- Summary: Known for its signature beauty and precision, the highly anticipated racer showcases new jaw-dropping cars, real-life tracks, and diverse racing styles. Gran Turismo promises to deliver exciting advancements to the series in the most comprehensive racing experience ever. [Sony]
Dec 6, 2010100Kaz Yamauchi's passion for the racing sphere shines through every aspect of the game. The incredibly-detailed cars, the slick presentation, the spot-on physics. Polyphony Digital brought its A-game. Nothing else on the market can come close to the realism and immersion you feel throughout. Gran Turismo 5 is virtual racing at its very best.
8With this game it all depends on your priorities. It might be a 5 to someone or 10 to someone else. Some things are really polished and good while others are so crappy you will think Yamauchi lives in a bin. Some people don't notice flaws as much as others do. If you are one of those you will enjoy it.
So lets start with the good. First of all, the driving model is really nice.Premium cars do have the right feeling. I have not tried everything but I hear even head tracking should work (they have to fix it for non-arcade first though). The feeling is especially good on the wheel and it is a bit harder to play using the pad. But still, its possible. I found it quite a distinct experience, driving carts, toyota yaris, pontiac GTO spasming like so mad animal and fiat 500 being really crappy like it was in reality. The hardest part must be braking, that seems real to me. The feeling of a heavy car from 60ties rolling down the road at 250 km/h is frightening. Sadly there are no g-forces but we can hardly blame the makers for that.
Secondly, there is a lot to do. Licenses, races, special events (karts, rally, nascar and much more). I haven't even unlocked em all yet! After that you still have years to collect all the cars you want. And premium cars ARE really nice. I hear the damage is after lvl 20(40) so I cannot comment on that yet. Don't heed people saying "no damage" but they played the game for 5 minutes. I also liked the music, I don't get it how people dont??
On the other hand, a few things in the re game nagged at me. For example as most of you noticed, really dumb dumb ai. The game drives fine, but when you slide a tad and the first enemy rams you and pushes you for 1km down the road? That is definitely frustrating. Also, while premium cars are really beautiful the other 800 are just there. Nothing special. Probably have 20 variants of toyota yaris, like '01 '03 ... you get the gist of it. And not pretty at all. While the graphics are nice most of the time there is glaring ugliness with non-premium cars compared to premium. Also jaggies and wooden people could use some love. Now as last, the thing I find as most annoying are the menus! God horrid. I hate slow and cumbersome menus, I hate the medals and cups. Just let mi drive again after I failed to reach silver please, don't make me watch stupid animations every time I restart to get a better timing. I am losing hours of life here on pointless animation and fade-in-outs. Probably I am the only one who is bothered by this but I swear, this rakes the most.
In conclusion I can say GT5 is a safe buy if you already own ps3. If you don't and you are fan of GT franchise or if you love to drive and collect cars and don't care about some craziness. If you already own xbox you probably won't buy ps3 for GT5 and all is well. I would also recommend a steering wheel if you can afford it and have space for it. G25 if you can still get it is the best bargain, got mine for 150â… Expand
7I have fond memories of past games in the series. While I enjoy GT5 somewhat, it is without a doubt a huge disappointmnet. I guess I was expecting a thoroughly refined and perfected gaming experience with challenging races by good AI and a sleek overall presentation. GT5 amazingly fails on most fronts. This game should have been a masterpiece. I can only think the design team locked away in their bubble of self confidence ignored the changing times and advacements made in racing games and games in general. To call this a 10 is to be in immense denial. The single player "campaign" is out dated in it's presentation and just plain dull as a racer. The beauty of driving can't be denied but as for the racing experience. I just find it dull.… Expand
4How I have grown tired of the fan boy-ism the reality is that this game is average at best and mind blowingly bad at worst.
The game suffers from many problems...
A. Considering every past GT title has had some form of actual customisation it feels very hollow that you can't even change the the wheels on the majority of the cars (all of the "standard" model cars which is over 800 if you wanted a rough idea), adding one of three spoilers that can be added to just about any car in the game doesn't fix this problem, if anything it serves to remind you of how much time Polphony Digital has wasted.
B. When you add the titles "Top Gear" and "WRC" to your game it gives the impression that they are going to be fun, or at least interesting, how wrong you would be to think such a thing. I swear if I get disqualified one more time for passing a long the bevelled corner of a car or for going half a meter off the track because I was cut off by the incredibly stupid AI (we will discuss that later) PB will open its door one day to the smell of burning manure. The kart racing component of the game starts off fun (and can still be salvaged in multi player), but quickly turns sour once you realise that it suffers from an immense case of catch up car for the AI.
C. I know that in actual sports racing lots of laps makes the race more competitive due to the physical strength of the drivers being tested, but when a lot of the longer races are performed on tracks that lack any sort of advanced cornering the game becomes incredibly mind numbing. There is one race on the Autumn track where you have to do 10 laps and I was forced to pause every 2 minutes and go grab a drink or watch the TV because I got just that bored (no word of a lie).
D. You would think that with 13 years of experience in the development of racing simulation that PB would understand that in real life people don't try to re arrange the side of your car if you miss judged the corner, however this isn't the case the AI will do all sorts of silly things like breaking on a straight when there are no obstacles in sight (not even other cars) or over steering five times in a row instead of merely stopping and correcting themselves. While on the topic of AI I think I might take a moment to discuss the "B-spec" part of the game, which entails you directing an AI "driver" in a race, my main problem with this game mode is the players AI always seems to be a pansy and will do things like not over taking or just straight up accelerating into the rear of the car ahead for 3 seconds before breaking hard (this problem becomes so crippling that in some races if you can't get a head in the first few corners that you will spend the entire race losing positions due to your driver refusing play aggressively, it got to the point where my Veyron came 7th in a race on the second tier starting tournament, without crashing once).
E. I really want to point out the games atrocious sound track, but it supports custom music so its not like you can really say that its a deal breaker.
The reality is that the game isn't terrible at first glance, but I can't help but feel that the six years of work since the last game doesn't seem to have been well invested especially considering the leaps and bounds the last games took when it comes to development. I fear that the most notable feature of GT5 is its online multi player, but even then it is hard to like a game where its saving grace is a mode that is rampant in most titles this generation. If any one is wandering the only reason I haven't brought up the graphics it is because they are like the games simulation mechanics, in the right light it is beautiful but more often than not you are looking at card board cut out observers and terrible texture mapping.… Expand
Published: June 23, 2011After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.