Metascore
64

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 5 out of 23
  2. Negative: 3 out of 23
  1. With a compelling storyline, fun characters, access to over 100 party members in the form of the Golems and a very flexible, rewarding and deep upgrade system, Enchanted Arms has everything you would expect from a great RPG and it will keep you hooked for the fifty hours or more that it takes you to reach the end.
  2. 84
    A lot of people bashed on this game when it was released for 360, and it has seen similar mediocrity in sales performance on the PlayStation 3. However, I stand firm in my opinion that the game is a decent, semi-epic RPG that's worth playing, if only to have such a grandiose tale to play on a next-gen before Final Fantasy XIII.
  3. Purists may be put off by the lack of deep side-quests, but for everyone else this is a tongue in cheek adventure that offers something different from the usual RPG fare. [May 2007, p.114]
  4. Despite the unoriginal linear storyline Enchanted Arms provides a creative list of Golems to collect, interesting and strategic combat, along with all the rest of Japanese styled finesse you’d expect in a role playing game.
  5. The PS3 version is also the best way to experience the game since it features more golems to collect and a few extra seconds of cutscenes.
  6. An okay effort, it's just not a "next-gen RPG."
  7. The game is just as strange and flashy as it looks – but among that weirdness is a game that’s pretty darn fun.
  8. A pretty, mostly typical RPG wrapped around a deep, compelling battle system and more than 100 collectible monsters.
  9. Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]
  10. Tacking on the motion controls has really weakened Enchanted Arms’ improved outing on the PS3, shoe-horning completely out of place and unfocused pad-shaking into an RPG and forcing players to accept it as necessary.
  11. 69
    Just be sure you've got a book or PSP spare for those, frankly, unbearable loading times. [Issue#152, p.78]
  12. Enchanted Arms is a capable and often enjoyable role-playing game, but it's also one that you'll likely forget as soon as you finish it.
  13. It provides some fun. [June 2007, p.68]
  14. 65
    There's nothing here that stands out. You've done it all before.
  15. The thirty new Golems and the Sixaxis support don't really offset the loss of online play. However, if you're just looking for an RPG to pass the time, you could do worse than Enchanted Arms.
  16. Combines lovely visuals and irritating characters to create an uninspiring romp. The strong story is limited by genre fail-safes while the combat is suitably tactical. [Apr 2007, p.131]
  17. 60
    Enchanted Arms does nothing that particularly stands out, and there are superior experiences to be had on inferior hardware.
  18. 55
    It features a yawn worthy story involving a guy named Atsuma who has a mysterious past and a secret unknown power that could potentially save the world. As I said, yawn.
  19. 55
    After a few hours, it feels like you're going through the motions instead of getting caught up in the story and characters.
  20. Maybe if there was a little less fighting and a little more convoluted storyline, Enchanted Arms would be more bearable.
  21. 40
    The most mediocre JRPG you can imagine from Enchanted Arms and no more.
  22. 40
    Accepting Enchant Arms' genetic flaws as part of the JRPG package is like saying that all comic books are about superheros or that all manga is about ninja schoolgirls.
  23. For the first 75% of the title, EM is pretty close to being the easiest rpg ever made. This is probably because the title was created as an entry-level Japanese rpg for western Xbox fans. Only during the final 25% of the game does the game actually require strategy. [JPN Import]
User Score
5.8

Mixed or average reviews- based on 38 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 4 out of 9
  1. Jack
    Apr 5, 2008
    4
    The game is really not bad per se, but it wears thin after a few hours of play. The random encounters happen about every 1-2 minutes and gets The game is really not bad per se, but it wears thin after a few hours of play. The random encounters happen about every 1-2 minutes and gets extremely tedious at the best of times. Overall the graphics are not impressive and the sound is very poor, especially the fight track which seems to be a 16-bar music piece which gets repeated over and over. This plays with every random battle, so you are stuck listening to it every 2 minutes or so... VERY VERY annoying. Oh yeah and the dancing is really really lame! Full Review »
  2. D.G
    May 5, 2009
    7
    Sure it never blew my mind away or it never really made me go Wow! But what it did was made me smile. The game has such a light hearted Sure it never blew my mind away or it never really made me go Wow! But what it did was made me smile. The game has such a light hearted feeling to it that its hard not to fall for its charm. I didn't find myself really hating any of the characters and I thought the battle system felt fresh. It not change your life but it'll make it alittle better. Just give it a try. For any RPG fan, its worth a look. Its not as epic as the FF series but thats fine. It doesn't need it. Full Review »
  3. May 1, 2012
    8
    Enchanted Arms exeeded all my expectations. I agree the first hour of this game was boring and not representative of how the game will be.Enchanted Arms exeeded all my expectations. I agree the first hour of this game was boring and not representative of how the game will be. Luckely the gay character won't be in your party for long, his voiceset was awfull. But all the other characters have very good voices in English. I'm having no problems making time to complete this game, having much fun with it. The storyline is very well done, the golems all look good and have their unique voice sets. The game is as liniar as FF13 but in this game I don't mind that much. The music is very well done as well. The battles are not as strategical as FF Tactics but still offer nice strategy to be thought out while doing them. For the price you can buy this game at the moment I'll recommend every RPG lover to try it out and make it through the first boring hour. But then when the game kicks in you'll love it. 8/10 for this game for me. Full Review »