Fracture PlayStation 3


Mixed or average reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 6 out of 40
  2. Negative: 6 out of 40
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  1. An enjoyable and engrossing game. It’s a little on the short side and it relies a bit too much on the strength of a single gameplay mechanism, but fortunately it’s a mechanism that is fun and that we haven’t really seen before.
  2. The terrain alterations in Fracture are more than a gimmick, and actually change the way the game is played in more ways than one. The game promises to change the way we approach obstacles and manages to fulfill that promise completely, making this new-fangled feature one to look out for in future games.
  3. Fracture is a fun but repetitive game that does well with its new ground manipulation technology.
  4. Fracture is a solid effort that offers a new mechanic to the shooter formula and allows for some exciting new ways to play. Unfortunately, for what it does right in Terrain Deformation, its issues fall with the basics of the genre due to spotty AI and frustrating aiming issues.
  5. Fracture comes close to greatness, but the story’s disappearing act, half-hearted approach to level design, and poor enemy AI holds it back from being anything other than mediocre.
  6. LucasArts and Day 1 do deserve kudos for taking such a risky endeavor by integrating the terrain deforming mechanic. I can't recall seeing anything like Fracture in a game before, and I have to admit that I had quite a good time launching enemies into the air by putting a mountain right under their feet. When it comes to the game as a whole, though, terrain is but a fraction of the entire experience, and here Fracture falls flat, with few other outstanding qualities to make it stand out from the rest.
  7. Fracture is a good game, despite its flaws; and although it has a lot of lost potential in its story, its distinctive gameplay mechanics allow us to give it enough credit to say it’s worth checking out.
  8. 72
    Fracture supplies the recommended dose of excitement, and not a drop more. While its puzzles come close to rescuing matters, that feeling of half-hearted exploration and only just adequate gunplay never quite wears off.
  9. 70
    Despite Fracture's promises of altering the gaming landscape as we know it, its aftershocks will likely be nearly imperceptible.
  10. Not the greatest shooter with some annoying puzzles, but Fracture serves as a hugely entertaining game for those looking for something a little bit different.
  11. Generic space marines fighting upon a generic future landscape will be tough to sell, terrain deformation or otherwise. The proof will be in the pudding, we guess – but we’ll be surprised if this moves the Earth.
  12. Unfortunately, the enemies lack anything resembling intelligence, something that is poorly remedied up by the common solution to such an issue -- adding more enemies.
  13. Fracture makes all the mistakes of the generic shooter and hangs onto the hope that its one gimmick is enough to bail it out. It isn’t. In fact, it’s not even close.
  14. Playstation Official Magazine Australia
    Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]
  15. Not only were some of the enemies too difficult to bring down with the basic machine gun, but there were also far too many of them. Dozens of enemies can easily thwart your efforts and make you feel decidedly overmatched, although on the other hand, the influx of constant enemies did coerce you into using the Entrencher and some of your other nifty goodies.
  16. If you’re the type who typically sits around playing video games as a solo endeavor, expect about eight or ten hours of arguably novel gameplay… and not a lot more. If you’re willing and able to drag friends into the online hostilities that are Fracture, you’ll get considerably more reward out of running up that hill.
  17. PSM3 Magazine UK
    The game's clearly aimed at the same audience as Xbox's macho shooter "Gears of War" but Fracture lacks the tactical depth needed to keep you interested. [Dec 2008, p.86]
  18. Despite its uneven difficulty, Fracture excels in innovating with its dynamic terrain deforming combat.
  19. I've played worse games than Fracture, but it's certainly not one I'd ever recommend. As it turns out, the core concept of terrain deformation is more of a gimmick than a fully fleshed out feature, and the rest of the shooter mechanics are painfully subpar.
  20. 65
    Fracture tries to be more than every other shooter and at first it succeeds. Unfortunately after drilling through the game the hectic action and abundance of enemies causes you to forget what separates it from the rest of the herd and it quickly becomes what it is trying to avoid.
  21. Fracture is a generic shooter with a nice set of weapons and terrain deformation, but the story is mediocre, the main character lacks charisma and production values are just average.
  22. Not the game you are looking for. LucasArts promised so much, yet delivered so little.
  23. It is surprising how the latest game from LucasArts turns so quickly into something generic in spite of the fascinating proposal that it had as starting point. Repetitive, lacking in charismatic elements and surprisingly superficial, Fracture is a lost opportunity to give an innovative twist to the genre.
  24. Playstation Official Magazine UK
    A jarring experience that tries (and fails) to marry a wildly ambitious gameplay dynamic with some of the most disappointingly generic art design we've ever seen. [Nov 2008, p.106]
  25. The ability to alter terrain isn't enough to save Fracture from becoming the latest run-of-the-mill shooter.
  26. It will be an incredibly dividing game though, with many people unable to forgive its considerable flaws, others completely taken in by the technology and others unsure what to think either way. We certainly felt the earth move but not in the way we'd hoped.
  27. 60
    Fracture is an aptly titled game, since many of its components don't fit well together. The single-player campaign seems unfinished, boss battles lack ingenuity, an awkward controlling vehicle sequence seems to have been tossed at random, and the automatic augmentation system offers few meaningful enhancements. The game's high production values aren't enough to make you want to revisit the campaign, leaving Fracture's long-term appeal in the hands of the multiplayer community.
  28. LEVEL (Czech Republic)
    An interesting idea is sometimes good enough to make a great game. And sometimes not. Demolition and terraforming cannot hide the overall emptiness of this average shooter. [Nov 2008]
  29. A novel concept, but Fracture ultimately fails to deliver. Hopefully the terraforming concepts can be applied to another title, in the meantime this looks like being just a rental.
  30. 60
    Overall Fracture takes parts of Xbox 360’s Halo 3 and Gears of War, PlayStation 3’s Resistance: Fall of Man, GameCube’s Metroid Prime and several other recent sci-fi shooters. Unfortunately, once you’re over the novelty of ground manipulation, it’s not nearly as fun as any of the above.
  31. Playstation: The Official Magazine (US)
    The puzzles become a little more complicated as Fracture goes on, but that pretty much sums up the highlight of this otherwise generic third-person shooter. [Holiday 2008, p.74]
  32. 59
    What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it...Fracture isn't a train wreck or anything; it's just generic and forgettable.
  33. Fracture believes in itself from beginning to end, manufacturing a world crafted 100% around and for Terrain Deformation. This unswerving dedication builds a consistent universe around itself, at the expense of color and variety in gameplay.
  34. If you're absolutely, positively dying to play some type of action oriented title, and you're not feeling particularly picky about the story aspect or how engaged you'll get with the characters used, then Fracture will probably satisfy that itch for a short while.
  35. LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.
  36. 42
    Somewhere deep within Fracture, far, far below its offensively derivative crust, lies a worthwhile, original game. It's very much a game with a gimmick -- terraforming terrain on the fly -- and while that gimmick works well (if a bit too predictably), Fracture is thoroughly unexciting.
  37. It should be noted that the idea of terrain deformation is a good one, and one that deserves to be expanded on, but this time around its implementation is significantly below par in execution. So much so, that I’d be hard-pressed to recommend the game to anyone - even as a rental.
  38. While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
  39. Edge Magazine
    Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]
  40. Fracture is disappointing, because it is immediately apparent that a lot of good ideas went into it. Unfortunately, the experience of playing it is generally not fun.
User Score

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 4 out of 6
  1. MarkJ.
    Oct 7, 2008
    Fracture should be awarded for it's innovation in bringing a new mechanic to a genre that's always been about the size of your Fracture should be awarded for it's innovation in bringing a new mechanic to a genre that's always been about the size of your guns. For the gamer who likes some strategy with their shooter. Full Review »
  2. JackC.
    Oct 2, 2008
    Very good game, good graphics, good sound and very good and original ideas.
  3. Aug 13, 2014
    I didn't get very far into this game before deciding not to play it. Basically, it did not seem play tested by the developers. The first majorI didn't get very far into this game before deciding not to play it. Basically, it did not seem play tested by the developers. The first major gripe I had was how forced upon you terrain alteration was. I'm all ok with using the developers tools however they are forced upon you as the only way to play this game....and it is way overdone. The second issue is that given that terrain alteration is so necessary they get the most obvious and easily accessible controller buttons leaving the shooting, aiming and sprint to get the other buttons....which are more awkward and annoying to use and none of this can be remapped through the options menu. That would have made a huge difference. The third issue is I ran out of ammo and frequently got stuck with weapons and no ammo, and none in sight. Melee didn't work all that great either so another frustration. Then on top of this when you zoom in your character goes all fuzzy and moves ultra slow for some reason. Overall I'm an hour in and four things which are bothering me. Time to put the game down and move on to another one, this one deserves low rating. If you have patience go for it though a quirky part of this game did call to me. I actually like hardcore games but this ones design just put me off way too easily. Full Review »