• Publisher: SCEA
  • Release Date: Feb 12, 2009
flower Image
  • Summary: [Playstation Network] The pioneers that brought you the award-winning PlayStation Network title "flOw" are back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player fades from an external and stressful world in the opening of this fresh and genuine game only for PS3, and journeys through beautifully vivid landscapes, changing the his surroundings and exploring nature along the way. Playing as the wind, the player guides and grows a swarm of pedals by interacting with other flowers and the surrounding environment. The goals and journey in each level vary, but all involve flight, exploration and interaction with the level. Using simple SIXAXIS wireless controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player’s progress. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3. Simple Gameplay Controls - Accessible controls appeal to both the casual and hardcore gamer and offer simplistic and relaxing gaming. Freely playing as the wind is as easy as titling the SIXAXIS wireless controller. Lush and Interactive Environment on PS3 - In Flower, over 200,000 blades of grass are simulated and animated simultaneously on-screen, creating an verdant environment not possible on any other platform. Dynamically Adjusting Experience - Players with differing skill levels and/or moods can intuitively customize their game experience and enjoy the game at their own pace. [SCEA] Expand
Score distribution:
  1. Positive: 53 out of 57
  2. Negative: 0 out of 57
  1. 100
    While the game is only six levels long, equating to about two to three hours of gameplay if you don't rush, Flower is well worth the money and you'll find yourself coming back just to go through the same levels over and over again.
  2. If you don't own this you are doing yourself a disservice. Some may think that £6.29 for two hours of gameplay isn't good enough value for money. My response is simple; never before has a game moved me so strongly, never before has a game made my day better, never before has a game affected my view on life and never again will I be so content with the spending of a handful of pounds.
  3. If it is slight, then Flower compensates by being a very rare experience, both in terms of subject matter and the visual splendour with which it has been executed. [Mar 2009, p.94]

See all 57 Critic Reviews

Score distribution:
  1. Positive: 37 out of 41
  2. Negative: 1 out of 41
  1. Viorel800022
    10
    FLOWER is a game with no words, no written objectives, no bosses, no M16’s or AK47’s, no lusty girls and no harsh demons. You can play the game regardless if you speak only Chinese or African, you can play FLOWER regardless if you are 4 or 94 years of age, it won’t matter, you’ll feel the same. FLOWER is an amazing creation I would dare to say. So much creativity, for me it’s impossible to not like it. For me, FLOWER ties PORTAL for the best single player game ever made so far. I didn’t understand the game emphasis on destroying things near the end of the game! I think FLOWER would actually be a better game without any kind of destruction or red electricity! I enjoyed the first levels a lot more than the last levels because of this small issue. Overall, a very beautiful game, the graphics and sounds are really astonishing in every aspect. The way wind blows in FLOWER, the way petals are flying above the grass, chances are you’ll remember these aspects for the rest of your life. Pleasant surprise is the best way to describe the feeling you’ll encounter during the FLOWER play. This FLOWER is a very good use of the SixAxis Sensor. You can also use the game as a theme/moving wallpaper, looks really nice. I liked that. FLOWER has the best game credits I’ve seen in my entire life. The credits are so nicely done; I had to fly and discover each name till the end of the presentation, I’ve seen them all. That good! Really the best credits I’ve seen! FLOWER is a short game but a bigger game, an experiment but a successful experiment. This game is ahead of its time. 10+ GAME. PERIOD. Expand
    • 3 of 3 users said yes
  2. Flower... original and very beautiful game i ever seen, but besides that, very boring, you can play only 1 hour before falling asleep. I think it is just an excuse to show the potential of the PS3. Expand
    • 0 of 0 users said yes
  3. Seeing all those good reviews makes me wonder why I still look to reviews ... if I want to relaxe, I'll watch TV, play to a game with a lot of cinematics (not a FPS), play to a game like Little Big Planet ... but never I'll play this boring game, yes it's beautiful but just go outside if you want to see flowers ... top 10 of the worst game I've played. Expand
    • 1 of 11 users said yes

See all 41 User Reviews