is probably one of the best games this year. Its original and creative, we all should support this game, originality in videogaming is in danger, not everything should be shooters.
This game may not be too good but it is a fun and very interesting move title so go dust off those controllers you have barely touched lately (COD players) and get to playing this very immersible game just please use a move controller it makes way more sense and please quit whining over 10 dollars quit being so cheap and poor its 10 dollars i spend that daily just going to a appointment or the corner LMAO
Just like an oniric experience, new PSN indie's Datura take us in an astonishing journey through beautiful, twisted Lynch, Burton & Poe's forest of different playable experiencies, emotions and sounds. It's a shame that an unfortunate control scheme through PS Move and a really short gameplay ruin what it could've been one of the most surreal and striking games of PlayStation 3.
Datura's premise is fascinating, but the game fails to deliver because of some poor controls (both with Move or Dual Shock), lack of content and lots of invisible walls to deal with.
You'll trudge endlessly around the forest, cursing your protagonist's languid walk speed as you wander from one already visited landmark to the next in the vague hope of triggering the next bit of scripting in a narrative which goes out of its way to confuse the player.
It's an odd game for sure. Do not go into this expecting great controls, the best graphics, or a clear storyline. Still the game stuck with me. It's just so different from anything else out that I can get over a lot of the flaws and appreciate it for being do different.
Great game, overall. The presentation, music, and graphics are great. But, the controls ****! It takes a while just to do a task, and you might not get what you even wanted to do. The lasting appeal isn't great either, for I beat it in 45 min AND got all of the trophies in my first playthrough. That said, this game might not be worth $10, but it's worth a play.
I played this game thanks to the PS+ subscription but I'll be reviewing it like if i paid its full price as it is no longer free to download. Datura is a game much closer to a tech demo for the PS Move than a true game on its own.
Artistically the game has its own identity and provide a poetic experience about right and wrong and the use of the PS Move is great, but the game is so short (less than one hour) it doesn't make it worthy at all (and there's not much to say either).
In conclusion I doesn't advice the game for any one except if you have the absolute need to use your PS Move as Datura is way too expensive for its length.
This game should have been incredible. I really wanted to like it. What we have here is a classic case of great ideas coupled with terrible execution.
In Datura, you control a faceless, nameless protagonist wandering through a labyrinthian forest, interacting with various artifacts and landmarks. Each of these leads to what is essentially a mini-game you find yourself launched into a dream-sequence (or flashback?) before returning to the home map. Using either the Move or the Dualshock, the controls are intended to mimic real-life motions such as sawing, smashing, twisting, etc.
Ultimately, the game feels like a desperate attempt to show off the system's motion sensing abilities without much quality control. Attempts to interact with the environment range from awkward to virtually impossible. Even walking around the forest is uncomfortable the game forces you to button-mash constantly to move any faster than a casual stroll, and the lack of any strafe controls made looking around a needlessly troublesome undertaking.
There's no obvious central theme tying all of the mini-games together, but I actually found that to be part of the game's charm. Wandering around the dreamlike landscape, wondering where I'm going to find myself next was actually really exciting, and kept me hanging on longer than I might have. Ultimately, it was just more effort than fun.
This game, in theory, sounded like it would be perfect for me. Myst gameplay with an artsy, surreal approach and for the Move controller, which everyone who owns it is feeling a severe lack of content for. Sadly, it turned out to be a sad disappointment. First of all, yes, it's true, the game is super short. First playthrough took me an hour even though I was stuck at one gate because I foolishly thought it was a puzzle Ã
SummaryFinding yourself in a mysterious forest, you will navigate your way through the game by controlling your character's hand using Playstation Move technology. From here, you are immersed into the game's unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empir...