Mixed or average reviews - based on 40 Critics What's this?

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Mixed or average reviews- based on 15 Ratings

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  • Summary: Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts] Expand
Score distribution:
  1. Positive: 6 out of 40
  2. Negative: 6 out of 40
  1. The terrain alterations in Fracture are more than a gimmick, and actually change the way the game is played in more ways than one. The game promises to change the way we approach obstacles and manages to fulfill that promise completely, making this new-fangled feature one to look out for in future games.
  2. LucasArts and Day 1 do deserve kudos for taking such a risky endeavor by integrating the terrain deforming mechanic. I can't recall seeing anything like Fracture in a game before, and I have to admit that I had quite a good time launching enemies into the air by putting a mountain right under their feet. When it comes to the game as a whole, though, terrain is but a fraction of the entire experience, and here Fracture falls flat, with few other outstanding qualities to make it stand out from the rest.
  3. Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]
  4. Fracture is a generic shooter with a nice set of weapons and terrain deformation, but the story is mediocre, the main character lacks charisma and production values are just average.
  5. An interesting idea is sometimes good enough to make a great game. And sometimes not. Demolition and terraforming cannot hide the overall emptiness of this average shooter. [Nov 2008]
  6. The puzzles become a little more complicated as Fracture goes on, but that pretty much sums up the highlight of this otherwise generic third-person shooter. [Holiday 2008, p.74]
  7. While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 3 out of 5
  1. Aug 25, 2010
    Fracture has a unique premise of manipulating the terrain to gain advantage over your enemies. However, the main problem with this is that it never feels necessary to actually make an impact on the game. It is needed in the game to get past certain areas but this is only because the developers force it onto the player. The visuals at first can look pretty good for its time but when you start to play more of it the entire game looks out-dated, even for a 2008 game. This is a good rental but the story is so weak there is no point in playing it unless you want to experience what the game-play offers. Expand

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