A unique concept, stunning graphics, inspiring audio and enjoyable gameplay comes together to create a fantastic RPG experience that rivals close competition.
The first game I owned on the Xbox360 and still the one I consider my favourite.
The story, whilst difficult at times to understand, is lovely. The characters are like able and the voice acting on them especially Polka is fitting. Even if a player does not enjoy the voiceovers the game offers the ability to change the voiceovers to Japanese which are just as equally well voiced.
The combat is difficult and punishing at times but as you play more and more it will become more familiar. A clever thing to note is with the theme of music in the game. Blocking in combat especiallly bosses is about rhythm.
The game is quite lengthy even if the path is linear.
It's really difficult to review this game as it's something that really should just be experienced rather than described.
Thus far, Eternal Sonata is the best Japanese RPG on the Xbox 360. While the game is far from perfect and it could have been so much more, it does have some very entertaining and unique traits that will have any fans of the genre jumping for joy.
A stunningly exquisite looking RPG, Eternal Sonata also manages to create a fluid alternative to the standard plod of Japanese RPGs. It does hold onto some cliches of the genre however, with dodgy dialogue (at times) and of course, the overly fantastical setting - but this is one example of the genre that even those repelled by Eternal Sonata's brethren should try. It will surprise you.
Although the game suffers from it’s story, unbalanced characters, and an uninspired creature design, the game can still be considered the best JRPG on the 360 thanks in large part to exciting battles and its strong visual appeal.
If anything, the engaging battle system shows Eternal Sonata's massive untapped potential -- if the rest of the experience had been as fleshed out, we might be talking about the first great 360 RPG. This isn't a bad game per se; the biggest problem is that there's just not enough of a game here.
Chances are nobody will read this review in 2021 or beyond, but, this game is truly something special and is greatly deserving of a remaster or a remake.. and maybe even a sequel or spiritual successor some day? The battle system is a unique blend of real time turned based features making it a strategic and fun game to play.
One of the best soundtracks and art style in a JRPG since I've ever heard and seen other than Final Fantasy and the Nier series. If you can get passed the bad delivery of lines and somewhat childish characters, the story is something special and memorable.
i love the art and the music in this game (and god bless the language option !!!),the story was complicated in some points but really original,the battle system can be difficult at times,but i bought this game in summer,so i had plenty of time to spend on this game,the only thing that bothered me were the cutscene,sometimes they were too long and **** overall i don't regret to have played it.
Eternal Sonata is a hit or miss game for me. I don't dislike the game, but at some points it annoys me. Let's start off easily. Eternal Sonata is centered around composer Frédéric Chopin, who died due to tuberculosis at an young age of 39. But the story of this game is just so confusing. I did watch all the cutscenes but at some point during the game I just didn't have the concentration to completely focus on them. And besides, this game got a ridiculous amount of cutscenes. Figuratively, they are almost as long as the gameplay itself. Not that it's a bad thing, but at some times they take so long that I have to reconnect my controller all the time. Oh, and without spoiling anything, I hate the villain of this game. But that's just personal
The game is created by the developer of the Tales of Franchise, Tri-Crescendo. Obviously, they would take notes from the battle mechanics and put them into this game. And while I love this battle mechanic, it just seems kinda off in this game, basically because it is getting pretty repetitive after some time. It does have some nice additions added to it though, including a meter with later allows you to do a combo with the party members on the field which can bring up a lot of damage to the opponent!
The characters aren't the greatest either, and sometimes I want to pull my hair out because of Polka's voice. I like how this game uses different sorts of weapons throughout the games though, including an umbrella (acts as a melee weapon), Rapiers and some of my favourite weapons, Chakrams.
Unfortunately, this game doesn't give you much free space. And while you do have it, there isn't much to find that will help you on your journey. It may be possible to find some things in the second playthroughs you haven't found in the first, but those are mainly needed for Achievements.
Now, this game does have 2 positive points that makes up for the earlier parts. The graphics and the music. Both of them are amazing and fit the game very well.
This is not my favourite game of the genre, and it wouldn't be the first game that I would advise either. Still, this games has a certain charm to it which can't be ignored. Though I might advise you to check out the Playstation 3 version (If you do have a Playstation 3 that is) because it comes with a huge amount of differences which are for the better, including costumes and an additional storyline.
I can't believe i'm the only one who thinks this game is crap. Visuals are mediocre at best and the artistic design is so boring and generic it hurts. Towns and dungeons especially suffer from poor design, making you lose all the excitement about discovering new places (they all look pretty much the same). Only character design makes the cut. For a game based on a musical theme, music is surprisingly disappointing. The story and writing are so dull and clichÃ
Beautifully drawn characters in a lush, colorful landscape. Movie-class camera work and lifelike animations. The story is cute but overly simplistic and somewhat eccentric. Extremely linear plot. The Chopin/sonata concept is original but unfortunately just serves as a wrapper around a very average game. The combat system is a frustrating button masher better suited for a beat-em-up. The system "levels up" and degrades even further throughout the game. Combat encounters can easily be avoided but this will leave the party too weak for the bosses. Progressing the story thus necessitates countless repetitive encounters in order to reach sufficient character levels. This shallow arcade-style combat system is a poor match for the peaceful and philosophical pacing of the story. With a better system this game could have been a gem.
Summary(Also known as "Trusty Bell: Chopin's Dream") The story of Eternal Sonata begins as a famous composer, on his deathbed, drifts between this life and the next. In his reverie, a happenstance encounter of a young girl who accepts her terrible destiny and a young boy fighting to save her, changes the destiny of the world. Uncover the light...