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85

Generally favorable reviews - based on 40 Critics What's this?

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5.1

Mixed or average reviews- based on 1279 Ratings

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  • Summary: In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more. Expand
Score distribution:
  1. Positive: 37 out of 40
  2. Negative: 0 out of 40
  1. Jan 14, 2013
    100
    Whether you're a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it's hard to imagine anyone feeling overly dissatisfied with this new game.
  2. Jan 14, 2013
    90
    A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat.
  3. Jan 22, 2013
    90
    When you turn off your brain and let your intuition take over, you become one with Dante in a wild and seductive game you just want to play over when it finally ends.
  4. Jan 14, 2013
    85
    It should be noted, with a certain severity, that the 360 version is clearly superior in this pair. Its PS3 counterpart struggles to keep a steady framerate which is sadly characteristic of PS3 games running on the Unreal Engine.
  5. Mar 12, 2013
    80
    Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.
  6. Jan 15, 2013
    80
    This is a title that gets most of the important parts right when it comes to an action game. It makes you feel like a bad arse, thanks to the cool-looking combat and easy-to-produce combos, but remains deep to allow people to delve into the system and pull off some wild moves.
  7. Jan 14, 2013
    70
    It's certainly not without its issues, and at this stage in a generation you feel like a game should probably be wielding more graphical clout, but the game's combat more than makes up for it. It's simply brilliant, and you can have a lot of fun trying out the different options it presents you. Once Dante's picked up every weapon there's simply so much available to you, and it's what sets the game apart.

See all 40 Critic Reviews

Score distribution:
  1. Jan 15, 2013
    10
    Quite simply one of the best games of the generation. Relentlessly fast-paced action with cool, relatable characters that will make you laugh, cry and cheer. Dante, our main character, is an edgy, memorable individual who doesn't care about anyone but himself. This makes him an outcast that anyone who's ever had a bit of a 'loner' streak about them will instantly relate to. Have you wanted to scream at the world to *bleep* off? Then this is a character for you. Virgil is anything brilliantly written character, seemingly a cool, calm and collected person he later shows a darker side in his pursuit for freedom. Much like a roller coaster, this ride isn't for children and pregnant women. Only mature gamers such as myself should go on this white-knuckle adventure through purgatory! You would be doing yourself a massive disservice by not buying this game (which has some DLC I already can't wait for!) because of some entitled individuals who can't see the woods for the trees due to their blind rage over something that is different from what they are used to. Give this game a chance. Expand
  2. Feb 6, 2013
    10
    First the obvious. This is a remake (Remember that word) of an over-rated franchise that desperately needed it. Out of all the hack n slash games as of late such as DMC, God of War, Bayonetta, and Ninja Gaiden......DMC felt the most stale.
    The story was hilariously bad, the character was a pretty boy with long hair and really awful one liners spewing out of his mouth. Like most Japanese make games that are supposively adult he looked like an ugly anime girl with the personality of a 10 year old. The gameplay was solid and the graphics were fine but did not stand out. Capcom knew the franchise was falling behind the others and decided a shot in the arm was needed. So they call Ninja Theory.
    Ninja Theory are known for great production values mostly because of their incredible voice acting, emotion, and characters. They are also known for well recieved but commercial flops. So how did they do/
    Well this is a remake. Most gamers do not grasp that concept. So they have been on the net crying and complaining like teenage girls fighting over a guy. It has been a pathetic display and shows why gamers are considered genetic fumbles, geeks, and outsiders. Many franchises have seen reboot ps over the years and some have failed or succeeded. This one passes the test head over heals but the butthurt punks of the game community really outdid themselves with their metacritic hate and ignorance.
    The story is great. It sticks close enough to the original while taking out the ignorant banter most Japanese games in this genre are known for. In other words anyone can follow along and enjoy it. It has some great cutscenes to tell the story and move the narrative alone. Amazingly people have complained about this. (Metal Gear 4 gets a free pass though.....) It is easily the first DMC where I paid attention to what was going on.
    The difficulty took a step back but you can open up harder difficulties and the hard ones do pose a challenge.
    The gameplay is standard hack n slash and like a good reboot should, you develope more powers, combos, and such as you go. Like Ninja Theories other game Heavenly Sword, you have to use face button and trigger combos to switch weapon attacks. Takes getting used too. One cool thing that was added is the ability to ty out and switch out combo attacks.
    Dante is a likable character as well as the supporting cast. Some bosses make a return and again.....even though it is a remake the community cried. The choices were good with the bosses included but some of the fights are all too standard with what has already been done for the genre.
    The sound in more western metal instead of Japanese hair metal. It is more rugged and hard edged. The voice work is great which should be expected and the sound effects are well done. Nothing to complain about.
    The graphics and art are in my opinion the best in any hack n slash game that has been released. Not as technical as God of War 3 but the world is incredible. The rifts, shifting, lighting, and film grain and blups in the transfermation into limbo is awesome. Limbo is a screwed up place but the look is awesome. The first level was a shock to the senses and I actually had to train my eye to the art. Amazingly done.
    I do have a few complaints. The levels while they are cool does not get better as they go. They stay consistant but I was hoping for a big final. The boss fights as stated earlier are nothing new. A few on the character exchanges seem forced for shock value but it is miles ahead of the past titles. And finally some of the jumping movements, especially the air dashing can be a bit tricky.
    One last thing. I have seen a lot of crying about Dante saying "No way!" to the white wig during the game. I thought it was hilarious and was a direct attack on the babies who have cried foul this who cried foul the whole time. It said 2 things. 1- This is not the same DMC and 2- Ninja Theory has heard the cries and stayed course with their own vision. Any good dev worth their salt would of did the same thing.
    Well done Ninja Theory. The best hack n slash since Ninja Gaiden Black and a big middle finger to the drama queens.
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  3. Feb 5, 2013
    9
    The gameplay for DmC is amazing. It’s much easier now to keep a combo going and seeing as your ranking doesn’t keep on dropping (once you haven’t hit an enemy in a while but are still in combat) its not a bad thing, but obtaining those “SSS” rankings at the end of a mission still gives you a great sense of achievement and just further proves how awesome you are at this game. Enemies in the game do vary and honestly make you want to switch between every single weapon (in the majority of fights) to keep building your combo and just improve your overall skills in the game. Platforming is a major factor in DmC, and seeing as you have angel and demon powers, you do actually feel more like a powerful demon rather than in every previous Devil May Cry game. I love gilding through the air and on to platforms and avoiding enemies moves using the angel evade. The devil powers just make you feel like a powerful badass and you can easily destroy most enemies in the game just by using your devil powers (bar the ones that require angel abilities to be killed). Your primary weapons are Rebellion and Ivory (granted Ebony Ivory are the weakest weapons in the game and are pretty much useless). I rarely found myself using the primary weapons at any point after the second mission. DmC actually has a story that you can follow and its a pretty decent story for a hack slash game. I’m not going to spoil anything, but if you’ve played any Devil May Cry game before then the same old stands that Vergil is the main villain in the game and more or less always will be. That’s probably the one thing that “true Devil May Cry fans” will approve of. Its also a perfectly paced game and it never gives you one dull moment, you just power up through the first few levels, enjoy great platforming sections, good boss battles and then have some good cutscenes in between.

    I honestly wasn’t looking forward to this game seeing how much of a disappointment Devil May Cry 4 was, but I ended up loving it and so far I have replayed it 6 times and have 1000G’d it and even though the levels eventually become the same old same old, I always had to go back and gather all the collectables and then completing the hardest difficulty in the game which is “Hell and Hell” mode. There are also 21 secret mission to be completed, some of them are challenging but honestly they just give you more value to the overall experience and replay value that you will get out of DmC. Needless to say, I can’t wait for Ninja Theory’s next instalment in this DmC reboot.
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  4. Feb 21, 2013
    7
    I got some mixed feelings about the reboot of DMC. For being a 7 hour long brutal DMC is a highly recommendable HacknSlash-Title. But if you're searching for a real DMC like me with the original Dante, then you're going to have some problems getting into the game. The setting is differs from the original as well as Dante himself, and somewhat it felt more like a Bayonetta than a DMC. After all I'm also a fan of the Bayonetta witch and I've been very entertained by it but it just felt like the right game in the wrong franchise. If you're just looking for some twisted action, you should definetly give DMC a chance and experience a seven Long story short: Devil May Cry is the best Bayonetta 2 that could`ve been. Expand
  5. Feb 15, 2013
    4
    In order to fully articulate how much of a disappointment this game is, one needs to fully understand the scope of what was lost in the original series of games.

    ---Gameplay---
    The Devil May Cry franchise was a slow but steady research and development project into the new world of a genre it created (The Stylish Action genre).

    DMC1: The first game, for example: Didn't allow you to change styles or firearms on the fly. It did, however, allow the player to lock on to targets, something which "DMC" is lacking. DMC2: Expanded upon the options by allowing the player to change firearms during play and capitalised upon a nuance of the older game by allowing mid air juggling.

    DMC3: Expanded even further by allowing the player to change devil arms on the fly whilst also introducing styles, albeit these styles were fixed per mission. The pseudo 2 player mode in the form of doppelganger was also a nice touch.

    DMC4: As it's predecessors had done, expanded further by introducing a throw mechanic in the form of Nero's devil bringer and of course brought with it something new to the table in the form on-the-fly style change mechanics.

    "DMC": TOOK A HUGE STEP BACKWARDS.
    So far in some aspects that it completely missed the point of the genre it was trying to reboot.
    - No lock on, which is really handy when trying not to fall to your death or shooting the projectile firing enemies at the back.
    - Combos that can be broken by accidental input on certain enemies.
    - Combos that can be broken by a certain enemy walking in the way of an attack.
    - Limiting attacking options by rendering weapons to a 'more dangerous than unusable state'. Stylish gauge that is easy to fill. (Mash one button)
    - Enemy juggles that allow the main character to essentially fly.
    - Making monotonous tasks stylish.
    - Making once monotonous but now cleared tasks contribute to your rank in higher difficulties, gimping the difficulty in getting an overall S rank and escaping the point of the difficulties in the first place.

    ---PLOT---
    DMC's strong point was never really plot nuances, although it had it's good moments. It had it's shockingly bad moments though (Like a plane falling through the ceiling at the right time letting the two protagonists escape: DMC1).
    Also, the franchise was going to suffer from the superman problem: "How do we write a story that is challenging for a character who is essentially to strong for everybody to handle".
    We saw this problem essentially culminate in DMC2 and the solution was a prequel, DMC3.
    They struggled a bit with DMC4 because Dante was essentially too strong, so they had to nurf him a little in some respects and by giving us a new character who was similar but different, it allowed the player to experience mortality.

    "DMC" went straight for the jugular by thinking that Dante needed roughing up and bringing down a peg or two, which literally took place in the trailers.
    The in game plot was a hash of references to the old material whilst also trying to be political, edgy and fashionable. Re: F*cking swearing Wise cracking, since when?
    Dante lives in a trailer and hates humanity? Who is he a Martin Riggs addicted to meth?
    Dante is the son of an angel and a demon? Who is he Little Nicky on crack?
    Dante passes between limbo and the real world? Who is he, a tweaking John Constantine?
    Dante has a brother who wants to rule the world and tricks him into fighting on his side? Who is he, a Junkie Solid Snake?

    No he is DMC Dante, the kind of guy who asks the questions the audience is asking like: "How did my coat get on the Ferris-wheel", we all know how Dante, lazy shoehorned writing.

    When all is said and done, it has brought us one undeniable fact, don't crap on your fan base.
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  6. Jan 17, 2013
    2
    This review contains spoilers, click expand to view. It's a beautiful game, it good storytelling, but it lacks the gameplay depth of the series, lacks surprises, and the majority of the gameplay was spoilered by Ninja Theory itself in their official walkthroughs.

    Just like Devil May Cry was trying to mimic God of War.... spawn enemies everywhere, poor move set, lots of cutscenes, and a lot of real-time events.

    You watch a lot of cool things, but play much less, and with much less quality. Playing it for the second time, you can barely find something new and worthy.

    Low frame rate, and LOTS of graphical glitches. Every hole you fall show unfinished places, and every cutscene flashes bad rendered frames at your eyes.
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  7. Apr 8, 2013
    0
    Unlike some die-hard DMC fans I couldn't care less what the main character looks like, the things that always interested me in this series is it's atmosphere and gameplay. I also can't deny loving Dante's attitude, especially in DMC 1&3.To me the series itself had always had it's own flair (even the less popular DMC2) which made me choose to buy the game time and time again.
    However DmC has absolutely nothing to do with Devil May Cry and it simply pains me to see such a game be considered as part of the series. I can't say that DmC is a complete fail or anything but playing it get's boring very easily, even though it's quite well-made(excluding graphics and slightly lame fighting).For me it turned out to be a waste of money
    Frankly, DmC could of even been made a masterpiece but if it does not have the atmosphere and the unique feel of Devil May Cry then why on Earth would anyone attach it to this series? The game would of probably done better on it's own with it's own audience that evidently prefers a post apocalyptic, slightly emo and punky attitude to the gothic, stylish and playfully one shown in Devil May Cry..(plus the crazy fights!!!!Oh,God I miss them...)
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