• Summary: L.A. Noire is a next generation crime thriller developed by Team Bondi, a new Australian based studio founded by Brendan McNamara, of "The Getaway." L.A Noire is an interactive detective story set in the classic noir period of the late 1940's. It blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire truly blends cinema and gaming. [Rockstar Games] Expand
Score distribution:
  1. Positive: 71 out of 78
  2. Negative: 0 out of 78
  1. Jun 10, 2011
    100
    Although L.A. Noire is great on both systems, it's best on the PlayStation 3. With improved performance, better frame rate and an added case, this is certainly the version of the game to get. The strong cast of characters, compelling storyline and ambitious sense of scope makes this one of Rockstar Games' best products yet. Just remember to switch to black and white!
  2. Jun 1, 2011
    100
    Whatever you call it, L.A. Noire is a monumental achievement that every console-owning adventure fan needs to experience.
  3. Jun 8, 2011
    70
    One thing I need to say before I forget her: this was an adventure title through and through. On the outside one might get a glimpse and think "She's just like the girl down the street, Grand Theft Auto", but make no mistake: this here dame shares more in common with a point-and-click title more than any other genre.

See all 78 Critic Reviews

Score distribution:
  1. Negative: 39 out of 232
  1. Allow me to be the one to say, this game is not for everyone. The story is relatively linear and the story moves slower than any other rockstar game go date. I found myself questioning if inshould have rented brink instead on many occasions. After about 6 hours of gameplay and still not having Played brink I can safely say this game is ok. On one hand I truly felt like a criminal investigator, asking my wife to quiet down because I was on a case. On the other I literaly fell asleep during a long period of dialogue. The facial animations are a neat distraction but do they make the game? Let me leave on this note, I no longer purchase video games but I am an avid renter of the art. It is games like this that make me glad to adhere to this standard, I do not regret the playthrough but i would not need this game in my library. Expand
    • 6 of 6 users said yes
  2. 5
    I'm not sure why this game is rated so incredibley. Yes there are some great things going on--but it seems pieced together in a way that doesn't make sense...the best way a friend put it is this---LA Snoire...yes SNORE...I have been trying and trying to get into this game but the interest is slow--the clue searching thrown together...just walk around and wait for your controller to vibrate...the lead role is bi-polar--and you never know how truth, lie or doubt are goin to turn out--there is some great tech behind the facial features..and the open world is great..but the implementation of either of them is poor. There is no need for the open world...and when you read their faces you can doubt them or tell that they are lying but it has no effect because Cole Phelps is probably just going to flip out in a roid rage. I really really want to/wanted to like the game..but it's boring compared to many other games...yeah you have the occasional shoot out...yeah you can drive wherever---but they should have just made this a linear game...dropped the open world..and really told a real story. I know rockstar loves their open worlds..but in this case it just doesnt feel right. PS they spent so much time on facial features that they forgot to spend some time of the rest of the characters....its like real heads on plastic/unreal bodies. I will give it another whirl..but I'm not sure I am going to solve all the cases....I may just be sleeping"...SNoooiiiree" Expand
    • 4 of 4 users said yes
  3. 3 out of 10. Persevered with this very weekend for a few weeks. Points for: motion capture (gets 3 points as it kept me at it for longer than otherwise). Points against: Writing and subplot. For a game that relies heavily on interrogation mechanics to keep the game engaging - theirs no consequence for poor choices. For this type of game to work, it needs to have REAL consequences for your actions. Wanted to love this game but alas it's time to head to EB games and pre order Uncharted. Expand
    • 3 of 4 users said yes

See all 232 User Reviews

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