Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 0 out of 19
Buy On
  1. Aug 23, 2013
    With all of the great changes and smart moves made this year by EA Sports, Madden NFL 25 is a surprising success in nearly every facet of sports gaming. While there are still small issues that need to be worked out, Madden 25 is a vast improvement over the lackluster entries in the series over the past few years.
  2. Hyper Magazine
    Oct 3, 2013
    Madden 25 includes enough changes to keep the game fresh and enjoyable for the fans of the series. [Nov 2013, p.71]
  3. Sep 23, 2013
    Madden 25 is a fantastic culmination of a generation. There is plenty to do, and the game feels as good or better in all aspects. If you’re a fan of football and the series, you owe it to yourself to pick it up.
  4. Sep 1, 2013
    We're at the point in the generation where sports games are refining rather than innovating and have been for years. Thus we have the most polished Madden game so far, but one with only a few new features.
  5. 85
    Madden NFL 25 is the epitome of what makes Madden great. It’s a refined experience, slightly improved in every way—just as it is each year.
  6. Aug 23, 2013
    With its incremental but noticeable improvements, Madden NFL 25 is the best football game experience I've had to date. It shines on a technical level, but the real issue with the series is that other sports games have improved so much faster that Madden 25 looks and feels dated by comparison.
  7. Official PlayStation Magazine Benelux
    Oct 1, 2013
    All these nice new features make Madden 25 the ideal companion for a night of intelligent pounding (yes, we know. It sounded better in our heads). But we did expect a little bit more from what is supposed to be the ultimate American Football game. [October 2013 p.90]
  8. Aug 23, 2013
    Solid, a football title that can and will be enjoyed. The progression from year to year is small, but how we look back in five years is what makes the difference.
  9. Aug 23, 2013
    Statistically-minded individuals will enjoy delving into the surprising deep Owner portion of Connected Franchise, while older fans will love the opportunity to play as hall of fame players and the history tidbits of past Madden games shown during loading screens.
  10. Sep 9, 2013
    The game is chock full of content, the new animations are awfully sweet (despite the repetition of use), a few of the new gameplay mechanics are intriguing, and multiplayer with the right peeps is great. But why are all QBs Joe Montana? Why does even the best defensive line struggle to get any penetration? Why do all the crowd-pleasing moves and additions do little to fix this lack of realism? Why is the interface so slow? Why am I still seeing brain-dead AI?
  11. Aug 23, 2013
    Perhaps hoping for steps forward this late in a console generation is too much to hope for. But if the past is prologue, Madden 25's inability to separate features from fluff and meaningfully execute them has me worried for what we'll be asked to accept as progress in the next generation.
  12. Aug 23, 2013
    Madden 25 is an improved version of the clumsy Madden 13, which was better than any Madden game that released on this generation of consoles. The physics are good and make manipulating these hulking brutes in a fabricated 3D space feel comfortable and occasionally interesting. Ultimate Team is still nothing I want to do, ever.
User Score

Generally unfavorable reviews- based on 92 Ratings

User score distribution:
  1. Positive: 20 out of 92
  2. Negative: 47 out of 92
  1. Sep 11, 2013
    Worst game in the series. Do not waste your money. EA are lazy and need to purchase licenses to get sales instead of focusing on gameplay.Worst game in the series. Do not waste your money. EA are lazy and need to purchase licenses to get sales instead of focusing on gameplay. They are an awful company, Full Review »
  2. Aug 29, 2013
    This review is based on default settings on All-Pro and a bit of All-Madden, in Play Now and two online games.
    The game leaves a good first
    This review is based on default settings on All-Pro and a bit of All-Madden, in Play Now and two online games.
    The game leaves a good first impression in being fun to play, but after getting several hours in, the glaring flaws in the game become fairly blatant. The good news is that it shouldn't be that difficult to address, since they're primarily on one side of the ball, and it's mainly AI based. Hopefully tuning in future updates can address this issue.
    Overall, the defensive side of the game is a mess to put it bluntly. Stopping the run is harder than it should be since the run blocking is a bit too strong where blocks are being held on to far too long. Receivers pancaking defenders left right and centre is a bit ridiculous. The running game on the outside is stronger than it should be currently since blocks are too powerful at the moment. The same goes for pass blocking. QBs aren't getting hurried frequently enough. Any team that has great blocking is going to be able to do whatever they please, and that's definitely the case in the current version of Madden 25. Offense is too easy since there isn't much physical resistance against it right now.
    But that's also the case for aerial resistance. The defensive AI is brutal at reacting to their assignments. Man defense is guaranteed to leave a receiver open by several yards since the defender reaction to receiver cuts are greatly delayed quite often for some reason. Curls, outs, and slants are over effective due to this. The only route that the AI seems to not have trouble against is the comebacks route, and that's an issue itself since it seems the AI is a bit too fast at reacting to that route, as if they anticipated it the whole. That would be great if it was adaptive AI, but don't believe that's the case here.
    Other defensive AI faults in regards to play reaction is it's reaction to breaking on balls (that it can see) isn't good enough. They kind of react to the ball in a confused way and not too sure what to do. This allows the receiver to make a play on the ball that otherwise should've been disrupted by the defender. Also, the angles the defenders take when pursing ball carrier needs work done. The same can containing the receiver who've just caught the ball; especially off of curl routes or pass near the sideline.
    Other issues I take with the game is games are too clean. Penalties don't occur frequently enough, if at all. The precision modifier doesn't really add much to the game. Trying to get use to holding L2 prior to doing a running move makes the control of the game disjointed. The same results could be down by simplifying the controls to the R stick alone and make use of the stick sensitivity to vary between running move strength.
    Some of the good things that are featured in the game however are appreciated. The improvements done to engagement battles are great. Blocking appears more organic, and shedding off blocks is more fluid which leads to nice looking animations. Pass rushers moving off blocks while advancing towards the QB looks great and can lead to sacks since they're getting to the QB quicker than they would have otherwise. The improvements to tackling look great; heat seeking is a useful feature.
    Fighting for extra yards by shedding off the would be tacklers, maintaining your balance, or lunging forward add a new element to the run game and keeps the player involved in the play until the whistle blows.
    The new audible systems which allows you to shift formations with the personnel on the field is a great feature, and really useful for no huddle offense, which is becoming more prominent in the league these days. I haven't gotten the chance to try out the option offense yet but since that has a role in the NFL now nice to see it present in the game.
    I won't comment much on presentation since there's not much new going on there. Although, I would say that the camera in replays for punt returns is annoying since it loses track of the football when it's about to reach the punt returner, which was the whole point of the replay since it normally occurs from the returner fumbling the ball.
    In conclusion, the game currently feels unfinished unfortunately since the fundamentals of the game itself is broken. The glaring mistakes the defensive AI makes, and overpowered blocking at the moment is killing Madden 25 currently. If both of those issues were addressed, the game would be viewed in a different light.
    Full Review »
  3. Aug 31, 2013
    This game is absolutely terrible. I have been buying madden since 1994, and this is by far the worst i've seen.
    1. You will gain 6-10+ yards
    This game is absolutely terrible. I have been buying madden since 1994, and this is by far the worst i've seen.
    1. You will gain 6-10+ yards per running play once you figure out how. online, or against CPU.
    2. Scramble with your QB. it's unstoppable, even with spies.
    3. With only 8 people online, my game was a lagfest. Comcast high speed internet.
    Defensive players are just dumb beyond belief. They take horrible angles, they do not assist one another in making tackles (WHAT? this was implemented in M10 and VANISHED from this version).

    Fun things that returned:
    1. Suction. Enjoy it, it's back.
    2. Clairvoyent cornerbacks. Yup! It's like this game decided to make all defensive players horrible except for when they suddenly know exactly when the ball is flying and make a random 180 jump and catch a ball.

    I am so disappointed in this game. It has improved NOTHING from the last madden and the gameplay is a joke.
    Full Review »