Metascore
78

Generally favorable reviews - based on 38 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 394 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: A legend is born in this open-world adventure. Assume the role of the Arisen, a legendary hero in a land haunted by a feared, omnipotent dragon. As you fight to protect your homeland, you will pick up companions, make enemies, and find yourself embroiled in an even deeper mystery.
Score distribution:
  1. Positive: 28 out of 38
  2. Negative: 1 out of 38
  1. May 30, 2012
    100
    For £39.99, you'll receive: a tale of courage and choice, interwoven with dark political secrets and intrigue, breathtaking visuals, a refined and strategic combat system that should be a genre standard, and an interesting endgame that essentially never ends. Yes, while the last part should be fairly intriguing to most, I won't spill the beans. Just know that there lies a threat even more deadly and unforgiving than the game's 'final' boss.
  2. May 23, 2012
    88
    The world is one of the first I've seen that truly implores you to give it the proper respect rather than brashly dive into the unknown and expect to emerge unblemished. The story and characters may not drive you to a sublime world of fiction, but the action more than makes up for it, with character and equipment customization that will keep you tweaking and enjoying yourself the entire time.
  3. May 22, 2012
    85
    When people talk about Dragon's Dogma, they immediately ask the question weither it's better than The Elder Scrolls V: Skyrim. Don't do that. Both games are just great in their own way.
  4. If you were in a bad mood, you could hang Dragon's Dogma out to dry for its clumsy camera and controls, simplistic warrior-rogue-mage class choice, shallow combat and bad dialogue (which frequently misuses the words ere, e'er, aught, ought, ill, and so on.) But it's hard to be in a bad mood while playing such a brave, sprawling, original take on role-playing. Accept its failings and you get to enjoy its beautifully esoteric successes.
  5. May 21, 2012
    80
    Dragon's Dogma is a real success for Capcom - consistently entertaining and compelling, it's a pleasure to explore its world. The pawn system and variety of skills and vocations keeps combat enjoyable even after dozens of hours, and while multiplayer would have been the icing on the cake, there's more than enough here to entertain a single player for weeks. A solid and worthwhile purchase.
  6. May 21, 2012
    75
    It's a strange game, Dragon's Dogma; it does some really brave and interesting things, but it also feels unfinished, with technical problems that often spoil things. The combat, though, is one of the best real-time RPG fighting systems around, with flexibility and variety that carries the whole game.
  7. May 13, 2012
    48
    A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience. [Issue#218, p.76]

See all 38 Critic Reviews

Score distribution:
  1. Negative: 9 out of 147
  1. May 22, 2012
    10
    Huge, open world full of interesting things - check. Flexible, inventive combat - check. Challenging, hardcore theme - check. Fun - check check check check check check check check check check check.

    What's not to love?
    Expand
  2. Jun 10, 2012
    10
    Game of the year right here, it has it all, amazing combat, godly graphics, great OST(when there is music, much of the game is silent).
    And
    it's long about 40-60h depending on how much side quests you do etc, the story might not be the best ever but it does the job, the cinematic in game clips are the some of the best ever, specially when you consider the customizable characters you can make from scratch. Expand
  3. Aug 21, 2012
    10
    the best RPG i have ever played...I love you loved Monster Hunter and Dark Souls..you will LOVE this.
    ....ignore the ignorant **** from IGN
    giving this a 7.5....they had big ass sponsors from terrible games like ''Kindoms of Amalur'' they gave it a 9(!!!) the biggest garbage i ever played.....Dragon''s Dogma is a game you cannot ignore... Expand
  4. Zyn
    Jun 3, 2012
    9
    If you're still on the fence about this game and so you're here to see what people think about it, just check those who gave this game a negative score. Most of them simply don't know the game. Maybe they should stick to shooters or casual games. Now this my take. For the graphics, the textures aren't too good up close, maybe due to the hardware limitations (I'm playing on Xbox 360). But most of the time, it's really forgivable. Character models are great especially since you can customize not just the face, but also the arms, torso, the legs, the gait, height and weight. That's really not common in RPG's. And not only these things are aesthetic, they also affect gameplay. You can design your characters to look pretty much about 80% of how you want them to look like here. There are also lots of equipment you can dress them up with. Effects are really nice and these not limited to just spells. Status effects also look great here. I once entered a cave behind a water falls, and I was surprised to see that my party got soaked in water. And again, not just for aesthetics. Being wet made us less vulnerable to fire. Environment lighting is also great. Day/night cycle isn't also for visuals. At night, the game turns into somewhat a medieval Resident Evil with the undead suddenly getting out of the ground below your feet. Most monsters become more aggressive at night too. Nighttime is actually more dangerous here so especially in the early stages of the game, you'll be forced to stay inside the city walls at night, and wait till morning to venture out for quests. Combat feels great -- fast, and really intense. Unlike in other games like Skyrim, you don't hack or shoot giant opponents at the shin. You can't do that if it were real right? In Dogma, you can scale large monsters, hack their head, neck, back, arms to disarm them, you can shoot a cyclops' eye, burn flying monsters' wings to make them fall.. these things are possible in Dragon's Dogma and not in others. There's also the pawn system which have already been detailed by others. It's basically you create your own NPC sidekick and then share them with others. Your party of 4 is composed of you, your main pawn, and 2 pawns by other players. The main pawn levels with the player, the support pawns don't but they get to learn about the quests, world, and beasts that the party encounters. Pawn behavior and speech can be tweaked by its owner. This system I think is better in some ways than a full multiplayer. Pawns are loyal and helpful, and not selfish as other players. EXP is gained fairly by the whole party, so you can play support and not worry about not getting the EXP. There are 3 basic classes, the usual Fighter, Mage, and Strider(Rouge/Archer type), then 3 other classes with stronger offense but forgoes defense, and 3 more classes which are hybrids. You can switch classes anytime in towns.Crafting here ain't as complex as others, but most (if not all) items you can pick up has a use. Some may not seem so at first, but you can combine them with others. Like for example, a fish. When you first pick it up, it's fresh. After a while, it becomes sour which also modifies some of it's effects. A few more hours, it becomes rotten. If you don't want it to spoil, you can place it in a container. Controls are also above average. One of the things which I find a bit lacking is the world. Yes, it's open and you can go pretty much anywhere you want, but there really isn't much anywhere to go to. There is only one big city, and one small village. Most of the other places are forts, dungeons, plains, a huge inaccessible body of water, and tons of unclimbable mountains. The first time you check on the map, it may appear as huge as Skyrim's, but once you get to explore more you'll see that most of it is inaccessible. I think it would be more fun if the world was more lively with more cities, with NPC's in their routines. In Dragon's Dogma's map, only about 5% is civilization, 50% is hostile zones, and the other 45% is a no-walk zone. The design of the world is justified by the lore. It is set in Gransys, I don't know if it's the name of the whole world or just the continent it's set in. A dragon and an Arisen, who's destiny is to battle each other, appears once after some generation, which have then damaged the land greatly. I think this must be why progress must be difficult in this world. The story, which I won't spoil here, is cliche which is really the weakest point of the game. But it's fairly enough to keep you going. DD presents major plot points with cutscenes, something you don't get in most open-world RPG's like Bethesdas'. Overall, it's a great game with flaws. I'd give it a 10 for the fun, but 9 overall for the faults. Expand
  5. Aug 15, 2012
    9
    A great game overall, An intriguing selection of character builds (personal favorite ranger), for many different kinds of play, although Capcom's on disk DLC had me raging (they aren't necessary to the game at all) it was really the only set back..
    Some will argue the graphics aren't as good as the could be, but graphic aren't what makes a game great, I put at least 90 hours into this game, and the online community is great..
    The pawn system is a lot of fun, but a little broken, if it were a little better I would have given this game a 10..
    I must buy for anyone who enjoys an RPG with a challenge..
    Expand
  6. Oct 6, 2012
    8
    If Skyrim and Dark Souls had a baby, that would be the closest thing. Sure its not perfect and it could use a fast travel system, but really, when you get to grab a dragon by the neck and stab him as he flies trough the skies to shake you off, thats an flaw we can overlook. Expand
  7. Dec 30, 2012
    0
    The worst part about this game is the wasted potential. I don't get angry and a crappy game. I just turn it off and return it to the store. but this game infuriated me more than any game that i can even remember. The reason is that the game has so much goodness in some areas. it is compelling and charming in myriad ways and it upsets me so greatly that I am stopping myself from playing it. I'm fairly conflicted. I want to play it, but I just know that if I do play it, I will end up very very angry. It is this reason that I give this game a low low score. it is the true meaning of the word tragedy. The goodness that exists within this game is utterly destroyed by utterly abysmal game design. for example, in the quest for realism, the designers made a day and night cycle and no fast travel. however, when striving for this realism, they neglected to let the player use a bed that is clearly not being used and is in a safe spot. hell, the player can't even use their characters own bed in their own house. then there is the three choices of vocation that the player is given at the start of the game. There are three vocations to choose from so any player could carefully consider the choice and then make a decision and go with it. they would then play the game and get to know their vocation. what the designers didn't tell us is that you can actually choose some EXTRA vocations as soon as you reach the main city. the only way a player can know is if they decide they are unhappy with their vocation choice and chose the change vocation option in the inn. the designers actually hide vocation choices from the player. then there is the very simple and really quite stupid decision to place text on the loading screen, but not give the player enough time to actually read it. it's things like this, that drive a person to madness. it's things like this that are unforgivable. There are so many other issues, that i actually managed to forgive but other players might now. The NPC's are ridiculous. you have a button to instruct them to follow you. they just ignore it. you're trying to escape from a group of bandits, the NPC party member decides that they want to be the hero. not only that, but when you are trying to sneak past a group of bandits that would surely kill your party, the NPC will decide to charge towards them, even if you are mashing the 'follow me' button. The way this game has passed through testing is quite disgusting. it is a mess to be sure. there will be people who can ignore the problem because of the undeniable charm, but I am of the opinion that nobody should have to forgive such disgraceful design. Expand

See all 147 User Reviews