Metascore

Mixed or average reviews - based on 40 Critics What's this?

User Score

Mixed or average reviews- based on 12 Ratings

  • Summary: Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts] Expand
Score distribution:
  1. Positive: 6 out of 40
  2. Negative: 6 out of 40
  1. The terrain alterations in Fracture are more than a gimmick, and actually change the way the game is played in more ways than one. The game promises to change the way we approach obstacles and manages to fulfill that promise completely, making this new-fangled feature one to look out for in future games.
  2. Fracture is a good game, despite its flaws; and although it has a lot of lost potential in its story, its distinctive gameplay mechanics allow us to give it enough credit to say it’s worth checking out.
  3. 72
    Fracture supplies the recommended dose of excitement, and not a drop more. While its puzzles come close to rescuing matters, that feeling of half-hearted exploration and only just adequate gunplay never quite wears off.
  4. LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 3 out of 5
  1. JackC.
    9
    Very good game, good graphics, good sound and very good and original ideas.
  2. MarkJ.
    8
    Fracture should be awarded for it's innovation in bringing a new mechanic to a genre that's always been about the size of your guns. For the gamer who likes some strategy with their shooter. Expand
  3. Fracture has a unique premise of manipulating the terrain to gain advantage over your enemies. However, the main problem with this is that it never feels necessary to actually make an impact on the game. It is needed in the game to get past certain areas but this is only because the developers force it onto the player. The visuals at first can look pretty good for its time but when you start to play more of it the entire game looks out-dated, even for a 2008 game. This is a good rental but the story is so weak there is no point in playing it unless you want to experience what the game-play offers. Expand
  4. AaronC.
    3
    More space marine sci-fi shooter malarky, only now you have a tool that can make terrain go up and down! The ability to raise and depress terrain is not enough to base a game around, the way in which it works is lazily implemented; small explosion, and the terrain smoothly transitions to a higher level, or lower (depending on what button your press), no geometry is carved or created, it just raises and lowers existion polygons to form a hill or hole Even the original Red Faction did environmental manipulation better, and that was released in 2001. Don't bother unless you're easily impressed. The demo is available on PSN, try it for yourself. Expand

See all 5 User Reviews