Generally favorable reviews - based on 18 Critics What's this?

User Score

Mixed or average reviews- based on 55 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: As the first modern role playing game, the Dungeons & Dragons franchise from Wizards of the Coast gave birth to numerous products including two arcade titles from Capcom, Dungeons & Dragons: Tower of Doom and its sequel Dungeons & Dragons: Shadow over Mystara. Both these titles are now being re-released with updated HD graphics and a wealth of other enhancements as a definitive double pack entitled Dungeons & Dragons: Chronicles of Mystara. Expand
Score distribution:
  1. Positive: 16 out of 18
  2. Negative: 0 out of 18
  1. Jul 2, 2013
    It’s great fun, a hell of a time, and an excellent way to hold on to a true classic of the arcade circuit.
  2. Jun 18, 2013
    "Dungeons & Dragons: Chronicles of Mystara" is great fun. Yea, it’s technically two catalog titles coupled for the price of $15, but this release isn’t just the first time these games have been made available for stateside consoles – it’s also the definitive edition of both arcade classics.
  3. Jun 18, 2013
    Dungeons & Dragons, a mythical name for fans of the classic pencil and paper RPG. Tower of Doom and Shadow Over Mystara, two cult videogames. Dungeons & Dragons: Chronicles of Mystara, the opportunity that we had waited for twenty years. The download of this game is simply inevitable.
  4. Jun 27, 2013
    It’s great to see these two former arcade-exclusive mainstays finally get the restoration they deserve.
  5. Jul 23, 2013
    One of the finest re-releases yet from Iron Galaxy and Capcom. [Issue#233, p.77]
  6. Jun 24, 2013
    This is about as good as an arcade port gets without straying too far away from the original. Shadows of Mystara is a rare gem in the quarter-munching world and they added layers of PSN integration are implemented really well.
  7. Jun 26, 2013
    Whilst it never thrills, Dungeons and Dragons: Chronicles of Mystara is a perfectly enjoyable experience for those who are looking for a quick blast that doesn’t involve taxing the old grey-matter.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 5 out of 12
  1. Jun 20, 2013
    I have greatly enjoyed the D and D series. There is nothing more exhilarating and more satisfying than slapping the living soul out of a Kobold as the Cleric or slashing a goblin as a Warrior. These ganes stick true to the arcade RPG makeup. The game is a near perfect port, and reigns king of the fantasy arcade games. Expand
  2. Sep 9, 2013
    I loved this port, but they would apply graphic enhancement, live(In arcade, you have infinite lives), and a challenger mode.
    The price is
    very expensive, this is bad for new public. Most of the player are from old generation, no new bloods.
    probably no innovations in next patches, it's a bad part of the port.
    It's very very very fun play with yours friends, and if you and yours friends are fã of D&D, probaly this game will live in your hearth forever xD
  3. Jun 28, 2013
    This is a great port of a great classic game. It brings back memories of those days of putting quarter after quarter into the arcade machine. This game is one of the absolute pinnacles of the side scrolling beat-em-up genre, and this version lives up to that. I would not recommend this to gamers who don't have the taste for old-school-beat-em-ups though as these games are very simple by modern standards. But for me it fit the bill perfectly. As for the haters below, I don't know what they were expecting since they seem to be arguing to drastically change the original game, which defeats the point of this port in the first place! Definitely recommend playing with a gamepad or classic joystick, not a keyboard. Expand
  4. Jun 30, 2013
    Kind of "meh". It's a nice trip down the nostalgia road but... where is everybody? It appears no one is playing it so it gets really boring to play it alone. But it's a nice game to have and remember the old days. It's not a remake (just a shy revamp) and, honestly, there's not much to say. A medieval beat'em up just like the ones we had on the arcade. Fun to play with friends, kind of dull to play alone. I could not find other players, not even once. If I had and had at least one session with 3 other players I'd give it a 7. Expand
  5. Jun 21, 2013
    [Played the Steam version, excuse me for posting in the wrong section]
    Took the effort to make an account on metacritic, because I felt
    cheated by the current reviews. I guess most of the reviews of the so-called "critics" are written by fan boys. Although the overlay interface is very well finished I can't see the fun in this outdated side-scrolling beat 'm up. After two hours of playing these are the things that annoy me the most:
    - If one player uses magic, all the others stay locked in place for 2 seconds
    - Item selection is dreadful Magic user have a limited number of [ranged] attacks
    - You can use a slide attack which is annoyingly hard to pull of with my xbox controller, but otherwise there is a very low variety in attacks. Just bash the a-button.
    - You feel like a turtle when playing this game after you enjoyed Castle Crashers

    Pick up a copy of Castle Crashers and don't pay for this dust. If you're bored with CC, look for a copy of Streets of Rage Remake
  6. Jun 25, 2013
    I adored the predecessor of this game. The story was intense, the gameplay was fun, and a lot more... but what did I get with this game? The worst one of the worst disappointments in my gaming life (for exclusives). Seriously Capcom, why do you always disappoint your customers with these games? First, you ruin the RE saga, then you make Dead Rising, which was okay, OKAY... Please Capcom, try to make the next game good, I am pretty sure your games are not bad. Remember; you're CAPCOM! You're a legendary company, you can make better! Expand
  7. Jun 26, 2013
    OK before i start with the rant, here is a short disclaimer for anybody in new generations of gamers who have not been blessed with seeing and playing this game on Arcade Machines at the time of its release. This title has been EPiC among all gamers and Arcades in the world, a fight against a necromancer withstanding a trial of time, a game offering a great visceral gameplay and beautiful hand drawn sprite graphics. D&D unmatched by name, by TSR brand and definitely unmatched by all "new xbox-live indie games" (i own xbox and buy all the titles on marketplace as well as PS3 so i have an easily comarable cross-platform experience). if it has not been, it would not have been re-released by CAPCOM right? right?

    Well, not really. This release is one more out of countless examples that show how little thought the corporations give to "porting" the old games. This blatant outrageously sloppy release (many thought to be Capcom's reaction to coming soon Dragon's Crown) has not even minimum but absolutely NO effort being put into it.
    Capcom is already renown among ios users for hideous ports of his games while at the same time demanding for them prices high above itunes average. These games have worse joystick emulation EVER (coming from the arcade games corporation of long standing history mind you) and look hideous on ipads and iphones alike absent of any filters and special effects.
    The temerity of Capcom is incomprehensive as they release afterwards a "vip" versions of the previous failures at even higher prices supposedly promising a better performance and looks (the most important thing in such a game namely controls is still pitiful, take example from CAVE or TAiTO who put great effort into creating a home brew touch controls system which perfectly emulaties joystick controls).
    Needles to say, after witnessing years after years of games which clearly only purpose is to MiLK the audience and suck a few more out of their pocket with NO effort from the corporate machine whatsoever, still i think that Capcom's "D&D" is the one which so brutally showcases these shady dealings.

    Back to the subject i brooded about in the disclamier. I had hUUUUUge expectations toward this game, but don't misunderstand me i would be happy with anything if properly done. My expectations were rather coming from my belief that in spite of witnessing a sh!tstorm of blatant ports this one will be special, MUST be special and will not be mistreated by Capcom. There were also 2 more facts behind my reasoning:
    1. this incredibly expensive retail special edition of the game
    2. the name of the games itself being a mix of names from two original games: "chonicles of mystara". i had some wild hope of Capcom creating a special "black label" of D&D combining two games into one monstrous mashup version...

    Nothing of that sort. We receive the original two games looking hideously bad on nowadays screens, devoured of any filtering available on MAME which would make a world of difference to this release. Whould it be so hard to add some reasonable graphic filters?! MAME can run this game on old Pentium 200 with shadowmask and make it looks great, lets customize controls and be amazingly playable. Whats hard in letting players SET CONTROLS instead forcing me to use arrow keys?! It's worse port EVER!
    The game looks indigestable on Playstation 3 and Steam alike. The final straw are the FiXED controls and the player being forced to play with ARROW KEYS. (for fvkcs sake!!!!)
    This is a sad day but also important one marking my awakening to the realisation of corporate greed. The recipe for success taking the old game and branding it as a remake after slapping some "achievements" on it has just stopped working in my case. And hopefully also in yours. Thats also a reason why i give this "port" a zero, because of zero effort put into creating it and "innovating" the release in a blandest way imaginable achievements.

    vote with your wallet and let capcom rot in hell

See all 12 User Reviews