Mar 14, 2014Final Fantasy X/X-2 HD does justice to the original with a high-quality conversion and many extras. The title has aged very well and makes us regret the previous chapters with a gameplay that takes us back more than ten years without ever letting us weigh the time that has passed.
Mar 18, 2014From time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention the integrity of FFX's story won't ever become outdated. I cannot wait to put another 100+ hours into them. My favorite RPGs just got better.… Expand
Mar 21, 2014This game really shows what square can do. Its a shame that they have fallen so far from grace but anyways the game still holds up very well today. I really hope the sales for this go through the roof so we can get a final fantasy XII remaster. That game would look beautiful as well as this one.
But to not sound like a broken record here. This game has amazing characters and gameplay. The environments look especially great in this game. I would say that the voice acting is the only complaint that i have but only a few times in the story. I still love lulu, aurons and yunas voices.… Expand
Mar 30, 2014Stunning re-issue of the game. Not only the graphics but the soundtrack as well. One of the games that makes you really care for the characters, you find yourself caring or despising them! Sure the mouthing is not synched very well, but it's nothing to take away from how well crafted and thought out this game was.… Expand
Mar 19, 2014Remastering of a game can be challenging at times. Updating and making sure sound effects, music, and videos or game play animation can be a chore so it doesn't look off to the rest of the game. Thankful this is one game that pulls it off nicely. Game play besides some off quests are smoothly integrated into the game skilfully. Most music is nicely update with tones from the older game. Graphics and animation are still as beautiful as the first time you played via Ps2 era and everything you come to love from a turn based RPG game is here.
Some of the voice to animation/video is off and some of the game side quest can be tedious with also backdrops not meshing well... but all can be forgiven with the time and care that was given with this game. Now if future Final Fantasy games were given such treatment my love for the franchise can continue...… Expand
May 10, 2014This is a beautiful remaster of an incredible entry in the Final Fantasy series. This package contains two very well fleshed out RPGs with amazing battle systems in both X and X-2 and an awe-inspiring world with fully developed, unique characters. The re-done character models look great, though the eyes do look a little vacant. The environment is vibrant and looks stunning in HD and the remastered soundtrack is terrific. X has an epic storyline that will grip any RPG fan. International content is added for those that didn't have access to it before. This includes new super bosses, abilities, job classes, a creature capture system (which add mounds of depth to X-2's customization options) and a plethora of other extras that will make old and new fans alike really enjoy this compilation. Very small issues such as unskippable cut-scenes in X and slightly longer loading times really do not detract from the experience. Though this package is great value for money, X-2's story did disappoint me quite a lot.… Expand
Apr 15, 2014OMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beat the hardest bosses, or ever get there. The game is completely screwed up. I wasn't noting anymore from a certain point on. Here you go. The game is crap. Just received a hint, but it is crap.
The battle menus have to be scrolled.
Capturing monsters for the arena has no counter - if not I do know what’s in my pocket, who else? In contrary to FFXIII-3, where the player has to extinct a species, which implies fiends not being carried around, it’s understandable that for e.g. foes, that fall like flies, no counter is introduced (I simply hunt them until none show up anymore).
A set of monsters is never randomized, but rather the set that the player has to battle is random.
Every time Lulu beats an enemy, she waves her breasts into the player’s face. That’s a peanut that’s forced unto the player and offends his intellect. If the sweets are optional, it’s a great way for the player to decide himself in when he experiences it, adjusting the experience. The designer’s insecurity over his product can be measured by the amount of breasts he implements: If he thinks he fails, he will try to hand out ‘consolation’, to calm the crowd. (ref. “Mirror of Fate HD”, scene of the succubus)
The game is linear as heck; what’s the supposed to-be difference to FFXIII, which was criticized so much yet this was rated 9.6? When looking at the guide, or simply playing the game, it very often even appears as if the player would be heading through straight tubes from one to the next section.
The character’s on the battle screen appear to have ‘spasms’ the moment they are getting “blessed” with haste; icons indicating the status of the character figure would have been better.
It’s not possible to see the player’s maximum amount of HP / MP on the screen, yet there’s so much space left on it.
Selecting enemies on the battle screen is not uniform -
On the board screen it says “Teached the ability Water.”. Better would have been: “Water: Deals light water damage.” as abilities often are not self-explanatory.
The chocobo can’t fly or jump.
The player cannot open the map. Ever.
Though the player is collecting more than one sphere, only the Jecht’s Sphere shows up in inventory.
The Dragonball-like pursuers on Mushroom Rock don’t even have any kind of text, so incomplete the game is.
Maechen (Mt. Gagazet): “And that, is the tale of that.”. (?!)
At the monster Arena there’s a FFVII style music: Either it should’ve been a FFVII style game or a different music in that case.
You copied Icewind Dale in Guadosalam. Hard.
When e.g. poisoned by an enemy and the next turn would kill either the player with his last standing character but one slash of his weapon would kill the enemy, both die though it was the player’s turn that’s been the last.
When you enter Besaid Temple, your path is blocked by a Dark Aeon summoner. No chance of escape, all in-between progress lost.
Missable Al Bhed Primers. Why doing that to the player?
Auron: “I told you, let me handle their kind.”
In FFVII the player was able to fly around with the airship, in FFX he can not. Looks like things have evolved? ;)
“Have you found a way to defeat Sin yet?” When the player chooses “Not yet.” he gets the same question asked again. Clearly unfinished content.… Expand
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