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Generally favorable reviews - based on 34 Critics What's this?

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7.6

Generally favorable reviews- based on 342 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizableImmerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
Score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Feb 9, 2012
    100
    There's never a dull moment in Kingdoms of Amalur: Reckoning. There's a new item at practically every turn, and you can't travel more than a few feet without stumbling upon a side-quest. Players always have one skill or another that they can be honing, and the option to visit the Fateweavers is always there for a change of pace.
  2. Feb 3, 2012
    90
    No matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all.
  3. Feb 13, 2012
    85
    I've cursed the name of more than one ex-girlfriend for uttering these words, but here they are, nonetheless: I loved Amalur, but I'm not sure I'm in love with it. It's a beautifully realized game with a lot of solid features, but it falls just short of blowing me away. That it came so close is both its blessing and its curse, but I'd still say it's worth a playthrough if you're even the slightest bit curious.
  4. Feb 7, 2012
    80
    Amalur does a lot of things better than some of the best out there. The combat is stronger than Skyrim's by a long shot, and the world feels more alive than games like Fable. It tells a good story well, and lays the foundation for a series we hope to see more of in the future, fate be damned.
  5. Feb 9, 2012
    80
    Kingdoms of Amalur: Reckoning is an ambitious RPG that mostly delivers on its promise. The main quest is as lengthy as RPGs of yesteryear, while the amount and variety of quests bring an MMO flow to a single-player experience.
  6. Feb 14, 2012
    78
    Amalur is a brisk action blast that just happens to last upwards of 50 hours. Not the best world ever built, but a fun place to spend a few weeks. [March 2012, p.110]
  7. 70
    It might be allergic to innovation but there's no denying the enthusiasm and attention to detail that's been lavished on this defiantly traditionalist role-player.

See all 34 Critic Reviews

Score distribution:
  1. Negative: 13 out of 136
  1. Apr 29, 2014
    10
    When you pick up and play Kingdoms of Amalur you will think you are playing a casual highly stylized RPG like fable, but what you get is aWhen you pick up and play Kingdoms of Amalur you will think you are playing a casual highly stylized RPG like fable, but what you get is a deep and engaging RPG like that of The Elder Scrolls series. Only with MUCH improved combat over the latter!

    It's such a shame that this is one of those games that many people haven't heard of! This is the game that Fable 3 should have been! It's hard not to think of Fable when you play it, but it's much, much deeper than the casual dumbed down nonsense that Fable has become.

    The graphics aren't amazing but the colors and art style truly hold up. I prefer colorful stylized graphics over realistic ones in high fantasy games such as this! The combat is worlds above anything else in this genre especially Skyrim and other TES games. The controls are tight, though i wish i could pull the camera back a bit more.

    The sound is just where it needs to be and the game is fully voice acted with PLENTY of it to go around. All of the combat sounds and NPC sounds are spot on, when you stand in a tavern it sounds like a tavern and the music is wonderful!

    The story isn't anything ground breaking but it services the game just fine and i found it entertaining despite other reviews on it saying otherwise. The gameplay, exploration, and sense of adventure are the main focus here, you make your own story! It has a slight touch of an mmorpg but without taking the focus off of YOU.

    I could go on and on about what a gem this game is. It's a shame the devs went out of business because this deserves a sequal and the mmorpg that was nearly finished would have surely been masterful in it's execution! 10/10 EASY!
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  2. Feb 11, 2012
    10
    First of all, let me just say, this game actually works on PS3! Huge success right there!

    Presentation: The fit, finish, and polish of this
    First of all, let me just say, this game actually works on PS3! Huge success right there!

    Presentation: The fit, finish, and polish of this game feels absolutely AAA to me. For an example of a game that is not AAA, play through Two Worlds II. I actually enjoyed TWII, but the fit and finish was nowhere near what we are presented with in Reckoning. I find the collapsible menus to be well laid out, even if slightly scroll intensive. I have had no problems whatsoever with any facet of the game working as it should, and this includes DLC, preorder DLC codes, saves, auto-saves, etc. . . The only issue I have found is during one cut scene the dialog was not synced exactly with the NPCâ
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  3. Feb 10, 2012
    10
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.

    I am 13 hours in and I just adore this game. It's just FUN! I am going through KoAR on hard and it's challenging. So far I haven't experienced a hiccup of any kind, it's been technically perfect. Well, I fixed my camera woes by lowering the sensitivity so that doesn't really count as a technical problem since it is now fixed for me. It is truly the jack of all trades for RPGs. They really have created something special. Does it have problems yes, no doubt, but so does Skyrim. Skyrim is a great game. KoAR is a great. They cannot really be compared. They both stand on their own 2 feet.

    I love the combat, oh the combat is exceptional! The sound, graphics, control, story/lore are wonderful. The graphics are gorgeous to my eyes. You have beautiful colors and dark dungeons. The world map looks huge! I am reading more books and scraps than I usually do in an RPG. I am very interested in the history of Amalur. Salvatore has done a wonderful job. There is always something new going on. There are a ton of quests. The leveling system is great. I am really enjoying the Alchemy, Blacksmithing and world itself. The Fateweaver is a great idea for tying massive character fate alterations into the story. The loot is huge and prevalent. I have found many items that upgraded above what I was currently using. The enemy design is second to none. You can see Todd McFarlane's genius here.

    There are problems and they are in the design. I didn't like how the hero didn't speak. Reminds me of Half-Life yet I didn't mind that Gordon didn't talk. But seeing my character stand there with no real emotion reminds me of someone who isn't quite right or has some sort of deficiency. The NPC lip syncing could use some work as well. The magic shield appearing out of no where bothers me too. I also don't like how my warrior sheaths his weapon so fast after killing an enemy even though other enemies are around. Also, the camera needs to be adjustable so you can make it farther away from your character. I believe that these design decisions can be fixed in a patch if the Reckoning forums are any indication of how much it bothers players.

    I cannot wait to pour more time into this special game. I can only hope it sells well so that they can come out with a sequel. I won't be interested in the MMO offering. However I am so very impressed that this their first game! Unreal, that they could hit a grand slam like this with their first offering.

    If you are on the fence get off and give this a try. Right now this is my 2012 GOTY! I am not sure if it will hold up with Mass Effect 3 less than a month away.
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  4. Dec 29, 2013
    9
    This game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as anThis game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing and great fun, more so than a lot of games, even a lot of AAA games. So just kick back and enjoy the ride. Expand
  5. Apr 2, 2012
    8
    Kingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for somethingKingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for something truly amazing, then a few hours in you begin to wonder. The action begins to stagnate and the loot begins to seem all useless, but what kept me going is the fact that although many sidequests seemed bland, and the action did feel a little stale, the main quest remains interesting enough and the visuals and music create a beautiful atmosphere in which to watch the story unfold. Also, looting seems less of an issue once you learn what is worth looting and what is worth ignoring. I would hope to see a patch that adds more difficulty, because even on hard it's a mashfest, but I survived the original Final Fantasy, so I can overlook it here. The lore is deep for those who are interested, but easy to ignore if not. In the first hour, I'd have given it a 10, in the 15th, I'd have given it a 5. But now that I'm nearing completion, I think an 8 should do just fine, now I know HOW to enjoy this game. Expand
  6. Feb 14, 2012
    7
    It's in no way original but the combat system is very fun to use. You don't have to stick to only 1 skill tree so you can create really coolIt's in no way original but the combat system is very fun to use. You don't have to stick to only 1 skill tree so you can create really cool character combinations. Also this being the studios first title you can tell this is kind of a setup game, showing off the universe while not pulling too many strings. I have a whole lot of fun playing the console version and I expect better things out of their second game, a MMO. Expand
  7. Nov 18, 2013
    0
    This game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash andThis game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash and dodge. Sound is horrible all the npc voices are horrendous the hits have no impact and feel like hitting a pillow and there are some reused assets from dragon age another terrible game. Story is pointless and boring. If you are searching for a real action rpg look towards Demon's Souls, Dark Souls, or Dragon's Dogma or just play Shadow of the Colosuss which are far better games. All in all avoid at all costs. Expand

See all 136 User Reviews