Mar 14, 2014Final Fantasy X/X-2 HD does justice to the original with a high-quality conversion and many extras. The title has aged very well and makes us regret the previous chapters with a gameplay that takes us back more than ten years without ever letting us weigh the time that has passed.
Mar 18, 2014From time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention the integrity of FFX's story won't ever become outdated. I cannot wait to put another 100+ hours into them. My favorite RPGs just got better.… Expand
Mar 25, 2014Probably the only game to ever make me cry, FFX's story really captures you and it's aged really well. It kept me interested from start to finish. I think that the simplicity of the story is what kept me and many other people focused on progressing through this wonderful, magical game.… Expand
Mar 18, 2014Being the game that got me into RPGs and gaming all together, I would change my PS3 cables for my PS2 ones and play them again and again, completely ignoring the fact I buy a new game every week or so and pushing it aside to join my favourite characters on their journey to defeat Sin once and for all. Square did an amazing job rendering everything in HD, it's even more beautiful to watch--not to mention I'm thrilled to finally get my hands on a copy of FFX: The Eternal Calm and FFX-2: Last Mission. I just received this in the mail after waiting five months for it, and I cried as soon as I was able to pop it into my system.… Expand
Apr 1, 2014The game reminds me of my teen and childhood memories. Nice remastered version and the game seem to move seemingly through my HDTV.
The only down points are:
-Emotions on face aren't convincing enough
-Audio still isn't in sync with characters' mouths
-Art book needs more pages...… Expand
Mar 18, 2014Tremendous value for the money they're asking. With this package you're getting one genre defining RPG experience, and FF X-2 *cough*. But for 40 bucks, you're getting well over 80 hours of entertainment, set with gorgeous locales, interesting characters, and fan service *cough FFX-2*. A must buy for any RPG fan.… Expand
Apr 15, 2014OMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beat the hardest bosses, or ever get there. The game is completely screwed up. I wasn't noting anymore from a certain point on. Here you go. The game is crap. Just received a hint, but it is crap.
The battle menus have to be scrolled.
Capturing monsters for the arena has no counter - if not I do know what’s in my pocket, who else? In contrary to FFXIII-3, where the player has to extinct a species, which implies fiends not being carried around, it’s understandable that for e.g. foes, that fall like flies, no counter is introduced (I simply hunt them until none show up anymore).
A set of monsters is never randomized, but rather the set that the player has to battle is random.
Every time Lulu beats an enemy, she waves her breasts into the player’s face. That’s a peanut that’s forced unto the player and offends his intellect. If the sweets are optional, it’s a great way for the player to decide himself in when he experiences it, adjusting the experience. The designer’s insecurity over his product can be measured by the amount of breasts he implements: If he thinks he fails, he will try to hand out ‘consolation’, to calm the crowd. (ref. “Mirror of Fate HD”, scene of the succubus)
The game is linear as heck; what’s the supposed to-be difference to FFXIII, which was criticized so much yet this was rated 9.6? When looking at the guide, or simply playing the game, it very often even appears as if the player would be heading through straight tubes from one to the next section.
The character’s on the battle screen appear to have ‘spasms’ the moment they are getting “blessed” with haste; icons indicating the status of the character figure would have been better.
It’s not possible to see the player’s maximum amount of HP / MP on the screen, yet there’s so much space left on it.
Selecting enemies on the battle screen is not uniform -
On the board screen it says “Teached the ability Water.”. Better would have been: “Water: Deals light water damage.” as abilities often are not self-explanatory.
The chocobo can’t fly or jump.
The player cannot open the map. Ever.
Though the player is collecting more than one sphere, only the Jecht’s Sphere shows up in inventory.
The Dragonball-like pursuers on Mushroom Rock don’t even have any kind of text, so incomplete the game is.
Maechen (Mt. Gagazet): “And that, is the tale of that.”. (?!)
At the monster Arena there’s a FFVII style music: Either it should’ve been a FFVII style game or a different music in that case.
You copied Icewind Dale in Guadosalam. Hard.
When e.g. poisoned by an enemy and the next turn would kill either the player with his last standing character but one slash of his weapon would kill the enemy, both die though it was the player’s turn that’s been the last.
When you enter Besaid Temple, your path is blocked by a Dark Aeon summoner. No chance of escape, all in-between progress lost.
Missable Al Bhed Primers. Why doing that to the player?
Auron: “I told you, let me handle their kind.”
In FFVII the player was able to fly around with the airship, in FFX he can not. Looks like things have evolved? ;)
“Have you found a way to defeat Sin yet?” When the player chooses “Not yet.” he gets the same question asked again. Clearly unfinished content.… Expand
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