Metascore

Generally favorable reviews - based on 46 Critics What's this?

User Score

Mixed or average reviews- based on 29 Ratings

  • Summary: Developed by a hugely-talented, Tokyo-based team headed by the legendary Sawaki Takeyasu (Devil May Cry) and Masato Kimura (Okami, Viewtiful Joe) El Shaddai: Ascension of the Metatron, draws players into a rich storyline inspired by events in the Old Testament's apocryphal 'Book of Enoch.' In the game, players take on the role of Enoch and must harness his natural combat skills to master a range of powerful and Heavenly weapons under the guidance of the watchful Archangels. Only then will he be able to deliver the souls of the Fallen Angels and spare the world from a great flood ordered by Heaven. Expand
Score distribution:
  1. Positive: 33 out of 46
  2. Negative: 1 out of 46
  1. Sep 12, 2011
    100
    It's an engaging, exciting, fearless and endlessly imaginative masterpiece with a clarity of vision that is so, so rare in traditional big-budget releases.
  2. Sep 11, 2011
    86
    Now here's a nice surprise. This may not have been the most hyped game out there, but it delivers in almost every way. A fresh and original style, interesting gameplay… El Shaddai does everything right, except for the way it tells its story.
  3. Sep 23, 2011
    70
    This obscure take on a legend of the Jewish religion has a remarkable art direction and some of the most beautiful graphics we've ever seen. Too bad the combat system is shallow and the overall gameplay doesn't live up to the standards of the art department.
  4. Sep 21, 2011
    33
    I won't deny that it has a great art style, but the rest of the game could have certainly used the same attention to detail.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 9 out of 14
  2. Negative: 1 out of 14
  1. El Shaddai is, above all else, a prime example of how a video game can transcend its genre conventions to become a work of contemporary art. This game is both gorgeous and unique, with constantly shifting visuals that somehow straddle the line between surreal religious imagery and Tron-like aesthetics. For starters, you play as heaven's scribe, the namesake of the apocryphal Book of Enoch, as he hunts the fallen Grigori angels and delivers them to God before he decides to wipe out the planet with a great flood. The sheer boldness of not only referencing Judeo-Christian religion but also placing the game's story within the context of such a controversial text is commendable in this conservative age, and the integrity of the source material is maintained throughout. Strangely enough, though, Enoch (and his pal Lucifel) are both wearing Japanese name-brand Edwin jeans as a part of their holy garb. In fact, those jeans are all that are left on Enoch's body after sustaining enough damage, since the game uses no health bars or other UI elements on-screen and represents all pertinent stats through visual changes. As a result, there is no inventory management either. Power upgrades and weapon changes are all instantaneous, with Enoch steeling one of three weapon types from his foes (each carries its own pros and cons), and Fruits of Wisdom add to Enoch's latent abilities as they are gathered. The visceral combat actually feels like Devil May Cry or Bayonetta, which is appropriate since designer Takeyasu Sawaki originally worked on both DMC and Okami. The controls are simple, but intelligent use of the limited weaponry and rhythmic attack input add enough depth to keep things interesting. Also, the player's perspective will change between distant third-person, over-the-shoulder, and side-scrolling views, which not only makes the levels play in different ways but also makes optimal use of each stage's visuals. Side-scrolling stages may look flat, with cel-shaded platforms and parallax eye catches, while an over-the-shoulder view may be used while Enoch runs across a shadowed landscape towards a bright light that reveals the silhouettes of his enemies. It all comes together nicely, but if there is one criticism I could make about the visuals, it's the fact that El Shaddai still only uses 720p. While that resolution has become standard on even the greatest PS3 and XBox360 titles, the game uses such minimalism in its presentation that I think both systems could have handled true 1080p. The PS3's fans don't even come on during most of the 60 fps gameplay, so Ignition probably could've pushed the resolution higher and eliminated some of the game's jaggies. Some players may also find the combat to be a bit repetitive, but with its inherent depth and the addition of platforming, environmental puzzle solving, and even driving, things stay fresh through the ten or twelve hours of gameplay. It may not be the longest game in recent memory, but it warrants multiple playthroughs on various difficulty settings. Overall, I had a blast with El Shaddai, and its combination of visual flare and great story-telling places it firmly into Shadow of the Colossus territory. This could be an instant classic if enough people embrace its artistry. Oh, and as an added bonus, the game does allow you to switch between Japanese and English voiceovers, both of which are quite respectable. I would encourage all of you to give this one a shot. Expand
  2. El shaddai. is a quality triple AAA game that quickly went into the bargain bins of western stores due to the obscure title and nature of the game. But for any japanese manga fans or video arts students and even if you just want to try a game that is totally fresh and different to most of the stale titles out there. Make no mistake this game is worth playing just for the experience. Yes the combat is confusing at first yes the platforming can be seriously frustrating but its worth it. just to enjoy the vivid experimental almost hallucinogenic graphics and sounds of the game along with an obscure but interesting story. -Elshaddai stands alone but proud as an example of pushing the boundaries and not being afraid to do so. It deserves more recognition than it got when it was released from players and critics alike a cult classic. Expand
  3. 7
    While many (including myself) will be frustrated by the platforming, and sometimes seemingly unreasonable difficulty as the player is tossed between different gameplay modes, the game is entirely worthwhile. The gameplay, while simple, still has more depth than a lot of reviewers lead on. Don't be deceived by the single attack button - this isn't entirely a masher. There will be plenty of moments that provide an adequate sense of accomplishment if you take the game mechanics seriously. Timing, armament strategy and positioning all come in to play. While I wouldn't call the fighting difficult, I still consider it satisfying. I think the major problem is that you CAN make it through by simply button mashing. With enough attempts, it'll work... which leads many-a simple minded folk to believe the game is nothing but inadequate. Visually, the game is absolutely stunning. I adore what they've done with this, and am continually more and more impressed by the graphical nuances as I progress in the game. If you're one to enjoy a beautiful, artistic world; this is a must see. The music compliments the ambiance extremely well. I can't stress enough how well chosen this soundtrack is. Each world is supplemented with a pristine match of musical style.

    All in all, this is not a game that will make you feel like an uber-gamer. It's not overly difficult... nor is it too simple, however. Don't expect groundbreaking gameplay, but don't underestimate the enjoyment of this title, either. Sit back, don't even bother trying to make sense of the story, and enjoy the overwhelmingly immersive experience.
    Expand
  4. Highly artistic with a use of cel-shading similar to Prince of Persia but even more stylish. Also a new take on beat-em-up's using only well-timed presses of a single attack button and forcing the player into the tactical limitations of only a few weapon choices. Unfortunately, could not progress past the unforgiving platforming. For a game with an advanced theme and religious undertones and presumably targeted to players in their mid-20's and up, the designers overlooked how little time and patience such an audience may have with attempting the same platforming challenge over and over and continually failing because of the ridiculous timing involved. The boss fights also got confusing with regards to victory conditions. A shame the flow of the game wasn't thought out better since there was an interesting back story and a rare look at a world not often explored in gaming (let alone action gaming). Unfortunately, none of that was compelling enough to overcome the frustrations of the 2D portions. Expand

See all 14 User Reviews