Mar 14, 2014Final Fantasy X/X-2 HD does justice to the original with a high-quality conversion and many extras. The title has aged very well and makes us regret the previous chapters with a gameplay that takes us back more than ten years without ever letting us weigh the time that has passed.
Mar 18, 2014From time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention theFrom time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention the integrity of FFX's story won't ever become outdated. I cannot wait to put another 100+ hours into them. My favorite RPGs just got better.… Expand
Mar 23, 2014I love FFX. It's one of my favorite games ever made, and I'd give it a 10/10 any day. The graphics look so much better and more colorful thanI love FFX. It's one of my favorite games ever made, and I'd give it a 10/10 any day. The graphics look so much better and more colorful than in the original, and I would say that this is the best version available of the game. That being said, there are major problems with this remaster:
1. FPS lag. I know the PS3 is eight years old, but this is ridiculous. Even openworld sandboxes like "Infamous 2" (2011) didn't have any FPS problems. FFX is a linear game, and you can't even move the camera, so why the FPS drops? These drops happen when there's a lot of stuff on the screen, such as when throwing a grenade or using spells.
2. Load times. In the PS2 version there weren't any loadtimes, except for those half a second cuts when you leave an area. In this remaster those cuts have increased to five seconds. This might not sound like a problem, but it gets really irritating in the long run.
It seems this remaster was a rather rushed product. These problems do not break the magnificent game though, and I would recommend it especially if you missed out on the game in the PS2 days.
And as for FFX-2... It sucks. It has always sucked. It still sucks. Don't touch it.… Expand
Mar 21, 2014Final Fantasy X on ps2 was my favourite game of all time and I really waited for this HD remaster. FFX-2 I really liked too ,but not as muchFinal Fantasy X on ps2 was my favourite game of all time and I really waited for this HD remaster. FFX-2 I really liked too ,but not as much as X. Both games are awesome and collection is perfect. There are some changes, but it doesn't affect much those game and I think it's good, even music was improved. Everyone who played those games, knows what to expect. For those people who didn't played FFX I can only recommend this game and you won't be disappointed. Great story(best love scene in gaming history), great gameplay with one of the best battle system and lots,lots to do in this game (100-200h). This game is really worth the time you will spend playing it. FFX-2 is just a good bonus with another 100 hours of gameplay.… Expand
May 10, 2014This is a beautiful remaster of an incredible entry in the Final Fantasy series. This package contains two very well fleshed out RPGs withThis is a beautiful remaster of an incredible entry in the Final Fantasy series. This package contains two very well fleshed out RPGs with amazing battle systems in both X and X-2 and an awe-inspiring world with fully developed, unique characters. The re-done character models look great, though the eyes do look a little vacant. The environment is vibrant and looks stunning in HD and the remastered soundtrack is terrific. X has an epic storyline that will grip any RPG fan. International content is added for those that didn't have access to it before. This includes new super bosses, abilities, job classes, a creature capture system (which add mounds of depth to X-2's customization options) and a plethora of other extras that will make old and new fans alike really enjoy this compilation. Very small issues such as unskippable cut-scenes in X and slightly longer loading times really do not detract from the experience. Though this package is great value for money, X-2's story did disappoint me quite a lot.… Expand
Mar 19, 2014Remastering of a game can be challenging at times. Updating and making sure sound effects, music, and videos or game play animation can be aRemastering of a game can be challenging at times. Updating and making sure sound effects, music, and videos or game play animation can be a chore so it doesn't look off to the rest of the game. Thankful this is one game that pulls it off nicely. Game play besides some off quests are smoothly integrated into the game skilfully. Most music is nicely update with tones from the older game. Graphics and animation are still as beautiful as the first time you played via Ps2 era and everything you come to love from a turn based RPG game is here.
Some of the voice to animation/video is off and some of the game side quest can be tedious with also backdrops not meshing well... but all can be forgiven with the time and care that was given with this game. Now if future Final Fantasy games were given such treatment my love for the franchise can continue...… Expand
Jun 7, 2015A true masterpiece. The HD remastered version contains content never before released in America, and the graphics and story still hold up toA true masterpiece. The HD remastered version contains content never before released in America, and the graphics and story still hold up to this day. Unfortunately, this duology holds the travesty that is Final Fantasy X-2.… Expand
Apr 15, 2014OMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beatOMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beat the hardest bosses, or ever get there. The game is completely screwed up. I wasn't noting anymore from a certain point on. Here you go. The game is crap. Just received a hint, but it is crap.
The battle menus have to be scrolled.
Capturing monsters for the arena has no counter - if not I do know what’s in my pocket, who else? In contrary to FFXIII-3, where the player has to extinct a species, which implies fiends not being carried around, it’s understandable that for e.g. foes, that fall like flies, no counter is introduced (I simply hunt them until none show up anymore).
A set of monsters is never randomized, but rather the set that the player has to battle is random.
Every time Lulu beats an enemy, she waves her breasts into the player’s face. That’s a peanut that’s forced unto the player and offends his intellect. If the sweets are optional, it’s a great way for the player to decide himself in when he experiences it, adjusting the experience. The designer’s insecurity over his product can be measured by the amount of breasts he implements: If he thinks he fails, he will try to hand out ‘consolation’, to calm the crowd. (ref. “Mirror of Fate HD”, scene of the succubus)
The game is linear as heck; what’s the supposed to-be difference to FFXIII, which was criticized so much yet this was rated 9.6? When looking at the guide, or simply playing the game, it very often even appears as if the player would be heading through straight tubes from one to the next section.
The character’s on the battle screen appear to have ‘spasms’ the moment they are getting “blessed” with haste; icons indicating the status of the character figure would have been better.
It’s not possible to see the player’s maximum amount of HP / MP on the screen, yet there’s so much space left on it.
Selecting enemies on the battle screen is not uniform -
On the board screen it says “Teached the ability Water.”. Better would have been: “Water: Deals light water damage.” as abilities often are not self-explanatory.
The chocobo can’t fly or jump.
The player cannot open the map. Ever.
Though the player is collecting more than one sphere, only the Jecht’s Sphere shows up in inventory.
The Dragonball-like pursuers on Mushroom Rock don’t even have any kind of text, so incomplete the game is.
Maechen (Mt. Gagazet): “And that, is the tale of that.”. (?!)
At the monster Arena there’s a FFVII style music: Either it should’ve been a FFVII style game or a different music in that case.
You copied Icewind Dale in Guadosalam. Hard.
When e.g. poisoned by an enemy and the next turn would kill either the player with his last standing character but one slash of his weapon would kill the enemy, both die though it was the player’s turn that’s been the last.
When you enter Besaid Temple, your path is blocked by a Dark Aeon summoner. No chance of escape, all in-between progress lost.
Missable Al Bhed Primers. Why doing that to the player?
Auron: “I told you, let me handle their kind.”
In FFVII the player was able to fly around with the airship, in FFX he can not. Looks like things have evolved? ;)
“Have you found a way to defeat Sin yet?” When the player chooses “Not yet.” he gets the same question asked again. Clearly unfinished content.… Expand
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