Front Mission Evolved Image
  • Summary: The year is 2171 A.D. Humanity has reached for the stars once more. Keen to seize a controlling stake in this as yet unconquered region, the global superpowers have raced to build orbital elevators, swiftly turning the emptiness of space into a tangle of surveillance satellite networks and military way stations. Back on the surface, while nations no longer engage in all-out war, border skirmishes have become the more frequent. On these ever-shifting front lines, armored humanoid battle vehicles - code named "wanzers" (from "wanderpanzer") - have proven to ber the unrivaled kings. History has taught us that wherever humanity goes, war is sure to follow...and in this technological age, there is nowhere man cannot go. From the creative minds of Square Enix and Double Helix Games, FRONT MISSION EVOLVED brings the classic FRONT MISSION franchise into an action-packed third-person shooter that gives players full control of a massive humanoid war machine-the wanzer. Players battle through intense combat situations as they explore an immersive world in both the single player campaign and online multiplayer. [Square Enix] Expand
Score distribution:
  1. Positive: 3 out of 42
  2. Negative: 9 out of 42
  1. Front Mission Evolved ditches the previous entries' turn-based tactical gameplay in favor of third-person action. While a few signature series staples remain, such as a convoluted political storyline and tons of customization options, the fast-paced mech combat makes blowing the crap out of stuff far more accessible and fun.
  2. Long time fans might not enjoy the changes and will probably want a return to their roots but every other mech-combat fan should find some enjoyment in it.
  3. Jan 13, 2011
    45
    In the end, Front Mission Evolved took the concept of third-person mech combat and took all the fun out of it. It is hard to not compare it to other games like it because the other ones got the core of it right. If Square Enix decides to take the series back to being a tactical RPG, I wouldn't blame them.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 2 out of 13
  1. 8
    First Off... Most of the people who have issues with this game are coming-in with a biased approach. simply because the game strays from it's turn-based origins. Don't get me wrong, the old Front Mission games were awesome, for what they were. Now, this new take on wanzer combat should be taken for what it is, and not judged on it's origins. Taking the game for what it is, it should easily receive a 7.5/10 score from the critics. It's seems to me that Gamespot, 1UP, and IGN simply don't "Get" mech simulations. Just look at their scores for the Armored Core series... Armored Core 4 gets a 5.9 IGN??? Really??? You can't just pickup Armored Core games and expect to be proficient at them instantly. They require practice and skilled piloting. That's part of what makes these games so incredible. They require that you actually have piloting skills. Unlike the dumbed-down garbage that most game studios put out these days. So, back to Front Mission Evolved. Basically, it's an Arcade-Style mech combat simulation game. The combat is exciting and action-packed., while being much easier to grasp than AC series. Even in Normal mode, I was challenged during some battles. This game avoids all the long cutscenes, and RPG-like elements of some other mech combat games. Personally, I can spend hours customizing my mech to perfection. But Front Mission Evolved simplifies the process., which is good for most people. You still get to completely customize your mech, but there are way less parts, specs and options than the AC series. Great Graphics - the wanzers and the environment are bright, and detailed. Explosions look awesome. Great Sound - You can hear your wanzer's servos spinning and torquing as you move around. Weapons and the environment surround you with HD quality ambience. Decent Missions - Nothing too immersive. The story is basic and cliche, but who cares?!? It's about building a cool robot and killing stuff. Boss Battles - Some people complain that the later boss battles become tedious. Hasn't bothered me yet. On-Foot Scenes - Provides a nice change of pace, but about half-way through the foot missions, i wish I was back in my mech. I would have preferred the ability to Jump out of your Wanzer by choice, go into a building/bunker to explore and complete an objective, and then pop back into your killing machine. That would have been an incredible addition. Sucks that it's a linear requirement of the story. In conclusion: Fun to Play, Excellent combat mechanics. Great Graphics, Lots of good Ambient Sounds and Music Expand
    • 2 of 3 users said yes
  2. It's not that Front Mission Evolved is a bad game. It's not, actually. It just doesn't deserve to be called a "Front Mission" game. It does not deserve to be part of this franchise. As a third person shooter it plays just fine. It doesn't have the best graphics ever seen but, by all means, they are bad. The gameplay, although generic, is okay. The story has its moments and the game has tons of possibilities in terms of Wanzer customization. This game made me scratch my head, though, trying to understand what was Square-Enix thinking. I still have no answer to that. Why not stick to the strategy, turn-based, gameplay that made the series so famous? Why transform a game that had so much depth and turn it into a bland, mediocre shooter? Maybe this is one of those questions without answers. Front Mission Evolved is not bad. It is just not Front Mission. Call it "Evolved", only, and try your luck. Or (de)volved. Or (un)volved. Bad, bad decision here, Square-Enix. Expand
    • 1 of 1 users said yes
  3. This was one of the most buggy disc based titles I have ever purchased. There are constant frozen menus, disappearing textures, popping and repeating sounds, just to name a few. What's more, the online portion isn't much better. Multiplayer is heavily unbalanced. Newcomers to the game will likely be 1:20 per round, because of the overpowered weapons and armor found on higher ranks. What's worse, there is no localization of multiplayer, leaving you stuck playing Japanese players that both lag and have all of the most powerful weapons unlocked after having the game several months before the North American release. You can always grit your teeth and push through those problems, but add onto that the issue of severe imbalance of weapons and you have a stinker of an experience. Machine guns, rifles, and sub machine guns are all grossly underpowered. Rocket launchers and missiles rule the game. Any game that allows 1-2 hit kills with weapons that have splash damage or an auto lock-on function are hopeless. What's more, technical weapons, like sniper rifles and assault rifles, when skilled enough to hit the target, fail to do even a fraction of the damage of those "auto kill" weapons. It feels like someone forgot to equip their brain when designing this game. Stay away if you know what's good for you! Expand
    • 1 of 1 users said yes

See all 13 User Reviews