• Publisher: SCEA
  • Release Date: Nov 24, 2010
  • Summary: Known for its signature beauty and precision, the highly anticipated racer showcases new jaw-dropping cars, real-life tracks, and diverse racing styles. Gran Turismo promises to deliver exciting advancements to the series in the most comprehensive racing experience ever. [Sony]
Score distribution:
  1. Positive: 66 out of 82
  2. Negative: 0 out of 82
  1. 100
    Kaz Yamauchi's passion for the racing sphere shines through every aspect of the game. The incredibly-detailed cars, the slick presentation, the spot-on physics. Polyphony Digital brought its A-game. Nothing else on the market can come close to the realism and immersion you feel throughout. Gran Turismo 5 is virtual racing at its very best.
  2. Dec 6, 2010
    100
    Racing fans, rejoice. Your new love is here. WoW for racing fans in both its depth and its presentation, there's no reason why anyone who loves cars, games, or both should miss GT5.
  3. Jan 13, 2011
    73
    Conservative, messy and patchily designed, GT5 only intermittently excites. [Jan 2011, p.79]

See all 82 Critic Reviews

Score distribution:
  1. Negative: 69 out of 332
  1. I hate to sound biased but its impossible not to be at this point. I've played every GT game for 100s of hours, but this doesn't feel as huge as that jump from GT2 to GT3 was. It feels more like a facelift of GT4 which was my least fave of the series, ironically. The game hasn't tried hard enough to compete with the likes of Forza in a lot of huge smaller ways. The online components and features simply just pale in comparison. It doesn't have even remotely close to the same competition level with multiple leaderboards for EVERY single track and event. It doesn't have a dedicated Time Trial mode outside of "Practice" which encourages you to beat your own times...not the rest of the world's. Navigation is horrible through cluttered menus, and I'm simply spoiled by Forza's ability to complete simple tasks like simply chagine cars before each event which suggested options that fit the race, instead of forcing you to go to your garage, sort through them and then get in one. The graphics are hit and miss. Sometimes I think "wow", but other times there are things flickering all over the screen and it looks noticeably super-imposed. While my Forza comparisons seem direct, I'm still considering this a completely different game. GT5 is very much the "wine" game where you savor the flavor and embark on a bit slower task of learning about cars and participating in a lot of things that celebrate the history of cars. It's saving grace and one thing Forza cannot do is the Seasonal Events where my noted lack of online features is contradicted a bit. This gives a constant life to the game that the static campaign cannot. I'll undoubtedly still play this game and consider it one of the best racers out there, but its not the best. It's a good game, but this one of those games that is supposed to be flagship and sell consoles. Its just not up to those standards. They need to let a lot of the 'old' go with this series and reinvent it in 6, period. Expand
    • 1 of 1 users said yes
  2. So I had high hopes for this game. Loved 2,3 and 4 and the PS3 has been missing this game for the two Forza releases the 360 got bestowed. It's a massive disappointment. Deeply flawed, stuck in the last decade and early 2000 at that. This game was rushed to release somehow after spending 5+ years developing it. The menu is inhibitive, clunky and soul destroying. There is no real direction, the special stages feel like they're tacked on because the a-spec is not enough. I have no idea what they were thinking when they created the b-spec, it just doesn't make sense as a game - especially as they seem to make you do (watch) more laps than the a-spec. The one thing that drags this game out of 4 score territory, is when you get to race some decent cars against decent opponents. It's a real trill. The Ferrari 430 Scuderia special was immense. However this game screams of the the fact Yamauchi has no idea what modern games are and no respect for gamers. When you get a new car - you have to manually accept it and then get subjected to all the loading screens, etc to see the car drive up to you on screen, then loading screens back to the main menu. It might make sense if you got a nice motor, a Koenigsegg or something. But to have to do that to everything, Lupos and Yaris alike is insane. Colour me disappointed. Expand
    • 11 of 15 users said yes
  3. 4
    How I have grown tired of the fan boy-ism the reality is that this game is average at best and mind blowingly bad at worst. The game suffers from many problems... A. Considering every past GT title has had some form of actual customisation it feels very hollow that you can't even change the the wheels on the majority of the cars (all of the "standard" model cars which is over 800 if you wanted a rough idea), adding one of three spoilers that can be added to just about any car in the game doesn't fix this problem, if anything it serves to remind you of how much time Polphony Digital has wasted. B. When you add the titles "Top Gear" and "WRC" to your game it gives the impression that they are going to be fun, or at least interesting, how wrong you would be to think such a thing. I swear if I get disqualified one more time for passing a long the bevelled corner of a car or for going half a meter off the track because I was cut off by the incredibly stupid AI (we will discuss that later) PB will open its door one day to the smell of burning manure. The kart racing component of the game starts off fun (and can still be salvaged in multi player), but quickly turns sour once you realise that it suffers from an immense case of catch up car for the AI. C. I know that in actual sports racing lots of laps makes the race more competitive due to the physical strength of the drivers being tested, but when a lot of the longer races are performed on tracks that lack any sort of advanced cornering the game becomes incredibly mind numbing. There is one race on the Autumn track where you have to do 10 laps and I was forced to pause every 2 minutes and go grab a drink or watch the TV because I got just that bored (no word of a lie). D. You would think that with 13 years of experience in the development of racing simulation that PB would understand that in real life people don't try to re arrange the side of your car if you miss judged the corner, however this isn't the case the AI will do all sorts of silly things like breaking on a straight when there are no obstacles in sight (not even other cars) or over steering five times in a row instead of merely stopping and correcting themselves. While on the topic of AI I think I might take a moment to discuss the "B-spec" part of the game, which entails you directing an AI "driver" in a race, my main problem with this game mode is the players AI always seems to be a pansy and will do things like not over taking or just straight up accelerating into the rear of the car ahead for 3 seconds before breaking hard (this problem becomes so crippling that in some races if you can't get a head in the first few corners that you will spend the entire race losing positions due to your driver refusing play aggressively, it got to the point where my Veyron came 7th in a race on the second tier starting tournament, without crashing once). E. I really want to point out the games atrocious sound track, but it supports custom music so its not like you can really say that its a deal breaker. The reality is that the game isn't terrible at first glance, but I can't help but feel that the six years of work since the last game doesn't seem to have been well invested especially considering the leaps and bounds the last games took when it comes to development. I fear that the most notable feature of GT5 is its online multi player, but even then it is hard to like a game where its saving grace is a mode that is rampant in most titles this generation. If any one is wandering the only reason I haven't brought up the graphics it is because they are like the games simulation mechanics, in the right light it is beautiful but more often than not you are looking at card board cut out observers and terrible texture mapping. Expand
    • 3 of 4 users said yes

See all 332 User Reviews

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